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BasicBot
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heh
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2017-05-10 07:45:23 -04:00 |
Cheats
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Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
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2017-06-27 21:06:36 -05:00 |
Debugger
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Misc cleanups
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2017-05-24 09:06:31 -05:00 |
GB
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
GBA
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
Genesis
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remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans
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2017-07-09 09:21:03 -05:00 |
HexEditor
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Hex Editor - Find box - remember Hex vs Text radio selection
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2017-05-28 10:13:34 -05:00 |
Lua
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Lua - forms.setsize() - add a description instead of just TODO
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2017-07-11 08:17:49 -05:00 |
Macros
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Rename IController.Type to IController.Definition to more clearly describe the property
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2016-12-12 12:30:32 -06:00 |
MultiDiskBundler
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heh
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2017-05-10 07:45:23 -04:00 |
NES
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heh
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2017-05-10 07:45:23 -04:00 |
PCE
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
SMS
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
SNES
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libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
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2017-06-13 17:55:07 -04:00 |
TAStudio
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tastudio greenzone settings - don't check for if 64 bit process
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2017-07-09 09:39:36 -05:00 |
TI83
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Misc cleanups
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2017-05-24 09:06:31 -05:00 |
VirtualPads
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fix crash in snes virtualpad when mouse is used
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2017-07-09 11:40:55 -05:00 |
Watch
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heh
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2017-05-10 07:45:23 -04:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
CDL.Designer.cs
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
CDL.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
CDL.resx
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
GameShark.Designer.cs
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
GameShark.cs
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Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
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2017-06-27 21:06:36 -05:00 |
GameShark.resx
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
InputPrompt.Designer.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
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heh
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2017-05-10 07:45:23 -04:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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ToolBox use an IEmulator RequiredService instead of Global.Emulator
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2016-12-06 10:44:37 -06:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Don't position tools to last saved position if that position is not visible on screen
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2017-02-21 16:57:47 -06:00 |
ToolManager.cs
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TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
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2017-07-09 13:19:09 -05:00 |
TraceLogger.Designer.cs
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tracer:
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2016-08-21 12:07:55 +03:00 |
TraceLogger.cs
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TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
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2017-07-09 13:19:09 -05:00 |
TraceLogger.resx
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Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
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2016-02-24 22:08:56 -05:00 |