BizHawk/BizHawk.Client.Common/lua
adelikat 6401e6d719 Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
..
EmuLuaLibrary.Bit.cs zero warnings! 2014-04-08 02:25:46 +00:00
EmuLuaLibrary.Emu.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
EmuLuaLibrary.Events.cs Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it 2014-05-20 20:25:18 +00:00
EmuLuaLibrary.GameInfo.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
EmuLuaLibrary.Joypad.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
EmuLuaLibrary.MainMemory.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
EmuLuaLibrary.Memory.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
EmuLuaLibrary.Movie.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
EmuLuaLibrary.NES.cs Lua - support quicknes in nes library 2014-04-22 01:38:19 +00:00
EmuLuaLibrary.SNES.cs Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
EmuLuaLibrary.String.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
LuaAttributes.cs oops, forgot to add this new file 2014-01-25 21:46:20 +00:00
LuaDocumentation.cs Added the display of tooltips for all the methods that are in the lualibraries 2014-02-12 13:28:48 +00:00
LuaFile.cs Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
LuaFileList.cs Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave() 2014-04-22 21:35:04 +00:00
LuaFunctionList.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
LuaLibraryBase.cs Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
NamedLuaFunction.cs Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00