Commit Graph

1278 Commits

Author SHA1 Message Date
adelikat 8a9373126f N64 - add analog UDLR boolean buttons for mapping, if set and pressed they will override the analog axis 2013-07-25 00:51:56 +00:00
goyuken 58359d5ac9 NES: ExROM: fix crash in CV3 2013-07-20 05:27:39 +00:00
goyuken 3169968858 analog input support. this is bad code and should all be reverted as soon as possible.
binds (along with sensitivity, deadzone, flip customization) are not supported yet.  to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
goyuken e88691152d NES: remove vs system cruft that never worked and i never followed up on 2013-07-18 14:15:46 +00:00
goyuken aa6b743b86 snes: fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes it to occur more often. 2013-06-29 23:32:41 +00:00
goyuken a18ed625ca psphawk: controller definition 2013-06-25 23:44:17 +00:00
goyuken b8eec16d8c rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now... 2013-06-25 21:57:45 +00:00
goyuken 1de395ca2a psphawk: sound, except it doesn't work. i will figure it out later 2013-06-25 02:06:06 +00:00
goyuken c8577fc361 psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place) 2013-06-25 01:06:35 +00:00
goyuken 5ec0cf2831 psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game. 2013-06-25 00:38:15 +00:00
goyuken 1073e184d3 re-un-break TGROM problem caused by r4524 2013-06-14 15:07:55 +00:00
pjgat09 6ab3f6a463 N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie 2013-06-08 03:36:57 +00:00
goyuken 7b6492c0e2 n64: use the "fast" savestate text processing primitives. overall speedup: savestate: 21x loadstate: 10x 2013-06-06 00:59:09 +00:00
goyuken f1e2c275f4 speed up some text conversion routines so that Yabause saving of text savestates is about 19x as fast as before 2013-06-05 18:42:54 +00:00
goyuken f42f002669 speed up some text conversion routines so that Yabause loading of text savestates is about 10x as fast as before 2013-06-05 17:42:53 +00:00
goyuken 56d7b299de NES: MMC3: fix some worthless mario hack. i don't like this particularly 2013-05-28 20:01:09 +00:00
goyuken ea7dd85451 NES: TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others 2013-05-20 13:41:21 +00:00
pjgat09 ac9d053895 N64: Actually use the input for the other three controllers 2013-05-20 00:03:08 +00:00
pjgat09 9cc5a00076 N64: Dirty hack to allow savestates to be loaded during the first or second frame of emulation. 2013-05-19 23:38:34 +00:00
pjgat09 82a5989f28 N64: Refactored the memory domains 2013-05-19 20:14:34 +00:00
goyuken 0818526b3d snes: fix wrong default memory domain in ramsearch 2013-05-14 21:33:36 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
goyuken 656e7a3862 saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time) 2013-05-13 16:49:02 +00:00
goyuken 05a525d2c4 dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected. 2013-05-11 23:46:23 +00:00
pjgat09 7da2ede59d N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop 2013-05-11 23:44:20 +00:00
goyuken 16d78da582 saturn - enable writes to memory domains (i had kind of forgotten about this). usual caveat: memory domain pokes can create impossible situations, because you're doing things that you ought not to be allowed to do 2013-05-11 14:24:01 +00:00
pjgat09 6f2d75a260 N64: Save saveram as a part of a savestate 2013-05-11 03:44:01 +00:00
pjgat09 0811ff4e41 N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now. 2013-05-10 23:29:14 +00:00
goyuken 6849f72baf NES: volume control on each channel 2013-05-10 18:38:58 +00:00
goyuken 99615d9afd GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days 2013-05-09 23:15:59 +00:00
goyuken 7e71898187 resolve issue 107 2013-05-09 19:57:42 +00:00
zeromus f61b85ab01 nes-boot yoshi's cookie 2013-05-09 06:47:25 +00:00
pjgat09 0a3dfa697e N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core 2013-05-09 02:58:35 +00:00
pjgat09 0d4ed449e1 N64: When disposing of the core repeatedly send the stop command, because for some reason sometimes sending it just once doesn't work 2013-05-09 01:05:42 +00:00
goyuken 89f61e6daa gba: throw exceptions if saveram gets accessed when disposed, while i remember about it. will actually fix it some other time, if the core actually gets used. 2013-05-09 00:58:02 +00:00
goyuken aa73071870 saturn: fix saveram problem 2013-05-09 00:47:16 +00:00
pjgat09 7becee2284 N64: Rescue save ram from the clutches of race conditions 2013-05-09 00:36:01 +00:00
pjgat09 fffc9d676e N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram. 2013-05-07 22:37:26 +00:00
goyuken ed2553621f saturn: memory domains, and saverammodified flag 2013-05-07 21:35:55 +00:00
pjgat09 d9c6bb6698 N64: Added float controls for the X and Y axises. At some point they need to be converted to signed bytes to work with m64p 2013-05-07 01:42:48 +00:00
pjgat09 08f6fdaf8d N64: Implement the video plugin (rice or glide64) option 2013-05-07 01:38:12 +00:00
pjgat09 a6600a5c0a N64: Implemented the lag indicator and lag count 2013-05-06 23:50:24 +00:00
goyuken 7b7b95e95d add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information. 2013-05-06 20:51:28 +00:00
pjgat09 e78985244c N64: Split the m64p api into it's own class 2013-05-06 03:22:27 +00:00
pjgat09 468da23558 N64: Set RDRAM as the main memory 2013-05-06 00:08:36 +00:00
adelikat 7fb317cc37 N64 - implement ResetFrameCounter() method 2013-05-05 22:53:22 +00:00
pjgat09 8b51686944 N64: Added a very primitive memory domain for RDRAM. For some reason poking does not work yet 2013-05-05 03:39:01 +00:00
pjgat09 d0285b6965 N64: I suck at this 2013-05-05 00:12:46 +00:00
pjgat09 883fa1330e N64: Removed the debug output lines that were accidentally committed 2013-05-05 00:11:49 +00:00
pjgat09 a374641460 m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
2013-05-04 23:51:50 +00:00