![]() Allows dragging-and-dropping of multiple files onto a running BizHawk window. Currently, dragging-and-dropping multiple files of the same classification is disabled. Classifications are listed in the LoadOrdering Enum, and include the order in which those types of files should be loaded (no state before ROM, etc.) The current ordering is ROM, state, watch, CDL file, Lua session, Lua script, cheat file, [movie file and legacy movie file]. The next thing to do is allow dropping archives and extracting the relevant files from it, but the current hurdle is that any such loaded file would have to be read-only, as re-saving into the archive could be problematic. Furthermore, all of the existing functions (copied and split into the Loaders region) accept filenames and not streams, which means that much of the rest of the code needs refactoring to allow archive loading. |
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Assets | ||
BizHawk.Client.ApiHawk | ||
BizHawk.Client.Common | ||
BizHawk.Client.DBMan | ||
BizHawk.Client.DiscoHawk | ||
BizHawk.Client.EmuHawk | ||
BizHawk.Client.MultiHawk | ||
BizHawk.Common | ||
BizHawk.Emulation.Common | ||
BizHawk.Emulation.Cores | ||
BizHawk.Emulation.DiscSystem | ||
BizHawk.Installer | ||
Bizware | ||
Build | ||
CpuCoreGenerator | ||
Dist | ||
EMU7800 | ||
ExternalCoreProjects/Virtu | ||
LuaInterface | ||
References | ||
Version | ||
attic | ||
blip_buf | ||
genplus-gx | ||
help | ||
libgambatte | ||
libmeteor | ||
libmupen64plus | ||
libsnes | ||
lynx | ||
output | ||
output64/dll | ||
psx | ||
quicknes | ||
vbanext | ||
wonderswan | ||
yabause | ||
.gitignore | ||
.gitmodules | ||
BizHawk.sln | ||
BizHawk2010.bat | ||
Building Other Solutions.txt | ||
CpuCoreGenerator.sln | ||
Good Core Bad Core.txt | ||
README.md | ||
snes9xgit.txt | ||
subwcrev.sh |
README.md
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.
Here is a list of features offered by bizhawk.
=== Download Binaries ===
Windows users, don't forget to run the prereq installer first!
Binaries can be found on the sourceforge page
=== Supported Systems ===
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Game Boy, Game Boy Color, and Super Game Boy
- Game Boy Advance
- Sony PlayStation
- Sega Master System, Game Gear, and SG-1000
- Sega Genesis / Sega-CD
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
- Atari 2600
- Atari 7800
- Atari Lynx
- ColecoVision
- TI-83 Calculator
- Wonderswan and Wonderswan Color
- Apple II
=== Resources ===
FAQ - Frequently Asked Questions / Troubleshooting
Compiling - What is needed to compile BizHawk src
CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate
Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk
- TAS movie file format - Mnemonic patterns for each platform for .tas (input) files.
Commandline - Documentation of the command line options in BizHawk