..
Cheat.cs
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
CheatList.cs
Hex Editor - space bar toggles an address as frozen/unfrozen
2012-03-09 01:24:46 +00:00
Cheats.Designer.cs
Lua Console - another round of dialog fix ups
2012-01-11 02:29:50 +00:00
Cheats.cs
Cheats, Lua, Ram Search/Watch - flag changes when adding a separator, default to SaveAs if saving a new file, allow Save in menu item in this scenario
2012-06-02 22:06:00 +00:00
Cheats.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
HexEditor.Designer.cs
Hex Editor - add Go to Address to the context menu
2012-06-02 21:18:21 +00:00
HexEditor.cs
Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
2012-06-02 21:48:09 +00:00
HexEditor.resx
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
InputPrompt.Designer.cs
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
InputPrompt.cs
Hex Editor - Context menu with Poke & Add to Ram Watch options
2011-03-08 13:33:46 +00:00
InputPrompt.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
LuaConsole.Designer.cs
Lua Console - add online documentation link to the Lua Function wiki
2012-03-28 20:49:58 +00:00
LuaConsole.cs
Add drag & drop for lua and luases files to main window. Allow multiple lua script drop to console and main window
2012-06-07 03:41:45 +00:00
LuaConsole.resx
Lua Console - add online documentation link to the Lua Function wiki
2012-03-28 20:49:58 +00:00
LuaFiles.cs
Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
2012-03-24 12:43:11 +00:00
LuaFunctionList.Designer.cs
Lua Console - logic for hiding/disabling menu items
2012-03-17 23:16:11 +00:00
LuaFunctionList.cs
Lua - sort the functions in the lua function list (both in the console dialog, and console.luafunctionslist())
2012-03-28 12:26:43 +00:00
LuaFunctionList.resx
Lua Console - Better dialog for lua functions list, stop and start sound on calling list
2012-03-17 02:18:09 +00:00
LuaText.cs
shut up some warnings
2011-06-22 17:41:59 +00:00
LuaWindow.Designer.cs
Add stuff to tool box
2011-04-30 20:18:42 +00:00
LuaWindow.cs
start a LuaText object
2011-05-07 01:17:19 +00:00
LuaWindow.resx
Add stuff to tool box
2011-04-30 20:18:42 +00:00
MemoryPulse.cs
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
MemoryViewer.cs
Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
2011-08-21 23:59:42 +00:00
MemoryViewer.resx
MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
2011-03-07 03:15:16 +00:00
RamPoke.Designer.cs
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
2011-09-17 16:39:43 +00:00
RamPoke.cs
Fix Ram Poke for Ram Watch/Search dialogs
2012-06-02 21:07:29 +00:00
RamPoke.resx
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
RamSearch.Designer.cs
-Added message saying that the data type has been converted when you change the data type.
2012-06-08 18:59:20 +00:00
RamSearch.cs
-Useful refactoring!
2012-06-09 01:56:56 +00:00
RamSearch.resx
Exlude => Exclude. >_<
2012-06-07 20:24:29 +00:00
RamWatch.Designer.cs
Fixed drop down labels in RAM Watch and Search.
2012-05-12 07:07:34 +00:00
RamWatch.cs
-Useful refactoring!
2012-06-09 01:56:56 +00:00
RamWatch.resx
Fixed drop down labels in RAM Watch and Search.
2012-05-12 07:07:34 +00:00
RamWatchNewWatch.Designer.cs
Better input validation on Ram Watch - New Watch Dialog
2011-03-20 01:25:11 +00:00
RamWatchNewWatch.cs
Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
2012-06-02 21:48:09 +00:00
RamWatchNewWatch.resx
Move RAM Watch & related files to a tools folder
2011-01-23 18:27:26 +00:00
TAStudio.Designer.cs
1. Upgraded insert and delete functions in tastudio to support multiple selection.
2012-06-07 04:47:54 +00:00
TAStudio.cs
1. Upgraded insert and delete functions in tastudio to support multiple selection.
2012-06-07 04:47:54 +00:00
TAStudio.resx
These changes are TAStudio related.
2012-06-01 05:49:26 +00:00
ToolBox.Designer.cs
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
ToolBox.cs
Gameboy - make debugger useful by connecting it to the multiclient events
2012-05-19 13:33:45 +00:00
ToolBox.resx
Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
2011-09-10 21:48:27 +00:00
VirtualPad.cs
TAStudio - virtualpads update on movie playback, used monospace font for listview
2011-07-30 03:00:18 +00:00
VirtualPad.resx
VirtualPadNES added
2011-06-12 18:58:30 +00:00
VirtualPadA26.cs
TAStudio - atari virtualpads
2012-04-01 18:53:06 +00:00
VirtualPadA26Control.cs
TAStudio - atari virtualpads
2012-04-01 18:53:06 +00:00
VirtualPadNES.cs
These changes are TAStudio related.
2012-06-01 05:49:26 +00:00
VirtualPadNESControl.cs
These changes are TAStudio related.
2012-06-01 05:49:26 +00:00
VirtualPadPCE.cs
fix build error in last commit, oops
2011-07-30 12:22:33 +00:00
VirtualPadSMS.cs
TAStudio - virtualpads update on movie playback, used monospace font for listview
2011-07-30 03:00:18 +00:00
VirtualPadSMSControl.cs
-Made the errorMsg in ImportFile display.
2012-02-24 04:44:40 +00:00
Watch.cs
-Useful refactoring!
2012-06-09 01:56:56 +00:00
WatchCommon.cs
Fixed Issue 69 by properly chucking the invalid lines out of watch files instead of trying to get out of range substrings and parsing non-numbers as integers. Also, as the newly stored SystemID has yet to be accounted for in any way, I made the parser skip those lines. Not sure if there's something Ram Watch should do with this data as it seems like the SystemID is more accurately defined by the core currently running.
2012-06-07 18:41:39 +00:00