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AVOut
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work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
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2015-12-19 05:13:31 -06:00 |
CustomControls
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work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
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2015-12-19 05:13:31 -06:00 |
DisplayManager
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progress with lua:
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2015-11-28 22:19:15 +03:00 |
Extensions
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Comments on ByteWatch
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2015-11-29 17:13:32 +01:00 |
Input
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tastudio - fix behaviour of menu by special hacks involving ALT key
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2015-12-05 11:32:56 -06:00 |
Properties
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tastudio: MarkerControl buttons (and commands).
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2015-11-25 00:10:34 +03:00 |
Resources
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progress with lua:
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2015-11-28 22:19:15 +03:00 |
Sound
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Remove Global.CoreComm since it was pointless
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2015-02-22 20:06:30 +00:00 |
config
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Fix #134 - Option to turn off "savestate every frame" for bsnes
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2015-12-20 11:58:11 +03:00 |
images
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tastudio: MarkerControl buttons (and commands).
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2015-11-25 00:10:34 +03:00 |
movie
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Watch refactoring
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2015-11-28 22:52:00 +01:00 |
tools
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Cheats - use the integrated tool instead of the one-off platform specific tools
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2015-12-20 12:38:59 -05:00 |
AboutBox.Designer.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
AboutBox.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
AboutBox.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
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2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBox.Designer.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
BizBox.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
BizBox.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
BizBoxInfoControl.cs
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
BizBoxInfoControl.resx
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
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Lua: autoload recent scripts too (unless there's a recent session to autoload).
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2015-11-29 13:29:48 +03:00 |
CoreFeatureAnalysis.Designer.cs
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
CoreFeatureAnalysis.cs
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Core Features dialog - better ordering in the all cores tab
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2015-01-23 21:59:23 +00:00 |
CoreFeatureAnalysis.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ExternalCoreSupport.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
GLManager.cs
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
Global.cs
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Restore missing 7Z.dlll File and missing Global.cs
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2014-11-20 15:35:27 +00:00 |
GlobalWin.cs
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Add a return value to the main function for various purposes.
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2015-12-15 22:39:42 -07:00 |
IControlMainform.cs
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tastudio: properly save/load column settings.
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2015-12-07 20:05:04 +03:00 |
JumpLists.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
LogConsole.cs
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move Log.cs from BizHawk.Emulation to BizHawk.Common
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2013-11-04 00:45:23 +00:00 |
LogWindow.Designer.cs
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
LogWindow.cs
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Issue 364 - fix Copy All button line formatting
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2015-01-11 14:24:30 +00:00 |
LogWindow.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
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Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent"
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2015-12-20 11:45:39 -05:00 |
MainForm.Events.cs
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avi: traditional avi setup menu item.
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2015-12-16 21:14:13 +03:00 |
MainForm.Hotkey.cs
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tastudio: properly save/load column settings.
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2015-12-07 20:05:04 +03:00 |
MainForm.Movie.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
MainForm.cs
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work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
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2015-12-19 05:13:31 -06:00 |
MainForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.resx
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Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent"
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2015-12-20 11:45:39 -05:00 |
NameStateForm.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
OpenAdvanced.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.Designer.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.cs
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Revert "Revert "common logic for tempfiles""
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2015-11-17 17:26:03 -06:00 |
OpenAdvancedChooser.resx
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
PlatformChooser.Designer.cs
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Platform Chooser - show game hash
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2015-02-08 14:43:00 +00:00 |
PlatformChooser.cs
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Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
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2015-02-22 17:15:09 +00:00 |
PlatformChooser.resx
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
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allow user to suppress doubleclick-to-toggle-fullscreen behaviour
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2015-09-08 14:03:52 -05:00 |
Program.cs
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Add a return value to the main function for various purposes.
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2015-12-15 22:39:42 -07:00 |
RomStatusPicker.Designer.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
Throttle.cs
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fix console log noise from recent revision to throttle
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2015-12-10 05:47:11 -06:00 |
ToolAttributes.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
UIHelper.cs
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
UpdateChecker.cs
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Cleanup HTML decoding fix.
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2015-01-06 01:20:19 +00:00 |
Watch.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |