BizHawk/BizHawk.Client.Common
adelikat 853c82d111 Lua Functions list - make params look pretty, including strongly typed variables when possible 2014-01-26 20:05:45 +00:00
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7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config LuaConsole now updates when a new Luascript is saved in the LuaWriter. 2014-01-24 12:44:55 +00:00
helpers a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
lua Lua Functions list - make params look pretty, including strongly typed variables when possible 2014-01-26 20:05:45 +00:00
movie Nitpicky cleanups on movie 2.0 code 2014-01-11 15:05:41 +00:00
rewind A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
tools Ram Watch/Search - fix bug where signed and unsigned are saved backwards 2014-01-21 00:21:19 +00:00
BinarySaveStates.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
BizHawk.Client.Common.csproj Lua - even better way to build lua libraries, now methods will have attributes for the name, and description of each method. Someone needs to put in descriptions now. Bit library is the only one done as of this commit 2014-01-25 19:49:29 +00:00
ControllerBinding.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
CoreFileProvider.cs quicknes: some settings stuff, not all finished 2014-01-09 23:50:10 +00:00
FirmwareManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
Global.cs oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
RecentFiles.cs A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
RomGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
RomLoader.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
SaveSlotManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SavestateManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SevenZipSharpArchiveHandler.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
XmlGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00