using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink { public partial class GBHawkLink : IStatable { private readonly IStatable _lStates; private readonly IStatable _rStates; public void SaveStateBinary(BinaryWriter bw) { _lStates.SaveStateBinary(bw); _rStates.SaveStateBinary(bw); // other variables SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { _lStates.LoadStateBinary(br); _rStates.LoadStateBinary(br); // other variables SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { using var ms = new MemoryStream(); using var bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); ser.Sync(nameof(_cableconnected), ref _cableconnected); ser.Sync(nameof(_cablediscosignal), ref _cablediscosignal); ser.Sync(nameof(do_r_next), ref do_r_next); ser.Sync(nameof(L_controller), ref L_controller); ser.Sync(nameof(R_controller), ref R_controller); _controllerDeck.SyncState(ser); if (ser.IsReader) { FillVideoBuffer(); } } } }