.. |
Boards
|
neshawk: mapper 011: fix mirroring on some boards
|
2016-04-08 23:23:03 -04:00 |
Docs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
FDS
|
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
|
2015-02-23 22:40:51 +00:00 |
APU.cs
|
add NES music ripper tool prototype
|
2015-05-08 00:56:46 +00:00 |
BisqAPU.cs
|
NES - remove a bit more partial class as namespace abuse
|
2015-01-17 21:02:59 +00:00 |
INESPPUViewable.cs
|
make INESPPUViewable an IEmulatorService
|
2015-01-23 21:46:23 +00:00 |
NES.BoardSystem.cs
|
Support UNIF DripGame http://www.qmtpro.com/~nes/drip/. Everything works except the nametable viewer (which does not account for the exattributes)
|
2016-03-16 19:56:26 -04:00 |
NES.Core.cs
|
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
|
2015-09-13 14:09:57 -05:00 |
NES.IDebuggable.cs
|
NEShawk - break up into separate files
|
2015-01-15 19:19:43 +00:00 |
NES.IDriveLight.cs
|
NEShawk - break up into separate files
|
2015-01-15 19:19:43 +00:00 |
NES.IInputPollable.cs
|
IInputPollable - Now with tabs instead of spaces.
|
2016-01-26 11:46:52 +01:00 |
NES.IMemoryDomains.cs
|
NesHawk - don't add a PRG domain if the on board ROM is null (such as in FDS mode)
|
2015-01-25 16:17:59 +00:00 |
NES.INESPPUViewable.cs
|
NES - remove a bit more partial class as namespace abuse
|
2015-01-17 21:02:59 +00:00 |
NES.ISaveRam.cs
|
NES - remove a bit more partial class as namespace abuse
|
2015-01-17 21:02:59 +00:00 |
NES.ISettable.cs
|
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
|
2015-09-13 14:09:57 -05:00 |
NES.IStatable.cs
|
NES - remove a bit more partial class as namespace abuse
|
2015-01-17 21:02:59 +00:00 |
NES.cs
|
Traceer - header for NesHawk and PCE
|
2016-02-28 08:28:00 -05:00 |
NES.iNES.cs
|
For iNES v2, attempt to detect pal/ntsc region from header
|
2015-08-25 16:19:50 -04:00 |
NESControllers.cs
|
NESHawk: support SNES controllers
|
2016-04-05 17:16:27 -04:00 |
NSFFormat.cs
|
neshawk - rough sketch of NSF player. basically functional for some games
|
2015-03-11 09:46:27 +00:00 |
PPU.cs
|
NES - remove the partial class closure on the PPU object files
|
2015-01-17 21:09:33 +00:00 |
PPU.regs.cs
|
Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
|
2015-10-12 20:32:06 -05:00 |
PPU.run.cs
|
Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
|
2015-10-12 20:32:06 -05:00 |
Palettes.cs
|
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
|
2015-09-13 14:09:57 -05:00 |
Unif.cs
|
fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there.
|
2015-08-17 16:30:35 -05:00 |