beirich
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c9c34ef1db
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PCE: 5-player turbotap emulation
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2011-03-14 06:12:40 +00:00 |
andres.delikat
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6d531065cf
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NES PPU - get a sprite viewer started, misc cleanup
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2011-03-14 02:42:15 +00:00 |
andres.delikat
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554a4ff813
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NES PPU - drop down menu for pattern view palette selection
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2011-03-14 02:23:10 +00:00 |
andres.delikat
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0716a94f08
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NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
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2011-03-14 02:07:09 +00:00 |
andres.delikat
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2c5615073e
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NES PPU - useless commit
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2011-03-13 19:43:27 +00:00 |
zeromus
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aa6e1872df
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[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
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2011-03-13 19:35:50 +00:00 |
zeromus
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0eda3bd2ab
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make sound toggling work a little better
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2011-03-13 19:30:56 +00:00 |
andres.delikat
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1d73742000
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Big Nametable
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2011-03-13 19:23:34 +00:00 |
andres.delikat
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b186e0ed5d
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NES PPU - Start Nametable viewer
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2011-03-13 19:11:43 +00:00 |
zeromus
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8a0cd52a5a
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[NES] apu fixes and triangle generator
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2011-03-13 08:13:32 +00:00 |
andres.delikat
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ec66663dbc
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NES PPU - some mouse over progress
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2011-03-13 03:58:36 +00:00 |
andres.delikat
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21d7f5c79f
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NES PPU - fix Pattern view palette selection via click
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2011-03-13 03:32:30 +00:00 |
beirich
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50a06e38cd
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PCE: Significant VDC timing improvements
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2011-03-13 03:20:28 +00:00 |
andres.delikat
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e5cb8ec071
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NES PPU - a round of code clean up
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2011-03-13 03:18:04 +00:00 |
andres.delikat
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9885977e4f
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NES PPU - Palette Viewer - fix sprite palette display
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2011-03-13 03:11:21 +00:00 |
zeromus
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1d39da2427
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[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
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2011-03-13 02:58:29 +00:00 |
zeromus
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ae61bf3926
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[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
beirich
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ac3acfd721
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oops, didn't get rid of all the 1-cycle page boundary penalties
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2011-03-13 02:32:13 +00:00 |
andres.delikat
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8413ed00db
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NES PPU - fix pattern colors
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2011-03-13 02:28:11 +00:00 |
beirich
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420bad0a2e
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HuC6280: Accepting an interrupt takes 8 cycles; Correcting handling of T flag on RTI and PLP instructions; 1-cycle penalty for accesses across page boundaries does not apply
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2011-03-13 02:22:29 +00:00 |
andres.delikat
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7f3aaf2167
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NES PPU - slight tweaks
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2011-03-13 02:20:06 +00:00 |
andres.delikat
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734886cc09
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NES PPU - show palette selections
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2011-03-13 01:49:10 +00:00 |
andres.delikat
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e44b18dd79
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NES PPU - clicking the pattern view toggles through the 8 palette choices
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2011-03-13 01:43:49 +00:00 |
zeromus
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fe7e80d723
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[NES] fixup square waves a tiny bit
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2011-03-13 01:40:09 +00:00 |
zeromus
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44619d747c
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[NES] make pattern view run at a reasonable speed
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2011-03-13 01:09:35 +00:00 |
andres.delikat
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e015be999a
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attempt to add palette 0 to pattern viewer color
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2011-03-13 01:07:00 +00:00 |
zeromus
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ebc0134db0
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moar fix bettar
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2011-03-13 00:44:45 +00:00 |
andres.delikat
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ae7787498b
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NES PPU - 2nd page of patterns
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2011-03-13 00:42:02 +00:00 |
zeromus
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f493e8fe10
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fix crashy stuff
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2011-03-13 00:38:23 +00:00 |
zeromus
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2c62271fc7
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[NES] speaking of music being a worthy thing...
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2011-03-13 00:34:24 +00:00 |
andres.delikat
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1de366349e
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NES PPU - fix pattern viewer ordering of tiles
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2011-03-12 14:02:25 +00:00 |
andres.delikat
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c79de1ffeb
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NES PPU - Progress on pattern viewer
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2011-03-12 04:33:21 +00:00 |
andres.delikat
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f33837bf5d
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Hex Editor - arrow & tab keys navigate the memory viewer
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2011-03-10 19:25:01 +00:00 |
andres.delikat
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0360a52e6e
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Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table
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2011-03-10 16:35:11 +00:00 |
andres.delikat
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e8b8ab533d
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NES PPU - some ground work for Pattern Viewer
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2011-03-10 14:51:21 +00:00 |
beirich
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33a9ccf1f5
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PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
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2011-03-10 05:22:26 +00:00 |
andres.delikat
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c8806b9aea
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Ram Watch - New Watch - default address = 4 digits, for now, since all domains currently use 4. TODO: base it off the domain size
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2011-03-10 04:54:03 +00:00 |
andres.delikat
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0b44f8dd41
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Ram Watch - format address value number of digits based on the domain size
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2011-03-10 04:48:50 +00:00 |
andres.delikat
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b3c5acf003
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Ram Search - In Hex display mode - format current & previous values so that digits always match data size.
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2011-03-10 04:43:50 +00:00 |
andres.delikat
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28dc1b9c8e
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Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search
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2011-03-10 04:29:19 +00:00 |
andres.delikat
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ae2b97050e
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Ram Search - Context menu item "View in Hex Editor" implemented
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2011-03-10 04:22:56 +00:00 |
andres.delikat
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28a093adac
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NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling
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2011-03-10 03:40:32 +00:00 |
andres.delikat
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09ea99323e
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Code cleanup of last commit. Hex Editor cleanups - Fix Hex editor auto-load menu item, implement save window position menu item. Fix auto-load menu item check, was being done in the options menu drop down event instead of settings.
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2011-03-10 03:33:53 +00:00 |
andres.delikat
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98ee9308fa
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Hotkey Config - fix so that clicking a tab automatically highlights the first item
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2011-03-10 03:24:43 +00:00 |
andres.delikat
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41976d7ce7
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On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up
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2011-03-10 02:50:54 +00:00 |
andres.delikat
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0ffb3f1961
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Main form - On Menu activate, check system and enable/disable appropriate menus.
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2011-03-10 02:48:35 +00:00 |
andres.delikat
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8078018905
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NES PPU Viewer - start pattern viewer
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2011-03-09 03:47:48 +00:00 |
andres.delikat
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ea21d73ed8
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NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object
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2011-03-09 03:22:38 +00:00 |
andres.delikat
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def79375dd
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NES PPU - palette viewer works
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2011-03-08 21:17:31 +00:00 |
zeromus
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5f130aabd9
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[NES] make ppu palette public
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2011-03-08 20:55:19 +00:00 |