Commit Graph

25 Commits

Author SHA1 Message Date
J.D. Purcell 0322ca5bad Cleanup Direct3D device reset code. 2017-04-09 12:55:11 -04:00
J.D. Purcell 1eaaaa64e1 Remove old workaround. 2017-04-08 18:01:03 -04:00
J.D. Purcell bf8d981952 Fix comment 2017-04-08 15:20:33 -04:00
J.D. Purcell 0b81463408 Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting. 2017-04-08 15:18:55 -04:00
zeromus a0495b5090 d3d display method: fix 2nd ctrl alt del 2016-12-19 21:22:39 -06:00
zeromus 1aa4382d21 d3d display method: survive ctrl+alt+del (should fix #522) 2016-04-20 14:29:54 -05:00
zeromus c30817abbf AUGH. re-fix "fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method"
by

Revert "tidy d3d display method a tiny bit, i guess"

so sensitive.

This reverts commit b8fd885d3f.
2016-03-27 15:46:43 -05:00
zeromus 10272b4857 add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
zeromus b8fd885d3f tidy d3d display method a tiny bit, i guess 2016-03-27 01:43:24 -05:00
zeromus 5ce0ace1cd fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method 2016-03-26 12:39:31 -05:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus e0d74c7718 better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
zeromus d422f02694 improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
zeromus 1dfa0f7fc0 improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler 2015-10-20 21:21:07 -05:00
zeromus 01f1be126e fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
zeromus 19b3f8b205 retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
zeromus 5a30067daf d3d display method: use FPUPRESERVE 2015-10-15 18:06:20 -05:00
zeromus 0564245d3e d3d9 display method - more leniency in compilation of optional shaders 2015-10-15 01:27:29 -05:00
zeromus 077296b9ba reduce shader level requirements for basic d3d display method functionality 2015-10-13 00:25:09 -05:00
zeromus 1e07625d1d d3d display method: do a better job of surviving device resets 2015-10-11 21:03:16 -05:00
zeromus f0c34517e1 display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
zeromus 979fa2c0f7 displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel 2014-12-13 23:04:22 +00:00
zeromus 08ae448257 start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00