BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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adelikat 4fc81991d7 Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua) 2014-04-26 17:28:43 +00:00
BizHawk.Client.Common Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua) 2014-04-26 17:28:43 +00:00
BizHawk.Client.DBMan Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
BizHawk.Client.DiscoHawk cnrom musings 2014-01-10 18:28:37 +00:00
BizHawk.Client.EmuHawk Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua) 2014-04-26 17:28:43 +00:00
BizHawk.Client.PceDebugger Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
BizHawk.Common On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
BizHawk.Emulation.Common Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
BizHawk.Emulation.Cores more icons, don't show one if there isn't oen 2014-04-25 23:17:10 +00:00
BizHawk.Emulation.DiscSystem PCE: convert states to Serializer implementation 2014-04-07 04:53:18 +00:00
BizHawk.Installer Installer - fixes due to name changes, new projects, removed projects, etc. I didn't test this, so I may not have done this properly. Remove 4.5 installer, since we no longer have a 4.5 project 2013-11-03 14:19:02 +00:00
Bizware misc tidying 2014-04-16 16:31:53 +00:00
CpuCoreGenerator PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
Dist include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now 2014-04-19 18:57:36 +00:00
EMU7800 Lua - event.oninputpoll - support Atari 7800 2013-11-17 00:06:21 +00:00
LuaInterface lua-fix crashes when scripts terminate 2012-07-10 19:40:35 +00:00
References reorganize some dlls into References directory, im tired of seeing all these things in the project root 2014-01-27 01:11:39 +00:00
Tools/cg2glsl add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL 2014-02-03 07:16:26 +00:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
libgambatte gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore 2014-02-26 20:24:31 +00:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend 2014-04-20 01:44:06 +00:00
libsnes snes-repair BG layer toggling 2014-02-09 22:52:09 +00:00
mednafen slight libmednahawk fixup 2012-11-13 19:57:50 +00:00
output Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this 2014-04-22 21:55:04 +00:00
quicknes quicknes: support mapper 78. a crappy heuristic is used to guess board type, but it works for both games on it, so there 2014-01-17 19:40:25 +00:00
yabause saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course... 2014-02-23 17:06:24 +00:00
BizHawk.sln dbman initial check-in 2014-03-11 02:48:27 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
SubWCRev.bat never mind. now we know why. 2013-07-27 22:33:40 +00:00
SubWCRev.exe improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
VersionInfo.cs Rip out date all together in release info 2014-04-22 22:09:22 +00:00
intl3_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libapr_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libaprutil_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libsasl32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libsvn_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
sed.exe support building outside of svn by improving svn revision polling script 2012-10-04 22:58:48 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00