BizHawk/BizHawk.Client.EmuHawk/tools
adelikat f410612c3c GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic 2016-02-15 20:51:07 -05:00
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BasicBot Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds 2016-02-05 20:46:18 -05:00
Cheats Removed Cheats.Designer.cs.bak file 2016-02-14 13:52:35 -08:00
Debugger tastudio: properly save/load column settings. 2015-12-07 20:05:04 +03:00
GB add GB layer toggles 2016-02-08 02:18:24 -06:00
GBA partially revert r5408 to fix designer mayhem 2015-01-02 22:02:44 +00:00
Genesis Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
HexEditor Hex Editor - Find Box - fix behavior of the enter button 2016-02-15 20:13:12 -05:00
Lua Lua - set file watchers on lua session autoload 2016-02-14 21:51:12 -05:00
Macros Change macro input to released = false 2015-12-20 12:46:17 -05:00
MultiDiskBundler Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds 2016-02-05 20:46:18 -05:00
NES Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
PCE Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
SMS SMS vdp viewer: settings 2014-12-22 19:15:56 +00:00
SNES Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
TAStudio Tastudio - create settings sooner, hopefully fixes null reference errors with the splitter controls 2016-02-05 21:57:40 -05:00
TI83 Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
VirtualPads Polar Coord 2016-01-23 22:56:41 +01:00
Watch Ram Watch - fix logic that determines whether to show Freeze or Unfreeze in the context menu 2016-01-31 11:55:00 -05:00
AutoHawk.Designer.cs Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
AutoHawk.cs Revert "Cleanup GameShark.Designer.cs" 2015-11-14 15:11:13 -06:00
AutoHawk.resx Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs AsInputPollable() 2014-12-05 00:59:00 +00:00
CDL.Designer.cs Fixing merge 2015-11-08 22:57:54 +01:00
CDL.cs Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there 2016-01-30 20:24:53 -05:00
CDL.resx Fixing merge 2015-11-08 22:57:54 +01:00
GameShark.Designer.cs GameShark tool - better layout, anchoring, min size, and tab orders 2016-02-14 22:46:59 -05:00
GameShark.cs GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic 2016-02-15 20:51:07 -05:00
GameShark.resx Added GameShark Converter. 2015-11-14 04:49:45 -08:00
InputPrompt.Designer.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.cs InputPromt: Signed and Unsigned behavior was backwards. 2015-07-25 03:20:16 -05:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolBox.cs fix toolbox 2015-12-10 06:08:00 -06:00
ToolBox.resx Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolHelpers.cs Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
ToolManager.cs ExternalTools: Allow several tools running simultaneously 2015-12-30 11:00:56 +01:00
TraceLogger.Designer.cs tracelogger settings 2014-12-22 19:01:21 +00:00
TraceLogger.cs Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00