BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/gpgx64
adelikat e9cde4d93b GPGX - keep a savestate buffer for SaveStateBinary, yeah maybe it shoudln't be every cores responsibility, but until it doesn't, this greatly improves rewind and tastudio performance 2020-05-16 10:24:31 -05:00
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GPGX.ICodeDataLogger.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.IDebuggable.cs consistently check if callbacks exist before calling memory callbacks, across all cores 2020-04-21 16:42:57 -05:00
GPGX.IDisassembler.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.IDriveLight.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.IEmulator.cs refactor CoreComm usage in sega cores 2020-03-15 09:42:48 -05:00
GPGX.IInputPollable.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.IMemoryDomains.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.ISaveRam.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.ISettable.cs Nope, I think it's a good idea now. 2020-04-23 21:20:59 -04:00
GPGX.ISoundProvider.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.IStatable.cs GPGX - keep a savestate buffer for SaveStateBinary, yeah maybe it shoudln't be every cores responsibility, but until it doesn't, this greatly improves rewind and tastudio performance 2020-05-16 10:24:31 -05:00
GPGX.ITraceable.cs some gpgx code cleanups 2019-12-15 11:50:21 -06:00
GPGX.IVideoProvider.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
GPGX.cs refactor CoreComm usage in sega cores 2020-03-15 09:42:48 -05:00
GPGXControlConverter.cs Rename axis-related types, members, and locals 2020-03-31 17:29:55 +10:00
GenDbgHlp.cs misc cleanups 2020-04-08 16:03:35 -05:00
LibGPGX.cs Enable SA1106 and fix noncompliance 2020-01-25 18:06:34 +10:00