Commit Graph

127 Commits

Author SHA1 Message Date
adelikat 3109bdcc6a PCE - cleanup 2017-07-18 11:20:02 -05:00
adelikat 46e4ae05d6 PCE - rip out old controller config logic 2017-07-18 11:05:11 -05:00
adelikat 9fc8b8700d PCE - add ui for controller config 2017-07-18 11:01:50 -05:00
adelikat d99d2dd3dc PCE - start support for peripheral support - implement a controller deck and wire it up to the controller logic, with the same options as previously, 5 ports, with None and Gamepad as options. No ui for the new system. Old system code and ui still left in 2017-07-18 10:37:17 -05:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
alyosha-tas a6197a643b Update VDC.cs
Fix initial size in PCE.

Still a little off (4 pixels ) because it autoresizes and it really should probably be completely rewritten, but at least it's much less jarring now.
2017-05-06 10:25:14 -04:00
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat 883d9d2207 Rename MetaspuAsync to MetaspuAsyncSoundProvider and remove the todo, also friendlier enum names 2017-04-27 12:12:11 -05:00
adelikat 3192cc70ae slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship 2017-04-26 19:09:00 -05:00
adelikat 9ecf2aed7f Fix naming of ISynchronizingAudioBuffer method and param names 2017-04-25 13:22:25 -05:00
adelikat eee0ba69dc misc cleanups on PCEngine 2017-04-25 12:57:42 -05:00
adelikat 2de20e956b use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods 2017-04-25 08:28:06 -05:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
adelikat eda79c2212 Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
adelikat 691632f188 More IAsyncSoundProvider and related classes to BizHawk.Emulation.Cores and make them internal, since they are implementation details, and they are deprecrated and not intended to be used in future cores. 2016-12-16 08:50:05 -06:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat aaed8e67d5 NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit 2016-12-14 09:16:54 -06:00
adelikat bd7bd831c7 PCEngine - lock down some variables to private or internal, explicitly mark some private variables 2016-12-12 10:31:38 -06:00
adelikat 618f5de54f PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
adelikat 657de56123 Remove MaxVolume from ISoundProvider, provide an IMixedSoundProvider interface for classes that want to use SoundMIxer as part of their sound provider implementation 2016-12-08 19:51:17 -06:00
nattthebear 4b165089fd Fix PCE memory domains 2016-07-16 13:57:24 -04:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
adelikat 5cd11d0bb4 Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores 2016-03-04 08:37:09 -05:00
adelikat 2975d699ef Traceer - header for NesHawk and PCE 2016-02-28 08:28:00 -05:00
adelikat f5e679fa0d Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
scrimpeh ef1bc65ce6 IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
zeromus 70e0954f28 CDL - major refactor complete. muuuuch better. 2015-10-28 03:51:53 -05:00
zeromus e7d62296e8 CDL - move docs to wiki 2015-10-26 21:41:21 -05:00
zeromus 4bae60f52e PCE - remove some console log noise 2015-10-26 19:27:01 -05:00
zeromus bef877365c make CDL generic, and prep for GB CDL 2015-10-26 19:15:21 -05:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 67468e93ec discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies 2015-07-11 13:46:56 -05:00
zeromus 57d76317c8 some small discsys cleanup 2015-07-11 13:46:56 -05:00
zeromus cc31331bc0 refactor discstructure mightily 2015-07-11 13:46:55 -05:00
zeromus 4f978ccba9 repair pce-cd disc loading of subQ 2015-07-11 13:46:37 -05:00
zeromus 6dcaa3ca04 apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too. 2015-07-11 13:46:36 -05:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
beirich 64741e8973 PCE: tweak VDC register commit logic 2015-05-04 04:54:39 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
adelikat d3a9535ade PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler 2015-01-24 15:45:37 +00:00
adelikat aa9e5cf2d7 PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00