BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/gpgx64/GPGX.ISoundProvider.cs

54 lines
1.1 KiB
C#

using System;
using BizHawk.Emulation.Common;
using System.Runtime.InteropServices;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
{
public partial class GPGX : ISoundProvider
{
private readonly short[] _samples = new short[4096];
private int _nsamp;
public bool CanProvideAsync => false;
public void GetSamplesSync(out short[] samples, out int nsamp)
{
nsamp = _nsamp;
samples = _samples;
_nsamp = 0;
}
public void DiscardSamples()
{
_nsamp = 0;
}
public void SetSyncMode(SyncSoundMode mode)
{
if (mode == SyncSoundMode.Async)
{
throw new NotSupportedException("Async mode is not supported.");
}
}
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
public void GetSamplesAsync(short[] samples)
{
throw new InvalidOperationException("Async mode is not supported.");
}
private void update_audio()
{
IntPtr src = IntPtr.Zero;
Core.gpgx_get_audio(ref _nsamp, ref src);
if (src != IntPtr.Zero)
{
using (_elf.EnterExit())
Marshal.Copy(src, _samples, 0, _nsamp * 2);
}
}
}
}