BizHawk/BizHawk.Client.Common
adelikat 6873248ce8 Some cleaning up of logic of past commits, and separate MovieRecordList to its own file 2013-12-07 21:37:52 +00:00
..
7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config Remove the option to turn off the "Bind movies to savestates" feature 2013-12-04 02:43:40 +00:00
helpers etc 2013-10-25 00:59:34 +00:00
lua Move the readonly flag from Global to MovieSession 2013-12-03 18:08:45 +00:00
movie Some cleaning up of logic of past commits, and separate MovieRecordList to its own file 2013-12-07 21:37:52 +00:00
tools Ram Watch - fix bug where Domain wasn't being loaded from a .wch file 2013-12-05 18:34:42 +00:00
BinarySaveStates.cs add some real versioning to binary savestates. also make binary savestates able to store text savestate data as well, so they're more accurately called "zip" savestates. at the moment, zip savestates are always binary, but the code exists for future use. 2013-12-07 21:23:23 +00:00
BizHawk.Client.Common.csproj Some cleaning up of logic of past commits, and separate MovieRecordList to its own file 2013-12-07 21:37:52 +00:00
ControllerBinding.cs Rip out UpdateControls() method from IController, also some code cleanup in related files 2013-12-07 00:53:06 +00:00
CoreFileProvider.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
FirmwareManager.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
Global.cs Rip out UpdateControls() method from IController, also some code cleanup in related files 2013-12-07 00:53:06 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs Remove the option to turn off the "Bind movies to savestates" feature 2013-12-04 02:43:40 +00:00
RecentFiles.cs etc 2013-10-25 00:59:34 +00:00
RomGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
SaveSlotManager.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
SavestateManager.cs add some real versioning to binary savestates. also make binary savestates able to store text savestate data as well, so they're more accurately called "zip" savestates. at the moment, zip savestates are always binary, but the code exists for future use. 2013-12-07 21:23:23 +00:00
SevenZipSharpArchiveHandler.cs move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
XmlGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00