adelikat
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fe09023ef6
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When closing the lua console - clear the lua surface
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2014-08-16 20:09:57 +00:00 |
goyuken
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5db099ec8f
|
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2014-08-16 16:31:59 +00:00 |
adelikat
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69eea53c6e
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Controller Config - only show the analog tab if there is any thing in it
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2014-08-16 16:12:22 +00:00 |
adelikat
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3880c45398
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Fixing Recording from "now", for the 500th time
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2014-08-16 15:01:53 +00:00 |
adelikat
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db0dd17676
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Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses
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2014-08-16 14:44:40 +00:00 |
adelikat
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3303652d99
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
goyuken
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8c4696609d
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vba next: memory domains
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2014-08-16 05:45:31 +00:00 |
adelikat
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0fd05b4800
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HexEditor -> Hex Editor
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2014-08-16 03:53:50 +00:00 |
goyuken
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ceae8d71b5
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memory domain: minor refactor and cleanup
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2014-08-15 21:21:17 +00:00 |
goyuken
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20f78a579f
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"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
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2014-08-15 17:50:43 +00:00 |
goyuken
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14282c4740
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fix issue 249
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2014-08-15 15:52:08 +00:00 |
adelikat
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76c63ed5c6
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input roll - stuff
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2014-08-15 00:42:03 +00:00 |
goyuken
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6f67ed40ac
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gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
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2014-08-14 23:26:14 +00:00 |
adelikat
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813d1b1669
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Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
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2014-08-14 23:10:56 +00:00 |
adelikat
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53a765ec7c
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InputRoll - Selection drawing and click and ctrl-click logic
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2014-08-14 22:48:59 +00:00 |
goyuken
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6476d80fb1
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gba: more saveram connection
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2014-08-14 21:19:54 +00:00 |
goyuken
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e6c3e922c5
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gba: gamedb tweak
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2014-08-14 21:08:15 +00:00 |
zeromus
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2a66a0672a
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load 512-entry palettes, but dont do anything with them yet
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2014-08-14 15:52:25 +00:00 |
zeromus
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dd8638ba06
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improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
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2014-08-14 15:51:49 +00:00 |
zeromus
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6ad6126536
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fix typo in 'visbile' sprites
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2014-08-14 15:50:33 +00:00 |
gochaism
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6e01ca1808
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Lua: Add bit.arshift for arithmetic right-shift.
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2014-08-14 01:49:28 +00:00 |
zeromus
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8e50487695
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build luainterface.dll into the references folder, like other more modern things.
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2014-08-14 01:07:26 +00:00 |
goyuken
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3b2e16e87a
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lua: sensible handling for int => color conversion
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2014-08-14 00:58:07 +00:00 |
goyuken
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1d6a6030f5
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vba next: RTC should be functional now. maybe.
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2014-08-13 21:49:28 +00:00 |
goyuken
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b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
goyuken
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29f34ed79a
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clearsaveram() internal infrastructure changes
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2014-08-13 19:16:48 +00:00 |
hegyak
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e02a0ebf9d
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Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
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2014-08-13 19:09:15 +00:00 |
goyuken
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f8becef719
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fix 7582
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2014-08-13 17:55:34 +00:00 |
goyuken
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f0c8bd3842
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IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
adelikat
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e29e4a1227
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Helper method for path manager
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2014-08-13 17:50:24 +00:00 |
goyuken
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c0defce472
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quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
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2014-08-13 17:22:16 +00:00 |
goyuken
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d7a1dd3846
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quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
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2014-08-13 17:06:01 +00:00 |
hegyak
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9910cfae6a
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Swap A and B buttons for Dual Gameboy.
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2014-08-13 15:53:28 +00:00 |
adelikat
|
647adabea3
|
Simplify even more!
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2014-08-13 01:44:22 +00:00 |
adelikat
|
e9110be6ff
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simplify the InputCallbackSystem object
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2014-08-13 01:43:28 +00:00 |
gochaism
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d729403cca
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Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
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2014-08-12 23:55:03 +00:00 |
adelikat
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957e882e2d
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Set use snes9x to false, because everything has to be perfect in developer mode too since EmuCr sucks and I have to hear about it
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2014-08-12 11:44:10 +00:00 |
adelikat
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2f9c33386e
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Input Roll - small progress on item selection
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2014-08-12 11:07:21 +00:00 |
goyuken
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9e234b3bf5
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vba next: some gamedb and saveram hookups, not all finished
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2014-08-12 00:34:19 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
adelikat
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0be92800fd
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Input Roll - small commit, nothing too useful
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2014-08-11 11:11:51 +00:00 |
adelikat
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2c0052ee20
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Input Roll - implement column click event
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2014-08-11 01:49:45 +00:00 |
adelikat
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d12938bf33
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Input Roll - column highlighting
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2014-08-11 01:23:53 +00:00 |
adelikat
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930b0b8198
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Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
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2014-08-11 00:24:38 +00:00 |
adelikat
|
3e9d5533e1
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Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
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2014-08-11 00:08:16 +00:00 |
adelikat
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84e1f057fb
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InputRoll - Remove an uneeded fill rect
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2014-08-10 22:35:47 +00:00 |
adelikat
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b5638798b2
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A round of code cleanup on InputRoll and GDI Renderer
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2014-08-10 22:23:14 +00:00 |
goyuken
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28b26fadcc
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add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
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2014-08-10 22:01:17 +00:00 |
adelikat
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7f053fc007
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Input Roll - simpler and more efficient code, with a decent speedup
|
2014-08-10 21:35:17 +00:00 |
pjgat09
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1de36a0e2f
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D3D8 Wrapper: Some code cleanup, better logging
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2014-08-10 21:14:29 +00:00 |