BizHawk/BizHawk.MultiClient
beirich 003a71cb5a PAL PCE has the same timings as NTSC 2011-05-16 04:07:05 +00:00
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Gameboy restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler 2011-01-20 06:24:31 +00:00
Input Do controller binding in a loop, to reduce the repetitive code 2011-05-14 00:15:31 +00:00
NEStools Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again. 2011-04-21 00:28:04 +00:00
Properties More fix up to toolbox - adding some icons 2011-04-30 23:45:02 +00:00
TI83tools good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
config Fix GetExePath function to remove "file:\\" from the directory string. That was causing directory code to freak out. Play movie dialog now successfully creates the movie directory and searches for movie files 2011-05-14 00:33:25 +00:00
images Start a TAS Studio dialog 2011-05-07 21:52:26 +00:00
movie PAL PCE has the same timings as NTSC 2011-05-16 04:07:05 +00:00
output [NES] fix wai xing ding dong 2011-04-19 01:58:12 +00:00
tools Get virtual list view stuff hooked up on Lua Console 2011-05-12 23:58:06 +00:00
AboutBox.Designer.cs Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
AboutBox.cs Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
AboutBox.resx Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
ArchiveChooser.Designer.cs Slight UI tweaks to Archive chooser 2011-03-28 17:18:50 +00:00
ArchiveChooser.cs archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
ArchiveChooser.resx archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
BizHawk.MultiClient.csproj Start a TAS Studio dialog 2011-05-07 21:52:26 +00:00
Config.cs Rerecord count display 2011-05-13 19:07:11 +00:00
ConfigService.cs change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
Global.cs active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM) 2011-05-08 13:43:53 +00:00
HawkFile.cs fix a leaked disposable 2011-03-07 02:54:38 +00:00
LuaImplementation.cs Adding lua function lists. 2011-05-14 01:05:26 +00:00
LuaInterface.dll Add Lua DLLs to BizHawk 2011-02-19 22:47:33 +00:00
MainForm.Designer.cs Rerecord count display 2011-05-13 19:07:11 +00:00
MainForm.MenuItems.cs Restore input to the user after StopMovie or going into Movie Finished Mode 2011-05-13 20:02:28 +00:00
MainForm.cs Added a single variable in MainForm from which to derive the Emulator Version number. Just call MainForm.EMUVERSION 2011-05-16 02:54:53 +00:00
MainForm.resources 2011-01-11 02:55:51 +00:00
MainForm.resx Status bar! 2011-04-11 23:37:51 +00:00
MruStack.cs 2011-01-11 02:55:51 +00:00
NameStateForm.Designer.cs 2011-01-11 02:55:51 +00:00
NameStateForm.cs 2011-01-11 02:55:51 +00:00
NameStateForm.resources 2011-01-11 02:55:51 +00:00
NameStateForm.resx 2011-01-11 02:55:51 +00:00
PlayMovie.Designer.cs Attempt to have the Play movie dialog preload movies in the Movie directory 2011-05-13 20:47:59 +00:00
PlayMovie.cs Play Movie - fixes so that .mc2 & .fm2 get the right system ID on load, and fix the rounding of the fractional part of the movie time 2011-05-15 23:25:25 +00:00
PlayMovie.resx Various fixes to play movie dialog & movie class 2011-05-10 00:38:20 +00:00
Program.cs improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it 2011-03-21 00:54:30 +00:00
RecentFiles.cs config system update 2011-02-20 06:13:26 +00:00
RecordMovie.Designer.cs Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings 2011-05-16 00:56:16 +00:00
RecordMovie.cs Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings 2011-05-16 00:56:16 +00:00
RecordMovie.resx Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings 2011-05-16 00:56:16 +00:00
RenderPanel.cs On movie playback - input display = gray (todo: make the color configurable in message config 2011-05-13 20:19:12 +00:00
Rewind.cs [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
RomGame.cs TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm) 2011-04-21 01:41:37 +00:00
ScreenSaver.cs 2011-01-11 02:55:51 +00:00
Sound.cs [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
Throttle.cs Make fast-forward much less choppy, make frame counter display optional again 2011-02-28 07:17:57 +00:00
Watch.cs Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item 2011-01-21 18:37:53 +00:00