adelikat
25306c2d2b
update release info to 2.0.1
2017-06-29 18:07:35 -05:00
adelikat
cf70160dcd
Merge branch 'master' into release
2017-06-29 18:05:13 -05:00
zeromus
2d29b8b245
dont crash when autoprescale is enabled and it's asked to _shrink_
2017-06-29 04:47:22 -05:00
zeromus
85cf6e80cd
saturn resolution management modes now work like psx
2017-06-29 04:45:47 -05:00
nattthebear
2a15502999
Pizza: Only show one controller in GB mode
2017-06-28 22:23:03 -04:00
nattthebear
203a0521b5
pizza: set up constructors right for SGB and GB
2017-06-28 22:19:20 -04:00
nattthebear
2e2df56531
woops
2017-06-28 20:49:57 -04:00
nattthebear
81604a0e7e
Saturnus AR
2017-06-28 20:26:45 -04:00
alyosha-tas
c2476f1d36
Z80: Actually upload the correct file >__>
2017-06-28 16:34:01 -04:00
alyosha-tas
ef03bf63a3
Z80: Don't re-enable interrupts if they are disabled at the same time by an interrupt
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Fixes #893
2017-06-28 16:21:29 -04:00
adelikat
3c799931bc
NesHawk - better clean up of ppu open bus decay method even more, this should be more performant too
2017-06-28 13:44:55 -05:00
adelikat
bc8ac1c1a4
Nes ppu - ppu_open_bus_decay - Cleaner, and possibly a little faster
2017-06-28 11:11:20 -05:00
adelikat
e150bca642
NesHawk - unless I'm missing something, this is more readable and more performant
2017-06-28 10:37:03 -05:00
adelikat
ebdb244714
NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
2017-06-28 10:24:19 -05:00
adelikat
3d443b3e2f
Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
2017-06-27 21:06:36 -05:00
adelikat
e604406f41
fix description of the SQL lua library
2017-06-27 20:26:16 -05:00
nattthebear
e8ef4913e9
snes9x: Port byuu's s-cpu fix
2017-06-27 20:29:10 -04:00
zeromus
3336c80818
fix bizware output directories
2017-06-27 17:23:33 -05:00
alyosha-tas
c4557a69e1
GameDB clean up repeated entries
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except for the psx one, not sure which one is correct
2017-06-27 18:21:33 -04:00
zeromus
00968423a0
fix crash loading tasproj with bitmap thumbnails caused by 43cb50d5c3
2017-06-27 17:14:23 -05:00
nattthebear
6a66f36048
fix segacd
2017-06-27 17:42:33 -04:00
zeromus
7a2c8bbf69
shut up MSB3270
2017-06-27 16:25:50 -05:00
zeromus
f536002053
ramwatch: print diffs as integers always, fixes spurious - display as well as what I assume is a combination of unwanted and illogical behaviour attempting to display it as the same format as the value
2017-06-27 16:20:19 -05:00
nattthebear
7318c6a9f6
Fix SlimDX reference in MultiHawk, which was broken by AnyCPU update
2017-06-27 17:06:35 -04:00
zeromus
872bc39583
Merge pull request #890 from wert23239/SQL
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Added SQLite Calls to Lua
2017-06-26 22:00:53 -05:00
zeromus
676a725883
specialize saturn aspect ratio, changing 330x240 -> 330x254 as best I can figure. pretty good for a baseline.
2017-06-26 21:20:55 -05:00
zeromus
3f45406d7d
fix basic waterbox aspect ratio. yeah, all of them. should probably be finetuned per core later though.
2017-06-26 20:50:38 -05:00
adelikat
434527666c
Fix Nes and GBA core picker menus
2017-06-26 19:19:06 -05:00
wert23239
6f2f09dbda
Fixed SQL dll from x86 to x64
2017-06-26 20:06:39 -04:00
wert23239
6cc06fc898
Small spelling mistake
2017-06-26 19:53:53 -04:00
wert23239
d85ef21899
"Added SQLite Calls to Lua
2017-06-26 19:48:42 -04:00
zeromus
cad5f441dd
fix build paths to output
2017-06-26 17:57:50 -05:00
zeromus
e00245e95c
fix dist scripts to use "Any Cpu" instead of x64
2017-06-26 17:51:42 -05:00
zeromus
c53fde6044
delete x86 references
2017-06-26 17:47:51 -05:00
zeromus
0085729392
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
2017-06-26 17:47:51 -05:00
nattthebear
e57a3ae23c
gpgx: silently discard R&W on bus to locations that shouldn't be accessed by plain pointer
2017-06-26 18:17:00 -04:00
nattthebear
db73b7f275
virtual boyee: make frame 0 size match other frame sizes
2017-06-26 17:34:01 -04:00
zeromus
9ad4c32b73
fix global base path handling to make some sense to me
2017-06-25 23:12:31 -05:00
adelikat
e2d0e7dfc3
set NGP released flag to true
2017-06-25 13:13:27 -05:00
adelikat
2e97c7401a
DeveloperBuild = false
2017-06-25 12:12:55 -05:00
nattthebear
862ae84ccb
Merge branch 'master'
2017-06-25 13:09:02 -04:00
nattthebear
13c3dafd8a
gambatte: make overall output volume more comparable to other cores?
2017-06-25 12:33:03 -04:00
adelikat
49d067a665
Update version info to 2.0, even though this info is always updated for releases, it is nice to update this on master once in awhile
2017-06-25 10:39:50 -05:00
adelikat
93fc9245da
update version info
2017-06-25 09:41:45 -05:00
nattthebear
27b6ea6b49
protip: When refactoring, it's not OK to just make it not work. Fixes #873
2017-06-25 09:39:00 -05:00
alyosha-tas
5aaeef9db4
NES: small PPU refactor
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Will make future testing easier
2017-06-25 09:38:59 -05:00
alyosha-tas
08296a785e
Update Execute.cs
2017-06-25 09:38:58 -05:00
alyosha-tas
c3bdc1188b
A7800Hawk Commit 5
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- Almost done with DMA
2017-06-25 09:38:58 -05:00
alyosha-tas
7814a9ed30
NESHawk: Clean up and minor refactor
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Simplify the code base a bit and gets a performance boost as well.
2017-06-25 09:38:57 -05:00
alyosha-tas
000d30025a
A7800Hawk commit #4
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-Start Maria DMA and frame execution
-Refactor CPU execution
-Expose more tools (Hex Editor, RAM Search, etc)
-Add Ready and Halt behaviours trigggered by Maria
2017-06-25 09:38:56 -05:00