..
AVOut
Swag up NullSound
2016-12-11 14:07:12 -05:00
CustomControls
tastudio: it's never enough, fix #800 (row count cap)
2017-02-15 19:54:45 +03:00
DisplayManager
"fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design.
2017-01-26 00:54:44 -06:00
Extensions
tastudio makers text popup:
2017-01-19 23:24:41 +03:00
Input
Quick fix to #722 (I think)
2016-10-31 13:31:48 -05:00
Properties
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
Resources
lua: make fceux font monospace
2016-02-10 20:06:44 +03:00
Sound
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
config
for evaluation:
2017-03-06 05:21:35 -06:00
images
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
movie
Pass the core instance to the record movie dialog
2016-12-04 12:51:48 -06:00
tools
hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
2017-03-01 15:06:58 -06:00
AboutBox.Designer.cs
make aboutboxes more informational while simultaneously removing svn revision
2015-10-03 20:26:30 -05:00
AboutBox.cs
make aboutboxes more informational while simultaneously removing svn revision
2015-10-03 20:26:30 -05:00
AboutBox.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ArchiveChooser.Designer.cs
Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
2014-01-16 02:38:27 +00:00
ArchiveChooser.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
ArchiveChooser.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
BizBox.Designer.cs
contributers -> contributors
2016-06-13 11:48:19 -05:00
BizBox.cs
tastudio: promote some links
2016-06-11 19:40:25 +03:00
BizBox.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
BizBoxInfoControl.cs
N64 - make video size a setting, not a sync setting
2014-06-01 12:06:22 +00:00
BizBoxInfoControl.resx
Automate the about box
2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj
remove noise from csproj
2017-03-06 05:21:35 -06:00
CoreFeatureAnalysis.Designer.cs
corefeatureanalysis: stuff
2015-01-16 00:55:50 +00:00
CoreFeatureAnalysis.cs
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
2016-08-13 15:31:26 -05:00
CoreFeatureAnalysis.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ExternalCoreSupport.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
FileLoader.cs
More ROM Extensions
2016-03-21 05:34:32 -04:00
GLManager.cs
fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing
2016-02-21 22:02:59 -06:00
Global.cs
Restore missing 7Z.dlll File and missing Global.cs
2014-11-20 15:35:27 +00:00
GlobalWin.cs
Add a return value to the main function for various purposes.
2015-12-15 22:39:42 -07:00
IControlMainform.cs
tastudio: properly save/load column settings.
2015-12-07 20:05:04 +03:00
JumpLists.cs
usably functional libretro player
2015-11-07 00:14:59 -06:00
LogConsole.cs
move Log.cs from BizHawk.Emulation to BizHawk.Common
2013-11-04 00:45:23 +00:00
LogWindow.Designer.cs
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
LogWindow.cs
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
LogWindow.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.Designer.cs
Add files via upload
2017-03-01 11:07:39 +08:00
MainForm.Events.cs
Add files via upload
2017-03-01 11:07:39 +08:00
MainForm.Hotkey.cs
add a toggle all cheats hotkey
2017-02-25 15:32:18 -06:00
MainForm.Movie.cs
tastudio: stop crashing upon movie platform mismatch
2017-02-19 00:26:42 +03:00
MainForm.cs
Add files via upload
2017-03-01 11:15:16 +08:00
MainForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.resx
add new field to gamedb to specify which core should be used.
2016-11-12 19:23:54 -06:00
NameStateForm.Designer.cs
Change the default Position property of every winform from windows default to center parent
2013-11-08 18:43:24 +00:00
NameStateForm.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
OpenAdvanced.cs
usably functional libretro player
2015-11-07 00:14:59 -06:00
OpenAdvancedChooser.Designer.cs
Advanced Loader - set StartPosition to CenterParent
2016-11-26 15:41:18 -06:00
OpenAdvancedChooser.cs
Revert "Revert "common logic for tempfiles""
2015-11-17 17:26:03 -06:00
OpenAdvancedChooser.resx
usably functional libretro player
2015-11-07 00:14:59 -06:00
PlatformChooser.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
PlatformChooser.cs
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
PlatformChooser.resx
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
PresentationPanel.cs
fix #790 (Scroll wheel missing from input.getMouse())
2017-02-04 20:52:32 -06:00
Program.cs
do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess)
2017-02-23 05:27:27 -06:00
RomStatusPicker.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
RomStatusPicker.cs
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
RomStatusPicker.resx
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
ScreenSaver.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
Throttle.cs
Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing.
2016-12-15 22:10:38 -05:00
ToolAttributes.cs
Revert "Cleanup GameShark.Designer.cs"
2015-11-14 15:11:13 -06:00
UIHelper.cs
Merge from TASVideo
2015-11-01 22:01:19 +01:00
UpdateChecker.cs
Cleanup HTML decoding fix.
2015-01-06 01:20:19 +00:00
Watch.cs
Tools: Ram -> RAM #669
2016-07-22 01:32:54 +09:30