Commit Graph

56 Commits

Author SHA1 Message Date
andres.delikat 26f006b1c9 Start Cheats tool 2011-03-16 03:56:22 +00:00
zeromus efef2ebec4 allow #include in gamedb.txt 2011-03-15 03:17:40 +00:00
andres.delikat 9178ccb4b4 Add NES Game Genie Encoder/Decoder (currently only a decoder) 2011-03-15 02:15:03 +00:00
andres.delikat 6d531065cf NES PPU - get a sprite viewer started, misc cleanup 2011-03-14 02:42:15 +00:00
andres.delikat b186e0ed5d NES PPU - Start Nametable viewer 2011-03-13 19:11:43 +00:00
andres.delikat e44b18dd79 NES PPU - clicking the pattern view toggles through the 8 palette choices 2011-03-13 01:43:49 +00:00
andres.delikat 8078018905 NES PPU Viewer - start pattern viewer 2011-03-09 03:47:48 +00:00
andres.delikat fa45726e3c Start a PaletteViewer control for the NES PPU Viewer dialog 2011-03-08 16:43:08 +00:00
andres.delikat e2a22c4f27 MemoryViewer - lots of fix ups 2011-03-07 03:04:50 +00:00
andres.delikat 1ccb2a002e Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display 2011-03-07 02:47:13 +00:00
zeromus d4f8778608 archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
andres.delikat a8474b0a17 Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags 2011-03-06 21:41:41 +00:00
andres.delikat 06e7e30d6d The beginnings of a Hex Editor tool 2011-03-06 15:03:17 +00:00
andres.delikat 705a7f6cce Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded 2011-03-02 17:12:48 +00:00
zeromus 4b177ca8d1 [NES] ppu fixes and improved rom classification infrastructure 2011-02-28 06:16:20 +00:00
zeromus c5febf8e20 neshawk!! emulate attractmode without bugs = initial checkin 2011-02-27 09:45:50 +00:00
andres.delikat cbdcea1341 Get started on a Movie class 2011-02-24 22:25:53 +00:00
andres.delikat c1d99ae03e Move Hotkey dialog files to config folder, change tab stops in the General tab to be in the correct order 2011-02-24 01:52:54 +00:00
andres.delikat 56cb9d59f7 Ram Search - menu item + toolstrip - Copy Value to Prev 2011-02-23 04:30:50 +00:00
andres.delikat 74dd0d08a7 Ram Search - exclude Ram Watch list function (toolstrip button & menu item) 2011-02-23 04:09:29 +00:00
andres.delikat d6b79b37df Ram Search - Trucnate from File toolstrip button 2011-02-23 03:46:24 +00:00
zeromus bc74d6c575 complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it. 2011-02-21 09:48:53 +00:00
kylethomson 0bcfa70dd4 DarkKobold attacks!
Excellent move! 
The Metal Slime's Hit points have been reduced by 10.

Thou hast done well in defeating the Metal Slime
2011-02-20 19:18:27 +00:00
zeromus f9d7a15ee5 do some prepwork for proper main loop control and throttling 2011-02-20 08:40:22 +00:00
kylethomson 2b145b5d6e Add NES controllers to config and Input dialog. 2011-02-20 07:16:34 +00:00
kylethomson 3cf44657c1 Need to have instances in Controller types if no defaults.
Also added more HotKeys
2011-02-20 06:52:39 +00:00
zeromus 840f81f956 hey let me add a placeholder dialog for a change! 2011-02-20 06:44:47 +00:00
beirich 6dd601571e config system update 2011-02-20 06:13:26 +00:00
kylethomson 1197a1bd33 First Run of Hotkey Dialog. 2011-02-20 02:59:15 +00:00
kylethomson 9db8f58cb4 Lua window added. Only can browse for script, at the moment. 2011-02-19 22:42:35 +00:00
andres.delikat 9addfbd743 Refactor Ram Poke by making a stand alone Ram Poke dialog, this will be able to be called from the main menu as well as any dialog 2011-02-17 16:27:39 +00:00
andres.delikat b1dadc44a0 Progress on implementing a Memory Poke object (for tools such as Ram Watch, Ram Search, and eventually things like a Hex Editor) 2011-02-16 16:35:51 +00:00
andres.delikat 2b902b0279 Add Sound Config winform (currently blank) 2011-02-15 19:05:21 +00:00
andres.delikat da90e36efa Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm 2011-02-11 02:30:45 +00:00
zeromus 4fd27db1b2 stub of an InputWidget 2011-01-30 23:06:43 +00:00
andres.delikat 041b6e2aa9 Sega Genesis controller image added to input config 2011-01-29 19:06:34 +00:00
andres.delikat fb1d5ed822 PCE controller in input config 2011-01-29 18:56:27 +00:00
andres.delikat 4f7fb11b2c Input config - more progress + Gameboy controller image 2011-01-29 03:09:31 +00:00
andres.delikat 6745437085 Controller Config - more progress, including a SMS controller image 2011-01-29 02:56:50 +00:00
andres.delikat 54c06ec943 Start a controller config dialog 2011-01-29 00:10:08 +00:00
andres.delikat ea6a8f5eff Ram Search - add toolbar buttons & images for Search, Reset, Clear Chnage Counts, and Undo 2011-01-28 03:33:33 +00:00
andres.delikat 250434b0ce Add poke image for tool bars and added to ram search & ram watch 2011-01-23 19:52:04 +00:00
andres.delikat 5bfd884522 Add the beginnings of a Ram Search dialog hooked up to main form 2011-01-23 18:56:39 +00:00
andres.delikat 16b538d945 Move RAM Watch & related files to a tools folder 2011-01-23 18:27:26 +00:00
andres.delikat 29c64201a7 Fix project so it finds FindHS.png 2011-01-21 19:55:26 +00:00
zeromus c46e4e2dd0 fixup toolbar icons 2011-01-21 19:35:29 +00:00
beirich 73cf2bc61b SG-1000 almost done 2011-01-20 23:58:58 +00:00
zeromus 8f59b1f582 restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler 2011-01-20 06:24:31 +00:00
andres.delikat 6c954c7b5d Ram Watch - check in a New Watch winform 2011-01-20 04:33:16 +00:00
andres.delikat 33460a4fee Some work on the Ram Watch dialog including a Watch class to store individual watches 2011-01-18 05:13:00 +00:00