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Cheat.cs
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
CheatList.cs
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Hex Editor - ability to increment/decrement frozen addresses. Big Endian and wrapping logic for Increment/Decrementing 2 byte values
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2012-06-25 03:10:04 +00:00 |
Cheats.Designer.cs
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Lua Console - another round of dialog fix ups
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2012-01-11 02:29:50 +00:00 |
Cheats.cs
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"Never be asked to save changes" config menu item
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2012-07-10 17:22:23 +00:00 |
Cheats.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
HexColor.Designer.cs
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Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
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2012-06-12 03:50:25 +00:00 |
HexColor.cs
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Added color option to the new address header in the hex editor.
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2012-06-13 02:44:19 +00:00 |
HexColor.resx
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
HexEditor.Designer.cs
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Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys.
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2012-06-23 18:45:01 +00:00 |
HexEditor.cs
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Hex editor - remove a todo that is no longer valid
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2012-07-09 18:41:59 +00:00 |
HexEditor.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
HexFind.Designer.cs
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As usual, I forgot to check in new winform files
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2012-06-24 03:45:56 +00:00 |
HexFind.cs
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As usual, I forgot to check in new winform files
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2012-06-24 03:45:56 +00:00 |
HexFind.resx
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As usual, I forgot to check in new winform files
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2012-06-24 03:45:56 +00:00 |
InputPrompt.Designer.cs
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Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
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2012-06-09 22:04:09 +00:00 |
InputPrompt.cs
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Hex Editor - Find - start searching from highlighted value so that multiple find calls go to the next value. Show highlighted value in input box by default.
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2012-06-09 22:45:24 +00:00 |
InputPrompt.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaButton.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaConsole.Designer.cs
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Lua Console - add online documentation link to the Lua Function wiki
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2012-03-28 20:49:58 +00:00 |
LuaConsole.cs
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lua-fix crashes when scripts terminate
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2012-07-10 19:40:35 +00:00 |
LuaConsole.resx
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Lua Console - add online documentation link to the Lua Function wiki
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2012-03-28 20:49:58 +00:00 |
LuaDocumentation.cs
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Lua - much improved lua function list including return type and parameters
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2012-07-12 00:57:09 +00:00 |
LuaFiles.cs
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Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
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2012-03-24 12:43:11 +00:00 |
LuaFunctionList.Designer.cs
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Lua - Lua Function List - column sorting (including descending)
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2012-07-12 02:03:46 +00:00 |
LuaFunctionList.cs
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Lua - Lua Function List - column sorting (including descending)
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2012-07-12 02:03:46 +00:00 |
LuaFunctionList.resx
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Lua Console - Better dialog for lua functions list, stop and start sound on calling list
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2012-03-17 02:18:09 +00:00 |
LuaText.cs
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shut up some warnings
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2011-06-22 17:41:59 +00:00 |
LuaTextBox.cs
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Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values
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2012-07-10 23:09:06 +00:00 |
LuaWindow.Designer.cs
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWindow.cs
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start a LuaText object
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2011-05-07 01:17:19 +00:00 |
LuaWindow.resx
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWinform.Designer.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaWinform.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaWinform.resx
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Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output
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2012-07-10 19:04:35 +00:00 |
LuaWriter.Designer.cs
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check in luawriter winform files, needs to be hooked up
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2012-07-19 00:19:47 +00:00 |
LuaWriter.cs
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check in luawriter winform files, needs to be hooked up
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2012-07-19 00:19:47 +00:00 |
LuaWriter.resx
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check in luawriter winform files, needs to be hooked up
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2012-07-19 00:19:47 +00:00 |
MemoryPulse.cs
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
MemoryViewer.cs
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Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
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2011-08-21 23:59:42 +00:00 |
MemoryViewer.resx
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
RamPoke.Designer.cs
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Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
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2011-09-17 16:39:43 +00:00 |
RamPoke.cs
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Fix Ram Poke for Ram Watch/Search dialogs
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2012-06-02 21:07:29 +00:00 |
RamPoke.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
RamSearch.Designer.cs
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remove tahomas from the gui--shouldve been unset (use defaults)
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2012-06-20 22:29:00 +00:00 |
RamSearch.cs
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-Fixed my GetMnemonic crash fix. It's "Null Controller", not "NULL Controller".
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2012-06-10 04:32:25 +00:00 |
RamSearch.resx
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Exlude => Exclude. >_<
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2012-06-07 20:24:29 +00:00 |
RamWatch.Designer.cs
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Diff => Difference in the View submenu on Ram Watch.
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2012-07-05 19:10:12 +00:00 |
RamWatch.cs
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"Never be asked to save changes" config menu item
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2012-07-10 17:22:23 +00:00 |
RamWatch.resx
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Fixed drop down labels in RAM Watch and Search.
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2012-05-12 07:07:34 +00:00 |
RamWatchNewWatch.Designer.cs
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Better input validation on Ram Watch - New Watch Dialog
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2011-03-20 01:25:11 +00:00 |
RamWatchNewWatch.cs
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Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
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2012-06-02 21:48:09 +00:00 |
RamWatchNewWatch.resx
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Move RAM Watch & related files to a tools folder
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2011-01-23 18:27:26 +00:00 |
TAStudio.Designer.cs
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1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
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2012-06-18 01:36:38 +00:00 |
TAStudio.cs
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1. Added Atari 2600 to COMMANDS dictionary.
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2012-06-30 01:23:02 +00:00 |
TAStudio.resx
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
ToolBox.Designer.cs
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Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
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2012-01-10 02:02:11 +00:00 |
ToolBox.cs
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Gameboy - make debugger useful by connecting it to the multiclient events
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2012-05-19 13:33:45 +00:00 |
ToolBox.resx
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Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
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2011-09-10 21:48:27 +00:00 |
VirtualPad.cs
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
VirtualPad.resx
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
VirtualPadA26.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadA26Control.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadNES.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadNESControl.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadPCE.cs
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fix build error in last commit, oops
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2011-07-30 12:22:33 +00:00 |
VirtualPadSMS.cs
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1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
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2012-06-18 01:36:38 +00:00 |
VirtualPadSMSControl.cs
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-Made the errorMsg in ImportFile display.
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2012-02-24 04:44:40 +00:00 |
Watch.cs
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Ram Watch - implement Diff column
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2012-07-04 23:11:17 +00:00 |
WatchCommon.cs
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Fixed Issue 69 by properly chucking the invalid lines out of watch files instead of trying to get out of range substrings and parsing non-numbers as integers. Also, as the newly stored SystemID has yet to be accounted for in any way, I made the parser skip those lines. Not sure if there's something Ram Watch should do with this data as it seems like the SystemID is more accurately defined by the core currently running.
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2012-06-07 18:41:39 +00:00 |