BizHawk/BizHawk.Client.EmuHawk/GLManager.cs

104 lines
2.2 KiB
C#

using System;
using BizHawk.Bizware.BizwareGL;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// This singleton class manages OpenGL contexts, in an effort to minimize context changes.
/// </summary>
public class GLManager : IDisposable
{
private GLManager()
{
}
public void Dispose()
{
}
public static GLManager Instance { get; private set; }
public static void CreateInstance()
{
if (Instance != null) throw new InvalidOperationException("Attempt to create more than one GLManager");
Instance = new GLManager();
}
public ContextRef CreateGLContext()
{
var ret = new ContextRef
{
gl = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK()
};
return ret;
}
public ContextRef GetContextForGraphicsControl(GraphicsControl gc)
{
return new ContextRef
{
gc = gc,
gl = gc.IGL
};
}
/// <summary>
/// This might not be a GL implementation. If it isnt GL, then setting it as active context is just NOP
/// </summary>
public ContextRef GetContextForIGL(IGL gl)
{
return new ContextRef
{
gl = gl
};
}
ContextRef ActiveContext;
public void Invalidate()
{
ActiveContext = null;
}
public void Activate(ContextRef cr)
{
bool begun = false;
//this needs a begin signal to set the swap chain to the next backbuffer
if (cr.gl is BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9)
{
cr.gc.Begin();
begun = true;
}
if (cr == ActiveContext)
return;
ActiveContext = cr;
if (cr.gc != null)
{
//TODO - this is checking the current context inside to avoid an extra NOP context change. make this optional or remove it, since we're tracking it here
if(!begun)
cr.gc.Begin();
}
if (cr.gl != null)
{
if(cr.gl is BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK)
((BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK)cr.gl).MakeDefaultCurrent();
}
}
public void Deactivate()
{
//this is here for future use and tracking purposes.. however.. instead of relying on this, we should just make sure we always activate what we need before we use it
}
public class ContextRef
{
public IGL gl;
public GraphicsControl gc;
}
}
}