BizHawk/BizHawk.Emulation.Common
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
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Base Implementations refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
Database Fix gamedb loading with Turkish locale. 2015-01-13 02:03:10 +00:00
Interfaces refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
Sound More extension reorg 2014-07-03 17:23:03 +00:00
BinaryQuickSerializer.cs cleanup 2014-12-20 04:25:31 +00:00
BizHawk.Emulation.Common.csproj Move MemoryDomain.cs to Base Implementations 2015-01-14 20:22:05 +00:00
CoreAttributes.cs move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage 2014-12-13 02:31:31 +00:00
CoreComms.cs Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
EmulationExceptions.cs quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom 2014-10-29 18:58:43 +00:00
Enums.cs Emulation.Common - move some misc enums into Enums.cs 2014-12-16 17:06:29 +00:00
Extensions.cs Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
ServiceInjector.cs toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView 2014-12-31 17:18:51 +00:00
TextState.cs comments! 2014-12-09 21:52:03 +00:00