Commit Graph

48 Commits

Author SHA1 Message Date
zeromus e484a69950 put RemoveMOTW back in the EXE assemblies. They can't load MOTW'd dlls which contain RemoveMOTW. We still need the RemoveMOTW code in a shared place for externalcores. 2017-03-21 11:09:43 -05:00
Admiral H. Curtiss e5f85bbd8f MultiHawk: Make unreachable code in Mainform ctor reachable again.
This corrects a merge error from
0b4fc8b6a5 that was incorrectly fixed in
20fb060c65.
2017-03-04 16:07:36 +01:00
zeromus 6b298f07f2 do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess) 2017-02-23 05:27:27 -06:00
zeromus 569113f2f8 fix #741, maybe, by removing MOTW from external cores before interrogating them. Will it still trigger when running them, if that's done somehow before interrogating them? (untested) 2017-02-21 18:23:02 -06:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat 2fbcaba8f4 Multihawk - pass the Emulator instance into the RecordMovie dialog instead of using Global.Emulator 2016-12-06 10:49:55 -06:00
adelikat 5258f9385c Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method 2016-12-04 12:30:51 -06:00
adelikat 17ea38f904 oops 2016-12-04 11:32:34 -06:00
adelikat f0e6574def Similar property in Multihawk 2016-12-04 11:31:07 -06:00
adelikat 281b83fd40 Remove some usages of VideoProviderGlue in multihawk 2016-12-04 10:17:16 -06:00
Isotarge 0bf5482af4 Fix typo
Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
adelikat 20fb060c65 make multihawk compile, not sure what happened here, maybe a bad merge? 2016-11-13 11:01:27 -06:00
zeromus 0b4fc8b6a5 apply Arcade Pit work: "Extract NesCarts.xml for easier modification" 2016-11-12 18:32:18 -06:00
zeromus 1a1a688b96 remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably 2016-04-20 12:17:41 -05:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
nattthebear 559d029e2c multihawk: fix missing cfp 2016-03-26 16:38:15 -04:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus f96110e09e crusty old project that couldnt possibly be working now compiles and still doesnt work 2016-02-22 07:17:42 -06:00
adelikat 8168031bed Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
zeromus d786292ccf remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
adelikat 2895c78be8 Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:27:30 -04:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus f8b840ea41 fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat eccbe1ce2a MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
adelikat e4c2eddc1f MultiHawk - remove more stuff 2015-03-09 20:51:33 +00:00
adelikat 5860199bfe MultiHawk - reference EmuHawk and remove a bunch of files I added but didn't change 2015-03-09 20:34:01 +00:00
adelikat a245d5695f MultiHawk - fixes to project set up 2015-03-07 15:49:08 +00:00
adelikat 62d68e0a87 MultiHawk - misc thins to make it more useable 2015-03-07 01:00:12 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
adelikat ea592e534b MultiHawk - add some more movie menu and contextmenu items I realize I use all the time 2015-03-06 02:08:31 +00:00
adelikat 15fd3a3021 MultiHawk - add recent move menu (with autoload), context menu item with record movie and load last movie 2015-03-06 01:02:26 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
adelikat d018df416a Multihawk - remove a warning 2015-03-03 23:07:10 +00:00
goyuken bccaeda3f8 make multihawk csproj fully vs2010 compliant 2015-03-03 00:26:03 +00:00
adelikat 01f9aeec37 oops, add a file I forgot 2015-03-03 00:20:54 +00:00
adelikat f44f32997d MultiHawk - some more fixes, and reference Global.Emulator less 2015-03-02 01:49:04 +00:00
adelikat 84113b551b MultiHawk - attempt to open a new window in an intelligent location 2015-03-02 01:19:40 +00:00
adelikat a3f6f71c64 MultiHawk - some misc stuff 2015-03-02 01:06:02 +00:00
adelikat b16d41e92b MultiHawk - some todos and cleanups 2015-03-01 23:30:57 +00:00
adelikat 5bcc30a832 MultiHawk - save window position and size, ui to set emulator window size 2015-03-01 23:12:41 +00:00
adelikat a40ce37d50 MultiHawk - Rom Session loading/saving/etc 2015-03-01 22:49:59 +00:00
adelikat 1e0c65150b MultiHawk - fix stuff 2015-03-01 20:00:42 +00:00
jdpurcell 4cb72c43ec MultiHawk: Platform cleanup. Fix reference paths. Define WINDOWS in Release. 2015-03-01 17:41:25 +00:00
adelikat b8242a4fc5 Add MultiHawk, an alternate client capable of loading multiple roms at once, and supports movie recording to a single movie file, if you don't know already, this is a useless tool for you 2015-03-01 16:37:51 +00:00