..
Boards
if a bug in chr mapping of mapper 187
2016-09-22 08:50:11 -04:00
Docs
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00
FDS
adjust FDS audio
2016-09-11 15:14:32 -04:00
APU.cs
start clean up of APU and fix Saint Seiya
2016-07-03 16:18:25 -04:00
BisqAPU.cs
NES - remove a bit more partial class as namespace abuse
2015-01-17 21:02:59 +00:00
INESPPUViewable.cs
make INESPPUViewable an IEmulatorService
2015-01-23 21:46:23 +00:00
NES.BoardSystem.cs
Support UNIF DripGame http://www.qmtpro.com/~nes/drip/ . Everything works except the nametable viewer (which does not account for the exattributes)
2016-03-16 19:56:26 -04:00
NES.Core.cs
Add RAM exception for Golden Five
2016-09-22 17:52:41 -04:00
NES.IDebuggable.cs
NEShawk - break up into separate files
2015-01-15 19:19:43 +00:00
NES.IDriveLight.cs
NEShawk - break up into separate files
2015-01-15 19:19:43 +00:00
NES.IInputPollable.cs
IInputPollable - Now with tabs instead of spaces.
2016-01-26 11:46:52 +01:00
NES.IMemoryDomains.cs
Fix NES memory domains
2016-07-16 16:13:50 -04:00
NES.INESPPUViewable.cs
NES - remove a bit more partial class as namespace abuse
2015-01-17 21:02:59 +00:00
NES.ISaveRam.cs
NES - remove a bit more partial class as namespace abuse
2015-01-17 21:02:59 +00:00
NES.ISettable.cs
add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings
2016-09-03 11:53:53 -04:00
NES.IStatable.cs
Make room for family basic
2016-09-07 20:08:06 -04:00
NES.cs
Add alyosha as a neshawk author in CoreAttributes
2016-09-02 12:25:20 -04:00
NES.iNES.cs
For iNES v2, attempt to detect pal/ntsc region from header
2015-08-25 16:19:50 -04:00
NESControllers.cs
NESHawk: support SNES controllers
2016-04-05 17:16:27 -04:00
NSFFormat.cs
neshawk - rough sketch of NSF player. basically functional for some games
2015-03-11 09:46:27 +00:00
PPU.cs
Pass a few more tests
2016-07-01 22:31:06 -04:00
PPU.regs.cs
small timing fix
2016-09-07 20:05:02 -04:00
PPU.run.cs
Timing fix
2016-09-19 22:42:20 -04:00
Palettes.cs
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
2015-09-13 14:09:57 -05:00
Unif.cs
fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there.
2015-08-17 16:30:35 -05:00