262 lines
6.7 KiB
C#
262 lines
6.7 KiB
C#
using System.Linq;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
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namespace BizHawk.Client.Common
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{
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public class NesLuaLibrary : LuaLibraryBase
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{
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// TODO:
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// perhaps with the new core config system, one could
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// automatically bring out all of the settings to a lua table, with names. that
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// would be completely arbitrary and would remove the whole requirement for this mess
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public override string Name { get { return "nes"; } }
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[LuaMethodAttributes(
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"addgamegenie",
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"Adds the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect"
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)]
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public void AddGameGenie(string code)
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{
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if (Global.Emulator.SystemId == "NES")
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{
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var decoder = new NESGameGenieDecoder(code);
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var watch = Watch.GenerateWatch(
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Global.Emulator.MemoryDomains["System Bus"],
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decoder.Address,
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Watch.WatchSize.Byte,
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Watch.DisplayType.Hex,
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code,
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false);
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Global.CheatList.Add(new Cheat(
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watch,
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decoder.Value,
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decoder.Compare));
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}
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}
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[LuaMethodAttributes(
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"getallowmorethaneightsprites",
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"Gets the NES setting 'Allow more than 8 sprites per scanline' value"
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)]
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public static bool GetAllowMoreThanEightSprites()
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{
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if (Global.Config.NES_InQuickNES)
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{
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return ((QuickNES.QuickNESSettings)Global.Emulator.GetSettings()).NumSprites != 8;
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}
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return ((NES.NESSettings)Global.Emulator.GetSettings()).AllowMoreThanEightSprites;
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}
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[LuaMethodAttributes(
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"getbottomscanline",
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"Gets the current value for the bottom scanline value"
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)]
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public static int GetBottomScanline(bool pal = false)
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{
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if (Global.Config.NES_InQuickNES)
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{
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return ((QuickNES.QuickNESSettings)Global.Emulator.GetSettings()).ClipTopAndBottom ? 231 : 239;
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}
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if (pal)
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).PAL_BottomLine;
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}
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return ((NES.NESSettings)Global.Emulator.GetSettings()).NTSC_BottomLine;
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}
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[LuaMethodAttributes(
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"getclipleftandright",
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"Gets the current value for the Clip Left and Right sides option"
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)]
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public static bool GetClipLeftAndRight()
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{
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if (Global.Config.NES_InQuickNES)
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{
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return ((QuickNES.QuickNESSettings)Global.Emulator.GetSettings()).ClipLeftAndRight;
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}
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return ((NES.NESSettings)Global.Emulator.GetSettings()).ClipLeftAndRight;
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}
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[LuaMethodAttributes(
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"getdispbackground",
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"Indicates whether or not the bg layer is being displayed"
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)]
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public static bool GetDisplayBackground()
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{
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if (Global.Config.NES_InQuickNES)
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{
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return true;
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}
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return ((NES.NESSettings)Global.Emulator.GetSettings()).DispBackground;
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}
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[LuaMethodAttributes(
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"getdispsprites",
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"Indicates whether or not sprites are being displayed"
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)]
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public static bool GetDisplaySprites()
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{
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if (Global.Config.NES_InQuickNES)
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{
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return true;
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}
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return ((NES.NESSettings)Global.Emulator.GetSettings()).DispSprites;
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}
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[LuaMethodAttributes(
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"gettopscanline",
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"Gets the current value for the top scanline value"
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)]
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public static int GetTopScanline(bool pal = false)
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{
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if (Global.Config.NES_InQuickNES)
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{
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return ((QuickNES.QuickNESSettings)Global.Emulator.GetSettings()).ClipTopAndBottom ? 8 : 0;
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}
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if (pal)
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).PAL_TopLine;
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}
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return ((NES.NESSettings)Global.Emulator.GetSettings()).NTSC_TopLine;
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}
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[LuaMethodAttributes(
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"removegamegenie",
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"Removes the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect"
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)]
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public void RemoveGameGenie(string code)
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{
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if (Global.Emulator.SystemId == "NES")
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{
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var decoder = new NESGameGenieDecoder(code);
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Global.CheatList.RemoveRange(
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Global.CheatList.Where(x => x.Address == decoder.Address));
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}
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}
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[LuaMethodAttributes(
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"setallowmorethaneightsprites",
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"Sets the NES setting 'Allow more than 8 sprites per scanline'"
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)]
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public static void SetAllowMoreThanEightSprites(bool allow)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.AllowMoreThanEightSprites = allow;
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Global.Emulator.PutSettings(s);
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}
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else if (Global.Emulator is QuickNES)
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{
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var s = (QuickNES.QuickNESSettings)Global.Emulator.GetSettings();
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s.NumSprites = allow ? 64 : 8;
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Global.Emulator.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setclipleftandright",
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"Sets the Clip Left and Right sides option"
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)]
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public static void SetClipLeftAndRight(bool leftandright)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.ClipLeftAndRight = leftandright;
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Global.Emulator.PutSettings(s);
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}
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else if (Global.Emulator is QuickNES)
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{
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var s = (QuickNES.QuickNESSettings)Global.Emulator.GetSettings();
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s.ClipLeftAndRight = leftandright;
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Global.Emulator.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setdispbackground",
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"Sets whether or not the background layer will be displayed"
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)]
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public static void SetDisplayBackground(bool show)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.DispBackground = show;
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Global.Emulator.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setdispsprites",
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"Sets whether or not sprites will be displayed"
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)]
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public static void SetDisplaySprites(bool show)
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{
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if (Global.Emulator is NES)
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{
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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s.DispSprites = show;
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Global.Emulator.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setscanlines",
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"sets the top and bottom scanlines to be drawn (same values as in the graphics options dialog). Top must be in the range of 0 to 127, bottom must be between 128 and 239. Not supported in the Quick Nes core"
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)]
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public static void SetScanlines(int top, int bottom, bool pal = false)
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{
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if (Global.Emulator is NES)
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{
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if (top > 127)
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{
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top = 127;
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}
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else if (top < 0)
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{
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top = 0;
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}
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if (bottom > 239)
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{
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bottom = 239;
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}
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else if (bottom < 128)
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{
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bottom = 128;
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}
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var s = (NES.NESSettings)Global.Emulator.GetSettings();
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if (pal)
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{
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s.PAL_TopLine = top;
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s.PAL_BottomLine = bottom;
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}
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else
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{
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s.NTSC_TopLine = top;
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s.NTSC_BottomLine = bottom;
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}
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Global.Emulator.PutSettings(s);
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}
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}
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}
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}
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