BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
alyosha-tas be5e649584 set vblank flag properly at poweron
fixes Time Lord
2016-06-25 10:38:42 -04:00
..
Boards neshawk: mapper 011: fix mirroring on some boards 2016-04-08 23:23:03 -04:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
APU.cs Improve DMC DMA timing wtih RDY 2016-06-21 09:20:52 -04:00
BisqAPU.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
INESPPUViewable.cs make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
NES.BoardSystem.cs Support UNIF DripGame http://www.qmtpro.com/~nes/drip/. Everything works except the nametable viewer (which does not account for the exattributes) 2016-03-16 19:56:26 -04:00
NES.Core.cs ppu open bus emulation 2016-06-21 17:14:46 -04:00
NES.IDebuggable.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IDriveLight.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IInputPollable.cs IInputPollable - Now with tabs instead of spaces. 2016-01-26 11:46:52 +01:00
NES.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
NES.INESPPUViewable.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISaveRam.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISettable.cs neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
NES.IStatable.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.cs Traceer - header for NesHawk and PCE 2016-02-28 08:28:00 -05:00
NES.iNES.cs For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
NESControllers.cs NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
NSFFormat.cs neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
PPU.cs ppu open bus emulation 2016-06-21 17:14:46 -04:00
PPU.regs.cs ppu open bus emulation 2016-06-21 17:14:46 -04:00
PPU.run.cs set vblank flag properly at poweron 2016-06-25 10:38:42 -04:00
Palettes.cs neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
Unif.cs fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there. 2015-08-17 16:30:35 -05:00