BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/gpgx64/GPGX.IStatable.cs

62 lines
1.5 KiB
C#

using System.IO;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
{
public partial class GPGX : IStatable
{
private byte[] _stateBuffer;
public void LoadStateBinary(BinaryReader reader)
{
_elf.LoadStateBinary(reader);
// other variables
Frame = reader.ReadInt32();
LagCount = reader.ReadInt32();
IsLagFrame = reader.ReadBoolean();
_discIndex = reader.ReadInt32();
_prevDiskPressed = reader.ReadBoolean();
_nextDiskPressed = reader.ReadBoolean();
// any managed pointers that we sent to the core need to be resent now!
Core.gpgx_set_input_callback(_inputCallback);
RefreshMemCallbacks();
Core.gpgx_set_cdd_callback(cd_callback_handle);
Core.gpgx_invalidate_pattern_cache();
UpdateVideo();
}
public void SaveStateBinary(BinaryWriter writer)
{
_elf.SaveStateBinary(writer);
// other variables
writer.Write(Frame);
writer.Write(LagCount);
writer.Write(IsLagFrame);
writer.Write(_discIndex);
writer.Write(_prevDiskPressed);
writer.Write(_nextDiskPressed);
}
public byte[] SaveStateBinary()
{
if (_stateBuffer != null)
{
using var stream = new MemoryStream(_stateBuffer);
using var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
writer.Flush();
writer.Close();
return _stateBuffer;
}
using var ms = new MemoryStream();
using var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
_stateBuffer = ms.ToArray();
bw.Close();
return _stateBuffer;
}
}
}