N64: Removed the debug output lines that were accidentally committed

This commit is contained in:
pjgat09 2013-05-05 00:11:49 +00:00
parent a374641460
commit 883fa1330e
1 changed files with 10 additions and 8 deletions

View File

@ -88,7 +88,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
{
m64pCoreDoCommandPtr(m64p_command.M64CMD_RESET, 1, IntPtr.Zero);
}
/*
sbyte x = 0;
sbyte y = 0;
if (Controller["P1 DPad R"]) x = 80;
@ -96,8 +96,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
if (Controller["P1 DPad D"]) y = -80;
if (Controller["P1 DPad U"]) y = 80;
InpSetKeys(0, ReadController(1), x, y);
*/
InpSetKeys(0, ReadController(1), 0, 0);
//InpSetKeys(0, ReadController(1), 0, 0);
m64pCoreDoCommandPtr(m64p_command.M64CMD_ADVANCE_FRAME, 0, IntPtr.Zero);
m64pFrameComplete.WaitOne();
Frame++;
@ -543,7 +543,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
RspPluginShutdown = (PluginShutdown)Marshal.GetDelegateForFunctionPointer(GetProcAddress(RspDll, "PluginShutdown"), typeof(PluginShutdown));
// Set up the core
m64p_error result = m64pCoreStartup(0x20001, "", "", "Core", (IntPtr foo, int level, string Message) => { Console.WriteLine(Message); }, "", IntPtr.Zero);
m64p_error result = m64pCoreStartup(0x20001, "", "", "Core", (IntPtr foo, int level, string Message) => { }, "", IntPtr.Zero);
result = m64pCoreDoCommandByteArray(m64p_command.M64CMD_ROM_OPEN, rom.Length, rom);
SetVideoSize(vidX, vidY);
@ -554,19 +554,19 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
result = m64pConfigSetParameter(video_section, "ScreenHeight", m64p_type.M64TYPE_INT, ref vidY);
// Set up and connect the graphics plugin
result = GfxPluginStartup(CoreDll, "Video", (IntPtr foo, int level, string Message) => { /*Console.WriteLine(Message);*/ });
result = GfxPluginStartup(CoreDll, "Video", (IntPtr foo, int level, string Message) => { });
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_GFX, GfxDll);
// Set up a null audio plugin
result = AudPluginStartup(CoreDll, "Audio", (IntPtr foo, int level, string Message) => { Console.WriteLine(Message); });
result = AudPluginStartup(CoreDll, "Audio", (IntPtr foo, int level, string Message) => { });
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_AUDIO, AudDll);
// Set up a null input plugin
result = AudPluginStartup(CoreDll, "Input", (IntPtr foo, int level, string Message) => { Console.WriteLine(Message); });
result = AudPluginStartup(CoreDll, "Input", (IntPtr foo, int level, string Message) => { });
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_INPUT, InpDll);
// Set up and connect the graphics plugin
result = RspPluginStartup(CoreDll, "RSP", (IntPtr foo, int level, string Message) => { Console.WriteLine(Message); });
result = RspPluginStartup(CoreDll, "RSP", (IntPtr foo, int level, string Message) => { });
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_RSP, RspDll);
// Set up the frame callback function
@ -577,6 +577,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
m64pVICallback = new VICallback(FrameComplete);
result = m64pCoreDoCommandVICallback(m64p_command.M64CMD_SET_VI_CALLBACK, 0, m64pVICallback);
//MemoryDomains.Add(new MemoryDomain("RDRAM", 0x400000, Endian.Little, refresher.Peek, refresher.Poke));
m64pEmulator = new Thread(ExecuteEmulator);
m64pEmulator.Start();