adelikat
4cfceab969
Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen
2012-03-09 17:31:37 +00:00
taotao54321
9716387b2f
HexEditor: set defaultWidth/Height at loading, not in constructor
2012-03-09 17:14:39 +00:00
taotao54321
389693e6f4
HexEditor: member Width, Height hide the original property Width, Height. So renamed to Width_, Height_
2012-03-09 16:37:55 +00:00
adelikat
baf189b464
Movie Import dialog - combine .mc2 and .mcm into a Mednafen/PCEjin row instead of seperately (both .mc2 and .mcm have been used at some point in both emulators)
2012-03-09 16:31:14 +00:00
taotao54321
0e2341b37f
Sometimes HexEditor forgot the settings, so fixed it
...
And refactored loading/saving settings
2012-03-09 16:13:40 +00:00
brandman211
be60ee206a
-More tweaking of ImportGMV.
...
-Fixed InputAdapters with regards to the Genesis 3-Button Controller. It previously did not have a flag placeholder.
Potential issues that I don't have the time to investigate right now:
-When importing 1937M, I get the error "6 button controllers are not supported." Is this a false positive?
-The result of importing 1731M seems sane, but has 2-player input. This run is classified as "One player in a multiplayer game". Is this input normal?
2012-03-09 15:30:09 +00:00
taotao54321
888ce23bee
ImportText(): interpret "romChecksum" entry in FM2
2012-03-09 13:26:06 +00:00
taotao54321
dae469543e
ImportMCM(): forgot to close input stream
2012-03-09 12:18:16 +00:00
taotao54321
e0aa4b15da
Added *.fcm and *.mcm to the filter of "Import Movie" dialog.
...
And some typo fix.
2012-03-09 12:10:41 +00:00
taotao54321
adceb81e91
ImportFCM(): emits "Platform" entry
2012-03-09 11:49:43 +00:00
taotao54321
363fa25200
ImportFCM(): fixed to interpret reset commands correctly.
...
It emited an incorrect result for "Zanac (U)" movie (734M).
Control update bytes are not toggle-form, unlike controller update bytes.
2012-03-09 11:38:29 +00:00
taotao54321
3e9379ac8a
Added sync information for some PCE games.
2012-03-09 10:03:46 +00:00
taotao54321
869f900d11
MovieImport: modified EMULATIONORIGIN value to "emuOrigin" from "emuVersion".
...
On previous versions, converted files had two "emuVersion" entries. That seems not right.
2012-03-09 09:30:33 +00:00
taotao54321
da9c95c38e
Implemented ImportMCM()
2012-03-09 09:24:47 +00:00
zeromus
78c13395a2
nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases
2012-03-09 05:06:57 +00:00
zeromus
edebf0da14
nes-"support" mapper 191 (no known test cases)
2012-03-09 04:57:46 +00:00
zeromus
b65438d819
nes-support mapper 189
2012-03-09 04:44:30 +00:00
zeromus
cf5dcb1cd5
nes-support mapper 182
2012-03-09 04:30:46 +00:00
zeromus
f592fc3748
nes-support mapper 115
2012-03-09 04:15:56 +00:00
adelikat
7d308da245
Mapper 46 complete.
2012-03-09 03:38:11 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
adelikat
2dd03cbf03
Hex Editor - dynamically add unfreeze option to the menu item as well.
2012-03-09 01:50:39 +00:00
adelikat
502e395be0
Hex Editor - some hotkeys - A for Add to Ram Watch, Del for unfreeze, Shift+Del for unfreeze all
2012-03-09 01:43:52 +00:00
adelikat
5376186eb0
Hex Editor - Context menu - if address if frozen, show an unfreeze menu item instead of freeze
2012-03-09 01:33:55 +00:00
adelikat
f0de9366ec
Hex Editor - space bar toggles an address as frozen/unfrozen
2012-03-09 01:24:46 +00:00
adelikat
f48de28581
Hex Editor - + and - buttons now increment/decrement the value of a selected address (added context menu items as well)
2012-03-08 18:33:57 +00:00
taotao54321
9ab33cba8b
6502: partially implemented unofficial NOPs for "Puzznic (U)", "Puzznic (J)".
...
It is quite insufficient, but at least, we have to increment program counter appropriately.
For immediate addressing mode, it will be correct. For other addressing modes, I don't know whether they access memory, so further investigation will be needed.
2012-03-08 16:48:36 +00:00
taotao54321
26ff1a1bc5
cosmetics (indent for BRK opcode)
2012-03-08 15:33:52 +00:00
taotao54321
866f3c9e93
-CpuCoreGenerator: To build successfully, removed nonexistent "app.config" from project.
...
-HuC6280/Execute.cs seems to be modified manually, so CpuCoreGenerator follows it.
2012-03-08 15:31:19 +00:00
taotao54321
434bfebb1f
set svn:executable on BizHawk.MultiClient/output/7z.dll
2012-03-08 15:23:08 +00:00
adelikat
add74942f7
Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
2012-03-08 12:37:40 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
137522691c
nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
2012-03-08 07:50:16 +00:00
zeromus
e973533b48
nes-change oam dma cycles to 513
2012-03-08 04:49:19 +00:00
zeromus
1b91aa6bca
nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
2012-03-08 04:48:14 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
Rolanmen1
f6d558d4b4
Skipping Lag Frames While Frame Advancing Has Been Implemented
2012-03-07 03:58:54 +00:00
brandman211
28e621527c
Cleaned up my baby while respecting micro500's style choices.
2012-03-07 02:48:19 +00:00
adelikat
98938de0c2
Lua - fix exception when attempting to close a lua script
2012-03-07 00:58:41 +00:00
pjgat09
0f92deb140
Added an atari docs folder
2012-03-07 00:55:09 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
adelikat
ff3738681f
Lua COnsole - ooops, don't write to output window in gui.text()!
2012-03-07 00:21:11 +00:00
zeromus
2278cfcccb
nes-fix $2007 access while rendering (young indiana jones)
2012-03-06 19:19:56 +00:00
adelikat
9d39b88783
Some testing results of Mapper 16
2012-03-06 13:33:50 +00:00
adelikat
3a48e91496
Mapper 82 is complete as well
2012-03-06 12:14:52 +00:00
zeromus
9d6001691f
nes-fix gauntlet
2012-03-06 09:55:57 +00:00
zeromus
ed9de010c0
nes-add some crappy mmc3 multicart mappers
2012-03-06 09:42:11 +00:00
zeromus
8e829faa03
nes-restore some more verbose detection logging that had got lost at some point
2012-03-06 08:01:48 +00:00
zeromus
7d263c9a10
nes-support 8KB PRG roms
2012-03-06 07:51:41 +00:00