andres.delikat
|
d09ce40792
|
Previous & Next Slot Hotkeys, also update Quick Save & Load menu item shortcuts dynamically
|
2011-04-11 00:43:28 +00:00 |
andres.delikat
|
01aa6850ff
|
Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
|
2011-04-11 00:22:17 +00:00 |
andres.delikat
|
033fd929d6
|
Implement load named state
|
2011-04-10 17:47:56 +00:00 |
andres.delikat
|
ae8b4a3576
|
Basic functionality of the Tool Box, binded to the T key
|
2011-04-07 01:30:42 +00:00 |
zeromus
|
046d815bd3
|
refresh controls immediately when rebinding instead of requiring emulator reboot
|
2011-04-06 05:43:59 +00:00 |
zeromus
|
53cae6be86
|
dont crash when loading program with no argv rom. its not very impressive.
|
2011-04-06 04:54:42 +00:00 |
andres.delikat
|
c4b2ecfd84
|
NES Nametable Viewer - some other misc set ups
|
2011-03-30 00:15:39 +00:00 |
andres.delikat
|
9e27960802
|
Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
|
2011-03-30 00:09:07 +00:00 |
andres.delikat
|
d36fb7e9cb
|
Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
|
2011-03-28 15:47:33 +00:00 |
zeromus
|
b89f576fae
|
change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
|
2011-03-21 06:03:58 +00:00 |
zeromus
|
af0cd449f5
|
make screenshot take less than 1 million centuries to run
|
2011-03-21 01:03:43 +00:00 |
zeromus
|
1917f7fc2e
|
improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
|
2011-03-21 00:54:30 +00:00 |
andres.delikat
|
a0b673b67e
|
Attempt to open a .cht file based on Global.Game.Name when loading a rom
|
2011-03-20 21:37:01 +00:00 |
andres.delikat
|
f6eaeda6c9
|
Fix loading of cheats window, do not load most recent file on autoload in this dialog's case, also fix bug in the function
|
2011-03-20 21:03:33 +00:00 |
zeromus
|
f7bf5bdd17
|
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
|
2011-03-20 02:12:10 +00:00 |
andres.delikat
|
eccefda314
|
Cheats - handle the main emulator opening a new rom or closing the current one
|
2011-03-20 01:39:34 +00:00 |
zeromus
|
c7f0c457ad
|
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
|
2011-03-19 09:12:56 +00:00 |
andres.delikat
|
f821ff8f50
|
NES - Game Genie Encoder/Decoder - implement auto-load & window position saving
|
2011-03-19 01:10:03 +00:00 |
andres.delikat
|
fc313ea483
|
Cheat Window - various things implemented
|
2011-03-17 02:21:14 +00:00 |
andres.delikat
|
ff5623cd46
|
Cheats Window - progress (porting various functions from Ram Search)
|
2011-03-16 14:37:01 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
|
2011-03-16 06:30:25 +00:00 |
andres.delikat
|
26f006b1c9
|
Start Cheats tool
|
2011-03-16 03:56:22 +00:00 |
andres.delikat
|
9178ccb4b4
|
Add NES Game Genie Encoder/Decoder (currently only a decoder)
|
2011-03-15 02:15:03 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
zeromus
|
ebc0134db0
|
moar fix bettar
|
2011-03-13 00:44:45 +00:00 |
zeromus
|
f493e8fe10
|
fix crashy stuff
|
2011-03-13 00:38:23 +00:00 |
andres.delikat
|
28dc1b9c8e
|
Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search
|
2011-03-10 04:29:19 +00:00 |
andres.delikat
|
ae2b97050e
|
Ram Search - Context menu item "View in Hex Editor" implemented
|
2011-03-10 04:22:56 +00:00 |
andres.delikat
|
41976d7ce7
|
On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up
|
2011-03-10 02:50:54 +00:00 |
andres.delikat
|
0ffb3f1961
|
Main form - On Menu activate, check system and enable/disable appropriate menus.
|
2011-03-10 02:48:35 +00:00 |
andres.delikat
|
67f6eee6b6
|
NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type
|
2011-03-08 19:26:17 +00:00 |
andres.delikat
|
791f2bcc2f
|
NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
|
2011-03-08 19:05:23 +00:00 |
zeromus
|
859eabc6b7
|
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
|
2011-03-07 10:41:46 +00:00 |
zeromus
|
f1dd4c625a
|
straighten out handling of missing archive files
|
2011-03-07 02:44:30 +00:00 |
zeromus
|
d4f8778608
|
archive file choosing. also, support archive subdirectories. just because i always wanted to.
|
2011-03-07 02:04:42 +00:00 |
zeromus
|
341ee44509
|
re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
|
2011-03-07 01:07:49 +00:00 |
andres.delikat
|
de0660c204
|
Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such
|
2011-03-06 15:25:21 +00:00 |
andres.delikat
|
06e7e30d6d
|
The beginnings of a Hex Editor tool
|
2011-03-06 15:03:17 +00:00 |
andres.delikat
|
9dc75a17e5
|
Fix SKROM char size, and checking in some movie playback stuff
|
2011-03-03 20:01:36 +00:00 |
andres.delikat
|
ced8256dc9
|
Slight playback fix (still broken)
|
2011-03-03 18:25:06 +00:00 |
andres.delikat
|
36bebea251
|
Disable user playback when in movie playback mode
|
2011-03-03 17:18:24 +00:00 |
andres.delikat
|
1003ed085b
|
NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
|
2011-03-03 17:07:12 +00:00 |
andres.delikat
|
705a7f6cce
|
Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
|
2011-03-02 17:12:48 +00:00 |
zeromus
|
4bfc610a8a
|
[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
|
2011-03-02 06:18:26 +00:00 |
andres.delikat
|
8dfffb0d04
|
Make NES controls remappable, Make input config recognize a NES game is loaded and load the correct controller on form load
|
2011-03-01 13:25:23 +00:00 |
zeromus
|
0d5cff7408
|
[NES] mapper cleanup and savestates
|
2011-03-01 09:32:12 +00:00 |
andres.delikat
|
d7ba739b30
|
Some fix ups to input recording, and setting up the ability to test recording & playback
|
2011-02-28 01:26:38 +00:00 |
andres.delikat
|
423e9c8783
|
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
|
2011-02-27 22:33:25 +00:00 |
zeromus
|
454505e5f1
|
[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
|
2011-02-27 11:40:08 +00:00 |
zeromus
|
c5febf8e20
|
neshawk!! emulate attractmode without bugs = initial checkin
|
2011-02-27 09:45:50 +00:00 |
andres.delikat
|
1b428b49ae
|
some more typos
|
2011-02-26 22:19:46 +00:00 |
andres.delikat
|
0ed57b443b
|
Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
|
2011-02-26 21:36:46 +00:00 |
andres.delikat
|
a5dc7e90b3
|
Checking in some movie class progress. Basic file saving done. Progress on file loading.
|
2011-02-25 19:49:29 +00:00 |
andres.delikat
|
f0378a8313
|
Ram Search - Refactor saving of config settings, fix remembering of window location & size, and fix anchoring of output label
|
2011-02-25 02:50:57 +00:00 |
andres.delikat
|
04bee5f950
|
Fix crash on saving config if ram watch is closed. Refactor some config saving stuff
|
2011-02-25 02:45:22 +00:00 |
andres.delikat
|
94ed90cc9d
|
Ram Watch - save column width settings to config
|
2011-02-25 02:36:52 +00:00 |
andres.delikat
|
f7198ae966
|
Ram Search - Memory domain select
|
2011-02-23 16:22:41 +00:00 |
zeromus
|
e10cea356a
|
oops
|
2011-02-23 06:49:52 +00:00 |
zeromus
|
6f4b85146c
|
make rewind track the currently chosen speed%
|
2011-02-23 06:46:03 +00:00 |
zeromus
|
6ac8c1544a
|
ok rewind really was broken
|
2011-02-23 06:40:04 +00:00 |
andres.delikat
|
741f2192a8
|
Ram Search - start new search if a new rom is loaded
|
2011-02-22 20:17:27 +00:00 |
zeromus
|
0f9c38f50b
|
fix sound buffering bugs and restore hookups for mute frameadvance option
|
2011-02-21 19:06:54 +00:00 |
andres.delikat
|
e5bac81a0b
|
Display message on screen when speed is changed
|
2011-02-21 16:43:07 +00:00 |
andres.delikat
|
7d0f4f21fe
|
Save & Load Config menu items
|
2011-02-21 16:35:42 +00:00 |
zeromus
|
bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
zeromus
|
64f0681fcd
|
dont crash on exit
|
2011-02-20 18:28:01 +00:00 |
zeromus
|
f9d7a15ee5
|
do some prepwork for proper main loop control and throttling
|
2011-02-20 08:40:22 +00:00 |
zeromus
|
840f81f956
|
hey let me add a placeholder dialog for a change!
|
2011-02-20 06:44:47 +00:00 |
kylethomson
|
2f3fad927a
|
Implement save keys.
|
2011-02-20 04:31:21 +00:00 |
kylethomson
|
1197a1bd33
|
First Run of Hotkey Dialog.
|
2011-02-20 02:59:15 +00:00 |
zeromus
|
022c4be0c8
|
add nes stub
|
2011-02-20 02:17:09 +00:00 |
kylethomson
|
9db8f58cb4
|
Lua window added. Only can browse for script, at the moment.
|
2011-02-19 22:42:35 +00:00 |
kylethomson
|
23555d06c5
|
Added PCE, todo: Genesis, Gameboy, (LOL TI-83?)
|
2011-02-19 21:27:10 +00:00 |
kylethomson
|
8ae5dc748f
|
My first BizHawk Commit! Better make it an epic one!
My little pony, apocalypse pony! http://www.youtube.com/watch?v=FIY41LrvMFQ
Oh yeah, started redo of input config.
|
2011-02-19 20:31:32 +00:00 |
andres.delikat
|
98a51b3290
|
Ram Search UpdateValues() hooked up to GameTick() enjoy the awesome slowness!
|
2011-02-19 02:38:27 +00:00 |
andres.delikat
|
03d891cdf8
|
Allow Ram Search to open Ram Watch, fix so that calling those dialogs from the main menu doesn't create a new dialog if it is already open.
|
2011-02-18 18:42:28 +00:00 |
andres.delikat
|
a46101d816
|
Start Paused menu item
|
2011-02-18 05:16:21 +00:00 |
andres.delikat
|
8759bc5b31
|
Make saving main window position dependent on a Save Window Position flag that toggles from a menu item
|
2011-02-18 05:12:23 +00:00 |
andres.delikat
|
2d1ab6900d
|
Add Ram Poke to the main menu
|
2011-02-18 02:55:41 +00:00 |
andres.delikat
|
9d6d190ad5
|
Save Main window position
|
2011-02-18 02:10:46 +00:00 |
beirich
|
577f249905
|
Misc code cleanup
|
2011-02-16 04:45:59 +00:00 |
andres.delikat
|
6f1272929f
|
Make a DoFrameAdvance() function that will handle any per frame activities (such as updating dialogs), currently it still is called constantly instead of once per frame
|
2011-02-15 21:40:08 +00:00 |
andres.delikat
|
2d955f24c6
|
doh
|
2011-02-15 20:57:42 +00:00 |
andres.delikat
|
4e67a351a5
|
Pause emulator before rewinding, otherwise rewind seems to fail
|
2011-02-15 20:57:25 +00:00 |
andres.delikat
|
4ce8946c36
|
Fix some sound issues by creating PauseEmulator() & UnpauseEmulator() functions that toggle sound as well, changed all code that changes the EmulatorPaused bool to use these functions instead
|
2011-02-15 20:33:44 +00:00 |
andres.delikat
|
cac6548fc3
|
Add Mute Frame Advance & Sound On/Off to sound config (neither option is currently hooked up)
|
2011-02-15 20:18:12 +00:00 |
andres.delikat
|
2b902b0279
|
Add Sound Config winform (currently blank)
|
2011-02-15 19:05:21 +00:00 |
andres.delikat
|
1ca4fb7ec9
|
If frame advance is held, advance one frame, then delay 60 ticks, then keep pressing frame advance while held. Also, removed some code I forgot to delete in a previous commit.
|
2011-02-15 19:01:55 +00:00 |
andres.delikat
|
f5ccba7918
|
Separated Emulator unpaused & frame advance conditions since they are not functionally the same. Frame advance now pauses the emulator if pressed while emulator is unpaused.
|
2011-02-15 18:15:01 +00:00 |
andres.delikat
|
fdf27ba49b
|
Minor code cleanup
|
2011-02-15 17:43:38 +00:00 |
andres.delikat
|
990934e4bd
|
Add select saveslot 0-9 hotkeys and implemented them
|
2011-02-15 17:38:30 +00:00 |
andres.delikat
|
6dc3be29e3
|
Check the save slot menu item corresponding to the currently selected save slot during the file menu dropdown event
|
2011-02-15 17:22:24 +00:00 |
andres.delikat
|
d7b599ee5f
|
Hook up quick savestate & quick loadstate hotkeys and map them to my preferred key mapping by default
|
2011-02-15 17:15:51 +00:00 |
andres.delikat
|
3fdd1b2ee4
|
Make an option for emulation to pause automatically when the menu is activated, and make an option to toggle this feature (on by default)
|
2011-02-15 17:04:07 +00:00 |
andres.delikat
|
9f681559f7
|
Frame counter display
|
2011-02-15 16:41:03 +00:00 |
beirich
|
82be039bf7
|
fix bug in SMS FM chip toggle ui code
|
2011-02-15 03:05:25 +00:00 |
andres.delikat
|
2c4ef0ad55
|
Those menu items don't need to be checked/unchecked on the menu item click event now
|
2011-02-15 02:32:41 +00:00 |
andres.delikat
|
5f6a74822f
|
Moving code to check menu items on the new SMS stuff & view sizes into the DropDownOpened event instead of at the beginning of the form. Also added some comments
|
2011-02-15 02:30:12 +00:00 |
beirich
|
88aa2af174
|
SMS: implement overclock-when-safe option
|
2011-02-14 06:15:25 +00:00 |
beirich
|
5a4e36d828
|
SMS: add Force Stereo option to gui
|
2011-02-14 05:02:26 +00:00 |