BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLink.IStatable.cs

57 lines
1.3 KiB
C#

using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
{
public partial class GBHawkLink : IStatable
{
private readonly IStatable _lStates;
private readonly IStatable _rStates;
public void SaveStateBinary(BinaryWriter bw)
{
_lStates.SaveStateBinary(bw);
_rStates.SaveStateBinary(bw);
// other variables
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
_lStates.LoadStateBinary(br);
_rStates.LoadStateBinary(br);
// other variables
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
using var ms = new MemoryStream();
using var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync(nameof(_cableconnected), ref _cableconnected);
ser.Sync(nameof(_cablediscosignal), ref _cablediscosignal);
ser.Sync(nameof(do_r_next), ref do_r_next);
ser.Sync(nameof(L_controller), ref L_controller);
ser.Sync(nameof(R_controller), ref R_controller);
_controllerDeck.SyncState(ser);
if (ser.IsReader)
{
FillVideoBuffer();
}
}
}
}