BizHawk/BizHawk.MultiClient/tools
andres.delikat 4bb0b87830 Ram Search - fix greater than previous value search 2012-09-21 13:32:09 +00:00
..
Cheat.cs NES Cheats - fix so that only the system bus uses the built in cheat/game genie system 2012-09-01 18:15:04 +00:00
CheatList.cs Cheats - if cheats file is empty dont show "Cheats file loaded" message 2012-09-01 17:44:55 +00:00
Cheats.Designer.cs Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder) 2012-09-13 03:10:53 +00:00
Cheats.cs Cheats - hide game genie button/menu item on load, not just on restart 2012-09-17 01:13:17 +00:00
Cheats.resx Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder) 2012-09-13 03:10:53 +00:00
HexColor.Designer.cs Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs 2012-06-12 03:50:25 +00:00
HexColor.cs Added color option to the new address header in the hex editor. 2012-06-13 02:44:19 +00:00
HexColor.resx Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00
HexEditor.Designer.cs fix quirks in hex editor scrolling 2012-09-21 06:33:57 +00:00
HexEditor.cs fix quirks in hex editor scrolling 2012-09-21 06:33:57 +00:00
HexEditor.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
HexFind.Designer.cs Hex Editor - text option in Find Box, this feature converts text to its byte codes and searches that byte array 2012-09-03 01:17:03 +00:00
HexFind.cs Hex Editor - fix inability to paste into find box when in hex mode 2012-09-09 04:11:51 +00:00
HexFind.resx As usual, I forgot to check in new winform files 2012-06-24 03:45:56 +00:00
InputPrompt.Designer.cs Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination 2012-06-09 22:04:09 +00:00
InputPrompt.cs TAStudio - implement Insert # Frames, and Select All, hide context menu items based on read-only status 2012-08-17 03:04:35 +00:00
InputPrompt.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
LuaButton.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaConsole.Designer.cs LuaConsole: Call UpdateNumberOfScripts after you delete a script. 2012-08-25 17:01:13 +00:00
LuaConsole.cs LuaConsole: Call UpdateNumberOfScripts after you delete a script. 2012-08-25 17:01:13 +00:00
LuaConsole.resx LuaImplementation: forms.setproperty now works on int, double and bool properties. Added try catch to avoid crashes with these functions. 2012-09-17 19:55:11 +00:00
LuaDocumentation.cs Lua Text - start a very rough auto-complete box 2012-07-23 02:24:48 +00:00
LuaFiles.cs Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them. 2012-03-24 12:43:11 +00:00
LuaFunctionList.Designer.cs Lua - Lua Function List - column sorting (including descending) 2012-07-12 02:03:46 +00:00
LuaFunctionList.cs Lua - Lua Function List - column sorting (including descending) 2012-07-12 02:03:46 +00:00
LuaFunctionList.resx Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
LuaText.cs shut up some warnings 2011-06-22 17:41:59 +00:00
LuaTextBox.cs Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values 2012-07-10 23:09:06 +00:00
LuaWindow.Designer.cs Add stuff to tool box 2011-04-30 20:18:42 +00:00
LuaWindow.cs start a LuaText object 2011-05-07 01:17:19 +00:00
LuaWindow.resx Add stuff to tool box 2011-04-30 20:18:42 +00:00
LuaWinform.Designer.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaWinform.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaWinform.resx Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output 2012-07-10 19:04:35 +00:00
LuaWriter.Designer.cs LuaWriter. AutoCompleteView will change through selected items by pressing Up/Down while keeping focus of the textbox. This will work once a highlight issue get solved. 2012-08-09 21:53:49 +00:00
LuaWriter.cs Lua Writer - when file is saved it is a recent lua file not a recent watch file! 2012-09-14 01:26:38 +00:00
LuaWriter.resx Lua Writer - implement saving and fix so that the text only redraws when it needs to. 2012-07-22 22:24:02 +00:00
LuaWriterBox.cs Lua Writer - take over paint event and only paint once per ProcessText(). Still todo: better management of when and what to draw 2012-08-11 01:50:27 +00:00
LuaWriterColorConfig.Designer.cs LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
LuaWriterColorConfig.cs LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
LuaWriterColorConfig.resx LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
MemoryPulse.cs Some backend changes to support compare value in cheats, no visible changes yet 2012-08-31 11:59:14 +00:00
MemoryViewer.cs Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event 2011-08-21 23:59:42 +00:00
MemoryViewer.resx MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx 2011-03-07 03:15:16 +00:00
RamPoke.Designer.cs 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held) 2012-09-14 21:31:00 +00:00
RamPoke.cs 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held) 2012-09-14 21:31:00 +00:00
RamPoke.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
RamSearch.Designer.cs Ram Poke - make Value the default highlighted textbox, Ram Search - show shortcut keys of context menu items that have them 2012-09-13 02:47:16 +00:00
RamSearch.cs Ram Search - fix greater than previous value search 2012-09-21 13:32:09 +00:00
RamSearch.resx Exlude => Exclude. >_< 2012-06-07 20:24:29 +00:00
RamWatch.Designer.cs Ram Watch - context menu for hide/show domain column 2012-09-15 14:53:34 +00:00
RamWatch.cs Ram Search/Ram Watch - when selecting "View in Hex Editor" pass the memory domain to the Hex Editor 2012-09-19 00:52:40 +00:00
RamWatch.resx Fixed drop down labels in RAM Watch and Search. 2012-05-12 07:07:34 +00:00
RamWatchNewWatch.Designer.cs Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations 2012-09-04 00:33:47 +00:00
RamWatchNewWatch.cs Ram Watch - fix ability to watch multiple domains at once, New/Edit/Duplicate watch dialog - allow pasting into address box, reformat address box on blur 2012-09-10 02:03:24 +00:00
RamWatchNewWatch.resx Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations 2012-09-04 00:33:47 +00:00
TAStudio.Designer.cs TAStudio - SNES Virtual Pads 2012-09-15 19:21:06 +00:00
TAStudio.cs TAStudio - SNES Virtual Pads 2012-09-15 19:21:06 +00:00
TAStudio.resx These changes are TAStudio related. 2012-06-01 05:49:26 +00:00
ToolBox.Designer.cs Remove the 2 dead gameboy cores 2012-09-09 01:31:30 +00:00
ToolBox.cs Remove the 2 dead gameboy cores 2012-09-09 01:31:30 +00:00
ToolBox.resx Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded 2011-09-10 21:48:27 +00:00
VirtualPad.cs TAStudio - SNES Virtual Pads 2012-09-15 19:21:06 +00:00
VirtualPad.resx VirtualPadNES added 2011-06-12 18:58:30 +00:00
VirtualPadA26.cs TAStudio - atari virtualpads 2012-04-01 18:53:06 +00:00
VirtualPadA26Control.cs TAStudio - atari virtualpads 2012-04-01 18:53:06 +00:00
VirtualPadGB.cs TAStudio - add GB virtual pad 2012-09-15 18:31:12 +00:00
VirtualPadGBControl.cs TAStudio - change Reset button to Power on Gameboy Virtualpad, implement conditional Hard Reset menu item (dependent on the core implementing the power button) 2012-09-16 16:52:30 +00:00
VirtualPadNES.cs These changes are TAStudio related. 2012-06-01 05:49:26 +00:00
VirtualPadNESControl.cs These changes are TAStudio related. 2012-06-01 05:49:26 +00:00
VirtualPadPCE.cs fix build error in last commit, oops 2011-07-30 12:22:33 +00:00
VirtualPadSMS.cs 1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB). 2012-06-18 01:36:38 +00:00
VirtualPadSMSControl.cs -Made the errorMsg in ImportFile display. 2012-02-24 04:44:40 +00:00
VirtualPadSNES.cs TAStudio - SNES Virtual Pads 2012-09-15 19:21:06 +00:00
VirtualPadSNESControl.cs SNES - hook up power cycle to mnemonics for recording & input display, TAStudio - hook up the power button on virtual pad 2012-09-16 17:39:57 +00:00
Watch.cs 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held) 2012-09-14 21:31:00 +00:00
WatchCommon.cs Ram Watch/Search - fix loading of watch files 2012-09-14 00:30:29 +00:00