BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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Build add a build tool command which can strip timestamps from PE files (for my own use). 2017-12-04 01:00:58 -06:00
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Dist include appconfigs in dist package 2017-08-03 17:08:13 -05:00
ExternalCoreProjects/Virtu Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
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LuaInterface looks like i never got around to using the 64bit luaperks, so luasockets wasnt built-in as promised ever since we went 64bit. fixes #1077 2018-01-15 17:20:24 -06:00
References fix crashes when dsound devices go disabled 2018-03-04 02:43:50 -06:00
Version Fixed linux build 2018-02-21 20:19:33 -05:00
attic remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte Hackadoodle to change the initial value of the DIV register? This is probably a bad idea 2018-02-20 18:30:27 -05:00
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miniz add Miniz-based ZipWriter. Ends up being aboot 15-20% faster than FrameworkZipWriter, but as a minus requires the entire contents of each chunk to be buffered first. Not connected until I can think of a better strategy... 2017-06-11 14:37:19 -04:00
output/dll support palette settings in mgba, fixes #1042 (probably) 2018-02-21 19:20:10 -05:00
psx psx - fix bug where saving the state cleared the memcard dirty flags. not 100% sure we'll keep this logic, need to revisit it on the date of the great automatic-flushing-deprecation. 2017-10-25 12:22:58 -04:00
quicknes change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
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waterbox Fix Issue #1048: Flags on memory domain in picodrive 2017-11-13 21:12:27 -05:00
wonderswan change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
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Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
LICENSE add MIT license to repository, since that's what it's always been, but add a long section describing what a mishmash this repository is -- fair warning. Fixes #933 2017-07-24 12:05:42 -05:00
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README.md

BizHawk

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.

Release Notes

Here is a list of features offered by bizhawk.

Download Binaries

Windows users, don't forget to run the prereq installer first!

Release binaries can be found on on github

Developer build of the most recent commit

Supported Systems

  • Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
  • Super Nintendo (SNES)
  • Nintendo 64
  • Game Boy, Game Boy Color, and Super Game Boy
  • Game Boy Advance
  • Sony PlayStation
  • Sega Master System, Game Gear, and SG-1000
  • Sega Genesis / Sega-CD
  • Sega Saturn
  • PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
  • Atari 2600
  • Atari 7800
  • Atari Lynx
  • ColecoVision
  • TI-83 Calculator
  • Wonderswan and Wonderswan Color
  • Apple II

Resources

BizHawk homepage

FAQ - Frequently Asked Questions / Troubleshooting

Compiling - What is needed to compile BizHawk src

CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate

Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk

Commandline - Documentation of the command line options in BizHawk