brandman211
713a016704
"Previous Value" and "Change Counts" options moved to a new View submenu for Ram Watch.
2012-06-14 00:00:53 +00:00
goyuken
f69fc08012
Redesign a/v writer selection. A simple dialog is shown with a list of all IVideoWriter possibilities
2012-06-13 19:50:50 +00:00
goyuken
e1a3f687b5
NutMuxer.cs: add actual pts-based stream interleave code
...
FFmpegWriter.cs: use NutMuxer to create a muxed raw AV stream to send ffmpeg, so ffmpeg can output audio and video from a single stdin pipe
2012-06-13 17:22:45 +00:00
goyuken
36860f5c16
NutWriter.cs: fix overwrite on existing file
2012-06-13 15:49:58 +00:00
goyuken
45b8b38d22
JMDWriter.cs: fix overwrite on existing file
2012-06-13 15:42:19 +00:00
pasky1382
eea900a99f
Added color option to the new address header in the hex editor.
2012-06-13 02:44:19 +00:00
adelikat
ac96d4cc4a
Hex Editor - draw header only as needed rather than every frame, 1-2 fps speedup
2012-06-13 02:18:34 +00:00
adelikat
c22ba4da32
Lua - gui.drawpixel - make color optional (and default to black if not specified)
2012-06-13 01:09:21 +00:00
adelikat
f7d66d4924
Hex Editor - prevent sound stutter when opening Color config dialog
2012-06-13 00:21:11 +00:00
pasky1382
16a24df692
Added initial values to the HexEditor color globals (left this out in my last commit).
2012-06-12 03:54:40 +00:00
pasky1382
48e2f8c7dd
Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
2012-06-12 03:50:25 +00:00
zeromus
fec1ee0958
fix more memory leaks in lua drawing (rectangle, pixel, line, bezier)
2012-06-12 03:24:15 +00:00
adelikat
36aed5008e
Ram Watch - when adding a new address, set previous = value
2012-06-12 00:31:22 +00:00
brandman211
160694a0d4
Set up Watch.cs for Diff.
2012-06-12 00:13:02 +00:00
goyuken
c2e88829f6
Add NutWriter, which writes uncompressed audio and video to the crappy Nut container. Will be used for piping audio and video at the same time to ffmpeg once it's been tested some more.
2012-06-11 23:24:57 +00:00
zeromus
c823d6b46a
try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
2012-06-11 22:15:49 +00:00
zeromus
34dd2812f6
fix lua memory leak (maybe affected today, but the leak is from may 6) and revert some virtuallistview changes which break more things than they fix. it seems .net's listview just happens to blow up internally constantly when its in virtual mode and recover from the exceptions.
2012-06-11 04:20:13 +00:00
adelikat
da1aebe1ac
Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker
2012-06-10 23:34:37 +00:00
zeromus
c7925d986c
delete display manager threading. fix gdi+ leaks in lua code. add abstracted OSD drawing "blitter" system for sysdrawing/d3d dual compatibility and framework for future use for faster lua drawing.
2012-06-10 23:27:30 +00:00
adelikat
2574789564
Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline
2012-06-10 22:54:41 +00:00
pasky1382
7ef1151b99
Added a 'Custom Colors' Dialog for the Hex editor tool.
2012-06-10 22:43:43 +00:00
zeromus
18eee77173
kill a bunch of warnings
2012-06-10 22:38:44 +00:00
zeromus
b9b18137db
fix a stupid bug
2012-06-10 21:16:23 +00:00
zeromus
07ad0acdbe
displaymanager experiments for superior vsync
2012-06-10 20:48:04 +00:00
zeromus
2b5fd9e8d9
display manager speedup-dont use any gdi+ unless absolutely necessary (d3d renderer less sensitive to window size)
2012-06-10 19:52:54 +00:00
brandman211
7d23581764
Set lastchange to Value in Watch's explicit value constructor to match the change to prev.
2012-06-10 19:33:11 +00:00
adelikat
a2a98415bf
Ram Watch - show initial value of a watch when it is initially added (from adding it or loading a file). Fixes issue 74
2012-06-10 17:45:20 +00:00
adelikat
81198cc89f
Hex Editor - add a save as binary option (in addition to the text option)
2012-06-10 17:28:38 +00:00
adelikat
bac863aa70
Hex Editor - add Copy/Paste functions
2012-06-10 16:34:35 +00:00
brandman211
646a6c1c58
-Fixed my GetMnemonic crash fix. It's "Null Controller", not "NULL Controller".
...
-Made it so that each new search zeroes out the change count.
--This prevents all non-zero items from starting out with 1 change.
--A similar fix needs to be applied to Ram Watch (Filing issue...).
-Allowed changing data size, endian, and unaligned address setting in the middle of the search and maintaining valid values, fixing Issue 72 (The last open Ram Search issue until my "Difference" idea is hopefully accepted).
--Unlike my previous model, this does not align unaligned addresses; all it does is change the size / endian and PeekAddress.
--It does remove unaligned addresses, however, if you have it set to.
--This version converts System Bus instantly whereas the previous version stopped responding.
2012-06-10 04:32:25 +00:00
zeromus
51547d208a
no blurry presentation on ati cards by setting minify filter to point. to be honest, i cant fathom why this fixed it, since we're magnifying, not minifying. maybe its auto-aniso heuristic was getting triggered. further research: setting card to fixed 2x aniso disables heuristics and would have fixed this issue, since the correct mag filter (point) would get chosen as we specified. however this fix is still technically correct.
2012-06-10 03:53:32 +00:00
zeromus
5b86a9c375
emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed.
2012-06-10 02:19:36 +00:00
goyuken
966509858d
disable old debug code in FFmpegWriter.cs
2012-06-10 02:09:37 +00:00
goyuken
32d163e409
add FFmpegWriter, pipes data to ffmpeg for encoding. Only handles video directly; audio is saved as .wav file separately (via WaveWriterV).
...
ffmpeg parameters cannot be set at the moment, defaults to x264 rgb lossless in mkv
2012-06-10 00:53:19 +00:00
adelikat
3451d3391e
Refactor readword/dword similarly to Ram Search
2012-06-09 22:56:08 +00:00
adelikat
e025ca99bf
Hex Editor - Find - start searching from highlighted value so that multiple find calls go to the next value. Show highlighted value in input box by default.
2012-06-09 22:45:24 +00:00
goyuken
e2bc6db3a4
new build of ffmpeg from http://ffmpeg.zeranoe.com/builds/
...
supports rgb x264, which can be quite useful for emulator dumps
2012-06-09 22:18:44 +00:00
brandman211
2580489986
Refactored previous parameter in CompareTo and ComparePrevious from strings to enums.
2012-06-09 22:10:39 +00:00
adelikat
b2c9171b90
Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
2012-06-09 22:04:09 +00:00
adelikat
c0d5437ff4
Ram Watch - revert "fix" to watch count display, make watch list count update in appropriate places, don't count separators in watch count, fix cosmetically be showing "watch" instead of "watches" when there is 1 address
2012-06-09 21:57:00 +00:00
brandman211
376ffd3ba4
-Refactored what zeromus wanted me to and nothing more.
...
-The number of watches in Ram Watch is now updated in UpdateValues instead of LoadWatchFile, meaning that it's updated every time items are added / removed.
--Also noticed that separators count as watches. Filter these out and exclude them from the count, adelikat?
2012-06-09 21:43:02 +00:00
adelikat
14b5a4204b
Ram Search - specific value box - only show hex in uppercase
2012-06-09 16:37:03 +00:00
adelikat
45fb9571eb
Play Movie - fix browse button and drag & drop
2012-06-09 16:28:01 +00:00
adelikat
0eae1a07fc
Watches - cleanup PeekAddress() some
2012-06-09 14:18:28 +00:00
zeromus
1fbf9940c9
make peek/poke word/dword make some semblance of sense
2012-06-09 08:44:27 +00:00
brandman211
1c5a5a5ac3
Seemingly fixed the casting problem.
...
-UGLY REDUNDANT UGLY REDUNT UGLY REDUNDANT (Especially for DoSpecificValue() and DoPreviousValue()).
-I tested every possible scenario for the aforementioned abomination and it seems to work.
-I applied SignedVal and UnsignedVal to the comparison functions for sorting, the ToString functions, and specific value and previous weedings. I don't think there's any other places where this is an issue.
TODO:
-Try my mid-search data size conversion code again.
--Use it on System Bus and see if it is as slow (Not Responding) as it was previously now that 3 lists have been removed.
--Try allowing unaligned addresses and see if that makes any difference.
-Convince adelikat that moving "Prev value as change" to its own data item and column ("Differences" seems more appropriate) is the only sensible way.
-Maybe move all of the previous definitions from Ram Search to Ram Watch (With the exception of "Since last Search" of course.
-Perhaps allow the viewing / hiding of more columns on Ram Watch / Search.
2012-06-09 08:29:31 +00:00
brandman211
06d4017b07
Unsigned / signed conversion for the Specific Value now works for word / dword.
...
-Well, dword is broken in general because of casting, which will hopefully be fixed soon...
2012-06-09 06:52:04 +00:00
brandman211
720193b50f
-Cleared the sorted column whenever the previous definition, data size, data type, or endian changes because these options might place the values out of order.
...
--Well, data size and endian don't, but they will once these changes take effect in the middle of a search.
-Previous can now be defined as the last change, fixing the enhancement shown in Issue 73 (Ram Watch equivalent might come later).
-Fixed unsigned sort.
2012-06-09 06:40:11 +00:00
adelikat
f02d28fb38
Ram Search/Watch, Hex Editor - improve some code efficiency, tiny speedups if any
2012-06-09 05:34:01 +00:00
brandman211
f716caeae5
Temporary fix for the ROM loading crash issue. Will report if it crashes again.
2012-06-09 02:24:19 +00:00
brandman211
3b54bd268a
-Useful refactoring!
...
--prevList, undoPrevList, and redoPrevList removed. All of the definitions for previous are now stored in separate data items.
---Should yield small speed increases.
---Makes it easier to port these definitions to Ram Watch eventually.
---Auto-aligns data, making it impossible for issues, such as the original values not aligning with the correct values because the prevList wasn't recreated, impossible.
---Makes it possible for the field to automatically update when the definition is changed (Implemented).
--Value/PrevToString() now use the same code.
--Reduces redundancy.
---This was a problem as PrevToString wasn't taking into account the data type, whereas Value was. This is now fixed.
-Watch now stores the data for the "last change" previous definition. Now I just have to set up the option in the GUI.
2012-06-09 01:56:56 +00:00
brandman211
eefb41f0b3
-Added message saying that the data type has been converted when you change the data type.
...
-Moved the "Included mis-aligned" box to data size where it should be.
2012-06-08 18:59:20 +00:00
brandman211
e5972f1368
Fixed Issue 44. I created two new lists, undoPrevList and redoPrevList which are updated / restored in the same places as their counterparts with prevList instead of searchList.
2012-06-08 06:23:33 +00:00
brandman211
3aaf57802c
Fixed Issue 43. In hindsight, the problem was very obvious: "Since last frame" uses searchList while the other options use prevList, and only the former ever got sorted!
2012-06-08 05:15:07 +00:00
brandman211
4a6fed75d9
ConvertListDataType now converts all of the lists.
2012-06-08 02:25:24 +00:00
brandman211
67a9f86c78
-Fixed GetSpecificValue(), which means that signed searching works now.
...
-Upon changing data type, the contents of the specific value box converts accordingly.
2012-06-07 23:17:22 +00:00
zeromus
cff7ba6d24
nes-fix lagrange point, including sound
2012-06-07 20:52:49 +00:00
brandman211
38d22b8549
Exlude => Exclude. >_<
2012-06-07 20:24:29 +00:00
brandman211
5a678f96d8
Fixed Issue 69 by properly chucking the invalid lines out of watch files instead of trying to get out of range substrings and parsing non-numbers as integers. Also, as the newly stored SystemID has yet to be accounted for in any way, I made the parser skip those lines. Not sure if there's something Ram Watch should do with this data as it seems like the SystemID is more accurately defined by the core currently running.
2012-06-07 18:41:39 +00:00
phillip.grimsrud
cb4c45eb70
1. Upgraded insert and delete functions in tastudio to support multiple selection.
...
2. Fixed issues with the light blue current frame pointer in tastudio
3. Removed a totally useless index that was being kept seperately in the movie log.
4. Moved the tastudio update after the check to see if the rest of the saved state list is valid.
5. Changed some function/variable names related to the movie log for clarity.
2012-06-07 04:47:54 +00:00
adelikat
93b266838c
Add drag & drop for lua and luases files to main window. Allow multiple lua script drop to console and main window
2012-06-07 03:41:45 +00:00
adelikat
c8d07a5078
Ram Watch/Search - add System ID to .wch files
2012-06-07 03:16:25 +00:00
beirich
7e1ccc4faf
Update gamedb entries for Neutopia 1 & 2
2012-06-04 22:25:43 +00:00
adelikat
a9eeac6d64
Lua - fix bug that was causing lua functions to duplicate each time a lua script was toggled or opened, eventually causing crashes.
2012-06-04 02:33:34 +00:00
beirich
fe369e0455
pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze
2012-06-03 20:09:09 +00:00
beirich
775845184c
update ROM header detection algorithm. Fixes some homebrew roms which have no header and aren't padded to a multiple of 1024 bytes.
2012-06-03 05:39:30 +00:00
phillip.grimsrud
c7db5fd543
1. Fixed an issue that prevented going into the movie finished state properly.
...
2. Relegated a memory leak to tastudio.
2012-06-03 04:04:13 +00:00
adelikat
1275744b14
Disabling unchecked greenzoning for now
2012-06-03 01:18:13 +00:00
adelikat
8ca6b24614
Cheats, Lua, Ram Search/Watch - flag changes when adding a separator, default to SaveAs if saving a new file, allow Save in menu item in this scenario
2012-06-02 22:06:00 +00:00
adelikat
393dd9dcfe
Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
2012-06-02 21:48:09 +00:00
adelikat
0a0c4b43ae
Hex Editor - add Go to Address to the context menu
2012-06-02 21:18:21 +00:00
adelikat
a74fbb84fe
Fix Ram Poke for Ram Watch/Search dialogs
2012-06-02 21:07:29 +00:00
adelikat
6578371bca
Hex Editor - remove poke context menu item, since there is no need for it, just type in the values!
2012-06-02 18:49:06 +00:00
adelikat
2e5547806d
Ram Search - add View In Hex Editor menu item to the context menu
2012-06-02 14:38:35 +00:00
phillip.grimsrud
d6479e5613
These changes are TAStudio related.
...
1. Added a list of save states to the movie log.
2. Added corresponding support functions for the save states.
3. Added double click to the list view to load a previous frame.
4. Added a context menu to the list view with insert and delete.
5. Fixed some issues with the green zone of valid state history.
6. Fixed an input bug that I had unwittingly created, as well as issues with the nes log format.
2012-06-01 05:49:26 +00:00
adelikat
986774f5ee
Multiclient menu - moved many toggles from the GUI to the Enable submenu. Also fixed a taborder mistake in the hotkey config dialog
2012-05-31 01:51:47 +00:00
adelikat
820875fbae
Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
2012-05-31 01:13:25 +00:00
adelikat
9d5e4d9451
Fix so that rewind only sends bizhawk into play mode if it was in record mode previously
2012-05-30 00:52:08 +00:00
phillip.grimsrud
c813cd853b
Fixed a rewind buffer problem. A recent hack started the rewind buffer by saving the state after frame 0 to the start of the rewind buffer. This fix saves the state to LastState at the end of the rom load. This way the rewind buffer starts with a diff between the state after rom load and the state after frame 0.
2012-05-28 04:59:22 +00:00
phillip.grimsrud
9a1e18045e
Fixed rewind to still work if there is no active movie.
2012-05-28 03:32:27 +00:00
adelikat
0118b34b41
Slight UI fixes - show mapped hotkey for Open TAStudio on TAStudio menu item, fix alignment of a few boxes in the hotkey config
2012-05-28 03:09:47 +00:00
phillip.grimsrud
bf325ec082
Fixed TAStudio read-only mode button to change the movie mode instead of changing the read-only flag which has a different meaning.
2012-05-28 01:50:16 +00:00
adelikat
520dfcb37b
Revert SetReadOnly() function
2012-05-28 01:29:43 +00:00
phillip.grimsrud
f7ee1dbbf3
Added an image for the TurboFastForward button which was entirely forgotten in my previous commit.
2012-05-28 00:56:51 +00:00
phillip.grimsrud
fc0ec832ae
These changes are for TAStudio upgrades. If I've broken other stuff please yell at me.
...
1. Hooked up Fast Forward, Fast Forward to End
2. Made a placeholder for Turbo Fast Forward.
3. Fixed rewind to not stomp on the previous frame with new input.
4. Fixed rewind to stop at the beginning of the movie instead of freaking out.
5. TAStudio now shows data from the most recent frame.
6. CommitFrame is called even if not recording so played back frames also show up in TAStudio.
7. Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
8. TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
9. Split the tools update into before and after updates.
10. Going into read-only mode adjusts the movie mode.
11. Implemented New, Open, Save, and Save As for TAStudio.
12. Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
13. Fixed a problem where you couldn't rewind to frame 0.
14. Fixed a scrolling issue in the TAStudio list view.
15. Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
16. Fixed an issue where the NES reset button would get held in when rewinding.
17. Added/Modified a couple of button graphics.
2012-05-28 00:44:27 +00:00
adelikat
bd3e576614
Move Help menu back to its intended location
2012-05-20 15:37:01 +00:00
adelikat
147caec758
GameboyHawk - Skip BIOS menu option
2012-05-19 15:17:32 +00:00
adelikat
b08d338761
Gameboy - make debugger useful by connecting it to the multiclient events
2012-05-19 13:33:45 +00:00
adelikat
abba87738f
Fix input config for Gameboy, some small random work on ColecoHawk
2012-05-18 22:57:05 +00:00
zeromus
42715fdca7
rehabilitate the GB core: fix videoprovider and input system
2012-05-18 18:28:12 +00:00
adelikat
9c5f56308b
Gameboy - fix the assigning of the active controller/autofire controller when loading a gameboy core (fixes crash when attempting to run a gameboy game)
2012-05-16 03:14:50 +00:00
brandman211
7ab8fe087a
Fixed drop down labels in RAM Watch and Search.
2012-05-12 07:07:34 +00:00
brandman211
23b3cedf7d
Removed the now redundant TargetZoomFactor scaling for drawRectangle. Drawn shapes now scale nicely. Whether or not text should be drawn this way is a worthwhile discussion IMO, but as zeromus has said, it would require text to be drawn in the same way like shapes.
2012-05-11 21:11:29 +00:00
goyuken
78a0494708
add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
2012-05-11 17:00:44 +00:00
goyuken
b35ab0d936
Add JMD to config.cs, and fix whitespace on JMDWriter.cs.
...
My editor whitespace settings are correct now, I promise!
2012-05-10 00:38:26 +00:00
goyuken
a313d3910d
Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional.
2012-05-09 20:21:23 +00:00
goyuken
35a9edc018
Refactor JMDWriter to be a bit less painful to read
2012-05-09 15:08:57 +00:00
goyuken
d0ada9dbb3
AviWriter.cs: be informative if worker thread dies
2012-05-09 01:00:16 +00:00
goyuken
d70a4e0a9c
clarify some comments and add more comments to JMD code
2012-05-09 00:15:59 +00:00
goyuken
1980011952
Add user interface to select compression options (level and number of threads) for JMD dumper.
2012-05-08 22:19:12 +00:00