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Cheat.cs
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
CheatList.cs
Ram Search/Watch - context menu will show Unfreeze instead of Freeze if highlighting a frozen address
2011-08-07 04:19:49 +00:00
Cheats.Designer.cs
Lua Console - another round of dialog fix ups
2012-01-11 02:29:50 +00:00
Cheats.cs
Lua Window - various dialog fix ups like toggle, storing recent files, drag & drop
2012-01-10 03:12:01 +00:00
Cheats.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
HexEditor.Designer.cs
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
HexEditor.cs
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
2011-09-17 16:39:43 +00:00
HexEditor.resx
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
InputPrompt.Designer.cs
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
InputPrompt.cs
Hex Editor - Context menu with Poke & Add to Ram Watch options
2011-03-08 13:33:46 +00:00
InputPrompt.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
LuaConsole.Designer.cs
send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
2012-01-22 23:56:49 +00:00
LuaConsole.cs
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
LuaConsole.resx
Lua console - minor gui fixups
2012-01-21 20:38:43 +00:00
LuaFiles.cs
Lua Window - various dialog fix ups like toggle, storing recent files, drag & drop
2012-01-10 03:12:01 +00:00
LuaText.cs
shut up some warnings
2011-06-22 17:41:59 +00:00
LuaWindow.Designer.cs
Add stuff to tool box
2011-04-30 20:18:42 +00:00
LuaWindow.cs
start a LuaText object
2011-05-07 01:17:19 +00:00
LuaWindow.resx
Add stuff to tool box
2011-04-30 20:18:42 +00:00
MemoryPulse.cs
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
MemoryViewer.cs
Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
2011-08-21 23:59:42 +00:00
MemoryViewer.resx
MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
2011-03-07 03:15:16 +00:00
RamPoke.Designer.cs
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
2011-09-17 16:39:43 +00:00
RamPoke.cs
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
2011-09-17 16:39:43 +00:00
RamPoke.resx
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
RamSearch.Designer.cs
Ram Search - Redo menu item, slight tweaks to search menu items
2011-09-16 23:44:39 +00:00
RamSearch.cs
Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately
2011-09-17 15:04:08 +00:00
RamSearch.resx
Ram Search - Redo menu item, slight tweaks to search menu items
2011-09-16 23:44:39 +00:00
RamWatch.Designer.cs
Cheat Window/Ram Search/Ram Watch - switch key up events to key down, add Ctrl+A select all to cheat window & ram watch
2011-09-16 23:29:36 +00:00
RamWatch.cs
Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke
2011-09-17 15:35:39 +00:00
RamWatch.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
RamWatchNewWatch.Designer.cs
Better input validation on Ram Watch - New Watch Dialog
2011-03-20 01:25:11 +00:00
RamWatchNewWatch.cs
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
RamWatchNewWatch.resx
Move RAM Watch & related files to a tools folder
2011-01-23 18:27:26 +00:00
TAStudio.Designer.cs
TAStudio - disable unimplemented menu items when not in interim mode
2011-09-13 00:04:33 +00:00
TAStudio.cs
store lag frame information into movies. Have TAStudio highlight lag frames in pink. Currently only hooked up for the NES core.
2012-01-08 23:51:53 +00:00
TAStudio.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
ToolBox.Designer.cs
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
ToolBox.cs
Toolbox - reload icons on rom open/close so that core dependent tools update.
2012-01-10 02:11:17 +00:00
ToolBox.resx
Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
2011-09-10 21:48:27 +00:00
VirtualPad.cs
TAStudio - virtualpads update on movie playback, used monospace font for listview
2011-07-30 03:00:18 +00:00
VirtualPad.resx
VirtualPadNES added
2011-06-12 18:58:30 +00:00
VirtualPadNES.cs
TAStudio - virtualpads update on movie playback, used monospace font for listview
2011-07-30 03:00:18 +00:00
VirtualPadNESControl.cs
TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
2011-07-30 17:59:18 +00:00
VirtualPadPCE.cs
fix build error in last commit, oops
2011-07-30 12:22:33 +00:00
VirtualPadSMS.cs
TAStudio - virtualpads update on movie playback, used monospace font for listview
2011-07-30 03:00:18 +00:00
VirtualPadSMSControl.cs
-Made the errorMsg in ImportFile display.
2012-02-24 04:44:40 +00:00
Watch.cs
Slight tweak to rendering of on screen ram watch, display separator watches as ----
2011-09-13 00:29:54 +00:00