BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Go to file
zeromus 61c7537bfc fix issues with integerizing logic in association with system AR correction enabling 2014-05-03 02:52:35 +00:00
BizHawk.Client.Common Lua - emu.getsystemId - be consistent with movies 2014-05-03 02:28:12 +00:00
BizHawk.Client.DBMan Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
BizHawk.Client.DiscoHawk cnrom musings 2014-01-10 18:28:37 +00:00
BizHawk.Client.EmuHawk fix issues with integerizing logic in association with system AR correction enabling 2014-05-03 02:52:35 +00:00
BizHawk.Client.PceDebugger Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
BizHawk.Common On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
BizHawk.Emulation.Common internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00
BizHawk.Emulation.Cores Atari 2600 - virtual width of 275, but something does't work, oh well 2014-05-03 02:30:13 +00:00
BizHawk.Emulation.DiscSystem PCE: convert states to Serializer implementation 2014-04-07 04:53:18 +00:00
BizHawk.Installer Installer - fixes due to name changes, new projects, removed projects, etc. I didn't test this, so I may not have done this properly. Remove 4.5 installer, since we no longer have a 4.5 project 2013-11-03 14:19:02 +00:00
Bizware minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable 2014-05-02 04:27:08 +00:00
CpuCoreGenerator PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
Dist include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now 2014-04-19 18:57:36 +00:00
EMU7800 Lua - event.oninputpoll - support Atari 7800 2013-11-17 00:06:21 +00:00
LuaInterface LuaInterface: fix regression of optional parameter binding. (gui.text, for example) 2014-05-02 01:54:05 +00:00
References reorganize some dlls into References directory, im tired of seeing all these things in the project root 2014-01-27 01:11:39 +00:00
Tools/cg2glsl add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL 2014-02-03 07:16:26 +00:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
libgambatte gambatte: cut out unused OSD cruft 2014-05-03 01:47:55 +00:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend 2014-04-20 01:44:06 +00:00
libsnes snes-repair BG layer toggling 2014-02-09 22:52:09 +00:00
mednafen slight libmednahawk fixup 2012-11-13 19:57:50 +00:00
output gambatte: cut out unused OSD cruft 2014-05-03 01:47:55 +00:00
quicknes quicknes: support mapper 78. a crappy heuristic is used to guess board type, but it works for both games on it, so there 2014-01-17 19:40:25 +00:00
yabause saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course... 2014-02-23 17:06:24 +00:00
BizHawk.sln dbman initial check-in 2014-03-11 02:48:27 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
SubWCRev.bat never mind. now we know why. 2013-07-27 22:33:40 +00:00
SubWCRev.exe improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
VersionInfo.cs Rip out date all together in release info 2014-04-22 22:09:22 +00:00
intl3_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libapr_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libaprutil_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libsasl32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libsvn_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
sed.exe support building outside of svn by improving svn revision polling script 2012-10-04 22:58:48 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00