BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
alyosha-tas 1c1c2b7f69 Add RAM exception for Golden Five
I added a check in start up for Golden Five (and extendable to other games) where certain start up RAM values break the game.

The check looks in the GameDBinfo, so any game requiring this check will need to be added to the game DB.

Should finally fix Golden Five
2016-09-22 17:52:41 -04:00
..
Boards if a bug in chr mapping of mapper 187 2016-09-22 08:50:11 -04:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS adjust FDS audio 2016-09-11 15:14:32 -04:00
APU.cs start clean up of APU and fix Saint Seiya 2016-07-03 16:18:25 -04:00
BisqAPU.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
INESPPUViewable.cs make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
NES.BoardSystem.cs Support UNIF DripGame http://www.qmtpro.com/~nes/drip/. Everything works except the nametable viewer (which does not account for the exattributes) 2016-03-16 19:56:26 -04:00
NES.Core.cs Add RAM exception for Golden Five 2016-09-22 17:52:41 -04:00
NES.IDebuggable.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IDriveLight.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IInputPollable.cs IInputPollable - Now with tabs instead of spaces. 2016-01-26 11:46:52 +01:00
NES.IMemoryDomains.cs Fix NES memory domains 2016-07-16 16:13:50 -04:00
NES.INESPPUViewable.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISaveRam.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISettable.cs add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings 2016-09-03 11:53:53 -04:00
NES.IStatable.cs Make room for family basic 2016-09-07 20:08:06 -04:00
NES.cs Add alyosha as a neshawk author in CoreAttributes 2016-09-02 12:25:20 -04:00
NES.iNES.cs For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
NESControllers.cs NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
NSFFormat.cs neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
PPU.cs Pass a few more tests 2016-07-01 22:31:06 -04:00
PPU.regs.cs small timing fix 2016-09-07 20:05:02 -04:00
PPU.run.cs Timing fix 2016-09-19 22:42:20 -04:00
Palettes.cs neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
Unif.cs fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there. 2015-08-17 16:30:35 -05:00