zeromus
c0421965f1
psx - support memory callbacks
2016-01-21 21:47:16 -06:00
adelikat
d8dbaf82bc
Octoshock - re-add IInputPollable and add a not implemnted InputCallbacks
2015-10-12 18:53:57 -04:00
zeromus
a92cdf4730
Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
zeromus
e6ea96771b
fix crashes removing lua callbacks on some cores
2015-10-01 01:16:34 -05:00
Iris Ward
3f899b60c9
Formatting rules. Bleh
2015-09-22 01:02:49 +01:00
Iris Ward
bb05bb57a8
Implement PJM format input
...
Created a prototype input reader for binary-format PJMs. Also exposed
controller definition creation as a static method on Octoshock as a
convenient way to define the controller setup.
2015-09-21 22:33:29 +01:00
zeromus
6f049c2ab8
discsys/psx - dont crash when reading absurdly negative LBAs
2015-09-17 18:18:06 -05:00
zeromus
9df7a4d31b
psx - add option (defaults to disabled) to use mednafen's error correction
2015-09-13 19:17:17 -05:00
zeromus
0cd3a82862
psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
2015-08-09 13:57:45 -05:00
adelikat
65157f77e3
PSX - implement IRegionable, and thus record the pal flag into movies property and properly report movie times
2015-08-05 20:29:35 -04:00
zeromus
8fc5acfdcd
psx - add clip to framebuffer option
2015-08-02 11:35:19 -05:00
zeromus
5f4f164a95
revert psx fast boot stuff. can't be done without full bios HLE. bad plan. nice try. much education.
2015-07-22 18:26:57 -05:00
zeromus
6bb969e338
psx - add ability to skip firmware boot screens
2015-07-22 15:37:28 -05:00
zeromus
77d14892fb
add PSF support logic
2015-07-20 23:10:49 -05:00
zeromus
a0e623ef1b
disc - some unneeded code cleanup
2015-07-18 23:53:12 -05:00
zeromus
f998ea9cf1
psx - support reset button
2015-07-17 16:55:44 -05:00
zeromus
0e7a82db28
change default disc select input to 1 instead of -1. i think the -1 was an older idea which isnt needed anymore
2015-07-17 16:55:43 -05:00
adelikat
c70c59ed76
set released flag to true for Octoshock
2015-07-14 20:39:41 -04:00
zeromus
641b67e1cc
psx - properly dispose resources used by core
2015-07-13 16:07:34 -05:00
zeromus
7bec7b806b
add PSX disc hashing tool
2015-07-12 20:08:30 -05:00
zeromus
a7ae3c0cfc
Merge branch 'discsys'
...
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus
901d5c1431
fix some errors with 2442 vs 2448, repair CCD dumping, repair discohawk
2015-07-11 13:47:00 -05:00
zeromus
691531421a
more discsys reorg
2015-07-11 13:46:57 -05:00
zeromus
cc31331bc0
refactor discstructure mightily
2015-07-11 13:46:55 -05:00
zeromus
f9c5b17097
restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again
2015-07-11 13:46:36 -05:00
zeromus
6dcaa3ca04
apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
2015-07-11 13:46:36 -05:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
zeromus
80164c1fba
import WIP discsys work from svn
2015-06-23 13:57:11 -05:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
zeromus
6700f50a99
psx - fix small copypaste error in 2nd controller binding
2015-02-07 01:22:07 +00:00
adelikat
0ae3ec18d8
oops, forgot to check this in last commit
2015-02-05 22:34:00 +00:00
adelikat
95cdaac0b0
PSX - gamepad doesn't have L3 and R3
2015-02-05 21:46:05 +00:00
adelikat
d3ff7a2e7a
PSX - define controller buttons based on the controller type
2015-02-01 21:58:25 +00:00
adelikat
c1308b7528
PSX - properly clone sync settings and flag core reboot properly when changing controller settings
2015-02-01 14:44:08 +00:00
adelikat
271193251c
PSX - user friendly display names for controller types
2015-02-01 14:08:43 +00:00
zeromus
0c1dedbe75
psx - hook up non-dualshock pad types
2015-02-01 07:45:41 +00:00
zeromus
91c130a07a
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
2015-02-01 04:55:09 +00:00
adelikat
8c10f401e2
Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core
2015-02-01 01:24:41 +00:00
adelikat
4b6ce6450e
PSX - disable controller config settings because something stupid is causing a stupid crash
2015-01-31 21:00:30 +00:00
adelikat
9ea78adfdc
PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this
2015-01-31 19:37:26 +00:00
adelikat
ac442130ae
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
zeromus
b129eab0f9
psx - lag logic
2015-01-06 03:40:01 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00