andres.delikat
|
fa29daab13
|
Cheat Window - more stuff implemented
|
2011-03-17 17:43:57 +00:00 |
andres.delikat
|
986ff31f69
|
Cheat Window - more fix ups
|
2011-03-17 17:00:06 +00:00 |
andres.delikat
|
446b049639
|
Cheat Dialog - clicking a cheat will update the add cheat text boxes
|
2011-03-17 15:10:04 +00:00 |
andres.delikat
|
92b6e6ed1d
|
Cheat Dialog - fix listview, show on/off status, double click toggled on/off status
|
2011-03-17 14:55:40 +00:00 |
beirich
|
3cdd222f51
|
HuC6280: Fix glitch in low-speed mode
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2011-03-17 05:54:21 +00:00 |
beirich
|
138dfa38ae
|
Make moving saving not cripplingly slow
|
2011-03-17 05:30:38 +00:00 |
beirich
|
e9635077dc
|
>_<
|
2011-03-17 04:38:42 +00:00 |
beirich
|
0382f474dc
|
oops, fix build
|
2011-03-17 04:36:46 +00:00 |
beirich
|
4c9057060b
|
HuC6280: Implement high/low speed modes
|
2011-03-17 04:29:46 +00:00 |
zeromus
|
3ceb4ea890
|
[NES] add alpha bits to video provider
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2011-03-17 04:21:40 +00:00 |
andres.delikat
|
599675178b
|
Remove compare value from Cheat object, for now
|
2011-03-17 03:59:03 +00:00 |
zeromus
|
fed9c4e30e
|
mutate to immutable
|
2011-03-17 03:58:04 +00:00 |
zeromus
|
3c857c1b6d
|
[NES] try a different `watch` architecture and support game genie items with it
|
2011-03-17 03:51:31 +00:00 |
andres.delikat
|
89958f4c62
|
Cheat Window - some more stuff implemented
|
2011-03-17 03:41:14 +00:00 |
andres.delikat
|
fc313ea483
|
Cheat Window - various things implemented
|
2011-03-17 02:21:14 +00:00 |
andres.delikat
|
2eb6dd3199
|
NES - Game Genie - lots of fix ups & tweaks, including GG encoding
|
2011-03-16 19:23:43 +00:00 |
andres.delikat
|
f43767897a
|
More Cheats Dialog progress
|
2011-03-16 15:48:47 +00:00 |
andres.delikat
|
ff5623cd46
|
Cheats Window - progress (porting various functions from Ram Search)
|
2011-03-16 14:37:01 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
|
2011-03-16 06:30:25 +00:00 |
zeromus
|
2b1f72a84a
|
sketch out some thoughts regarding breakpoints
|
2011-03-16 05:06:21 +00:00 |
andres.delikat
|
26f006b1c9
|
Start Cheats tool
|
2011-03-16 03:56:22 +00:00 |
zeromus
|
c32a9e11f0
|
[NES] add freeze system for sysbus
|
2011-03-16 03:13:51 +00:00 |
beirich
|
729d52d18f
|
PCE: fix up turbotap code, seems solid now
|
2011-03-15 03:36:02 +00:00 |
zeromus
|
1408bcdb4b
|
no need for special treatment for first line when we have comments now
|
2011-03-15 03:23:15 +00:00 |
zeromus
|
efef2ebec4
|
allow #include in gamedb.txt
|
2011-03-15 03:17:40 +00:00 |
andres.delikat
|
9178ccb4b4
|
Add NES Game Genie Encoder/Decoder (currently only a decoder)
|
2011-03-15 02:15:03 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
andres.delikat
|
6d531065cf
|
NES PPU - get a sprite viewer started, misc cleanup
|
2011-03-14 02:42:15 +00:00 |
andres.delikat
|
554a4ff813
|
NES PPU - drop down menu for pattern view palette selection
|
2011-03-14 02:23:10 +00:00 |
andres.delikat
|
0716a94f08
|
NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
|
2011-03-14 02:07:09 +00:00 |
andres.delikat
|
2c5615073e
|
NES PPU - useless commit
|
2011-03-13 19:43:27 +00:00 |
zeromus
|
aa6e1872df
|
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
|
2011-03-13 19:35:50 +00:00 |
zeromus
|
0eda3bd2ab
|
make sound toggling work a little better
|
2011-03-13 19:30:56 +00:00 |
andres.delikat
|
1d73742000
|
Big Nametable
|
2011-03-13 19:23:34 +00:00 |
andres.delikat
|
b186e0ed5d
|
NES PPU - Start Nametable viewer
|
2011-03-13 19:11:43 +00:00 |
zeromus
|
8a0cd52a5a
|
[NES] apu fixes and triangle generator
|
2011-03-13 08:13:32 +00:00 |
andres.delikat
|
ec66663dbc
|
NES PPU - some mouse over progress
|
2011-03-13 03:58:36 +00:00 |
andres.delikat
|
21d7f5c79f
|
NES PPU - fix Pattern view palette selection via click
|
2011-03-13 03:32:30 +00:00 |
beirich
|
50a06e38cd
|
PCE: Significant VDC timing improvements
|
2011-03-13 03:20:28 +00:00 |
andres.delikat
|
e5cb8ec071
|
NES PPU - a round of code clean up
|
2011-03-13 03:18:04 +00:00 |
andres.delikat
|
9885977e4f
|
NES PPU - Palette Viewer - fix sprite palette display
|
2011-03-13 03:11:21 +00:00 |
zeromus
|
1d39da2427
|
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
|
2011-03-13 02:58:29 +00:00 |
zeromus
|
ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
|
2011-03-13 02:48:45 +00:00 |
beirich
|
ac3acfd721
|
oops, didn't get rid of all the 1-cycle page boundary penalties
|
2011-03-13 02:32:13 +00:00 |
andres.delikat
|
8413ed00db
|
NES PPU - fix pattern colors
|
2011-03-13 02:28:11 +00:00 |
beirich
|
420bad0a2e
|
HuC6280: Accepting an interrupt takes 8 cycles; Correcting handling of T flag on RTI and PLP instructions; 1-cycle penalty for accesses across page boundaries does not apply
|
2011-03-13 02:22:29 +00:00 |
andres.delikat
|
7f3aaf2167
|
NES PPU - slight tweaks
|
2011-03-13 02:20:06 +00:00 |
andres.delikat
|
734886cc09
|
NES PPU - show palette selections
|
2011-03-13 01:49:10 +00:00 |
andres.delikat
|
e44b18dd79
|
NES PPU - clicking the pattern view toggles through the 8 palette choices
|
2011-03-13 01:43:49 +00:00 |
zeromus
|
fe7e80d723
|
[NES] fixup square waves a tiny bit
|
2011-03-13 01:40:09 +00:00 |