BizHawk/BizHawk.Client.EmuHawk
James Groom 6b56a65d11
Add MutableIntRange and float.RoundToInt and refactor AnalogStickPanel
2019-04-01 14:41:08 +11:00
..
AVOut Use nameof 2019-03-28 14:17:14 +11:00
Api Use string interpolation 2019-03-19 00:06:37 +10:00
CustomControls Use nameof 2019-03-28 14:17:14 +11:00
DisplayManager Use nameof 2019-03-28 14:17:14 +11:00
Extensions Use string interpolation 2019-03-19 00:06:37 +10:00
Input Use nameof 2019-03-28 14:17:14 +11:00
Properties RAMWatch: Enhancements (#1315) 2018-09-14 08:28:38 +03:00
Resources RAMWatch: Enhancements (#1315) 2018-09-14 08:28:38 +03:00
Sound Use string interpolation 2019-03-19 00:06:37 +10:00
config Use nameof 2019-03-28 14:17:14 +11:00
images Delete emu7800.png 2017-08-29 10:43:53 -04:00
movie Use string interpolation 2019-03-19 00:06:37 +10:00
tools Add MutableIntRange and float.RoundToInt and refactor AnalogStickPanel 2019-04-01 14:41:08 +11:00
AboutBox.Designer.cs apparently this dialog wasn't nifty enough 2018-09-10 20:43:46 +03:00
AboutBox.cs Use string interpolation 2019-03-19 00:06:37 +10:00
AboutBox.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ArchiveChooser.Designer.cs Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things 2014-01-16 02:38:27 +00:00
ArchiveChooser.cs Use string interpolation 2019-03-19 00:06:37 +10:00
ArchiveChooser.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ArgParser.cs support --config=c:\path\to\config.ini (fixes #1404) 2018-12-23 00:23:57 -05:00
BizBox.Designer.cs fix #1049 - anchoring of "Contributors" LinkLabel in BizBox 2017-11-07 19:49:33 -05:00
BizBox.cs Use string interpolation 2019-03-19 00:06:37 +10:00
BizBox.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
BizBoxInfoControl.cs Use string interpolation 2019-03-19 00:06:37 +10:00
BizBoxInfoControl.resx Automate the about box 2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj Add MutableIntRange and float.RoundToInt and refactor AnalogStickPanel 2019-04-01 14:41:08 +11:00
BizHawk.Client.EmuHawk.csproj.DotSettings DoSettings file for all project to explicitely set language level to C#6 2018-06-23 13:06:13 -05:00
Communication.cs new library for communicating with other programs via Lua 2017-12-24 00:24:22 +01:00
CoreFeatureAnalysis.Designer.cs corefeatureanalysis: stuff 2015-01-16 00:55:50 +00:00
CoreFeatureAnalysis.cs Use string interpolation 2019-03-19 00:06:37 +10:00
CoreFeatureAnalysis.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ExternalCoreSupport.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
FileLoader.cs EmuHawk: fix typos in MainForm.RomFilter and FileLoader.KnownRomExtensions - fixes #1392 2018-12-06 09:48:28 +00:00
GLManager.cs Use nameof 2019-03-28 14:17:14 +11:00
Global.cs Restore missing 7Z.dlll File and missing Global.cs 2014-11-20 15:35:27 +00:00
GlobalWin.cs Completely refactored PluginAPI to extend ApiHawk. Ecco2AssistantPlugin is now an external tool. 2018-12-22 10:40:30 -08:00
IControlMainform.cs Revert "This fixes a bug in TAStudio where you cannot use '<'to get to frame 0" (#1382) 2018-11-28 22:03:16 +03:00
JumpLists.cs Use string interpolation 2019-03-26 17:57:33 +11:00
LogConsole.cs Use nameof 2019-03-28 14:17:14 +11:00
LogWindow.Designer.cs On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
LogWindow.cs create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method 2016-12-15 10:45:20 -06:00
LogWindow.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.Designer.cs Game Linking: resolve #321 2019-02-10 16:22:29 -06:00
MainForm.Events.cs Use string interpolation 2019-03-19 00:06:37 +10:00
MainForm.Hotkey.cs Use string interpolation 2019-03-19 00:06:37 +10:00
MainForm.Movie.cs MainForm cleanups. 2017-04-29 15:18:08 -04:00
MainForm.cs Use string interpolation 2019-03-19 00:06:37 +10:00
MainForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.resx add new field to gamedb to specify which core should be used. 2016-11-12 19:23:54 -06:00
NameStateForm.Designer.cs Change the default Position property of every winform from windows default to center parent 2013-11-08 18:43:24 +00:00
NameStateForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
OpenAdvancedChooser.Designer.cs Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box 2017-05-04 17:54:21 -05:00
OpenAdvancedChooser.cs Use nameof 2019-03-28 14:17:14 +11:00
OpenAdvancedChooser.resx usably functional libretro player 2015-11-07 00:14:59 -06:00
PlatformChooser.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
PlatformChooser.cs Use string interpolation 2019-03-19 00:06:37 +10:00
PlatformChooser.resx Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
PresentationPanel.cs fix #790 (Scroll wheel missing from input.getMouse()) 2017-02-04 20:52:32 -06:00
Program.cs Use string interpolation 2019-03-19 00:06:37 +10:00
RomStatusPicker.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
RomStatusPicker.cs add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
RomStatusPicker.resx add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
ScreenSaver.cs Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380) 2019-01-04 01:50:55 +03:00
Throttle.cs Use string interpolation 2019-03-19 00:06:37 +10:00
ToolAttribute.cs EmuHawk: ToolManager.IsAvailable<T> (#1294) 2018-09-10 22:08:44 +03:00
UIHelper.cs Merge from TASVideo 2015-11-01 22:01:19 +01:00
UpdateChecker.cs Use string interpolation 2019-03-19 00:06:37 +10:00
Watch.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
app.config Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00