Added sync information for some PCE games.

This commit is contained in:
taotao54321 2012-03-09 10:03:46 +00:00
parent 869f900d11
commit 3e9379ac8a
1 changed files with 6 additions and 1 deletions

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@ -15,4 +15,9 @@ Shockman (1690M) desyncs at ~20000 frames.
Ninja Spirit (1447M) desyncs right before the first boss battle at around ~5000 frames. The actual desync may have occured earlier, however, as the desync is caused by the player getting killed by an enemy that followed him for a while. This enemy probably should have been killed.
When I had near given up all hope, Viglante (1677M) ran through the entire movie file. It seems to sync just as well at 200%.
As the .mcm files cannot be read by Bizhawk, that is my report on how the PCE TASes sync. 1/6 of them sync.
Bonk's Revenge (1301M) desyncs at ~2800 frames.
Dragon Egg (1281M) does nothing more than get past the title screen.
Kato Chan & Ken Chan (1291M) desyncs on level 1-2 at ~3900 frames.
Keith Courage in Alpha Zones (1309M) desyncs at ~4200 frames.
That is my report on how the PCE TASes sync. 1/10 of them sync.