adelikat
ca0ae3d971
Make the bk2 SetControllersAsMnemonic implementation less bad. Fixes #1181
2018-04-28 09:48:24 -05:00
feos
ae6ce00d7c
I've heard bad things about ElementAt()
2018-03-27 19:01:17 +03:00
feos
661a15dc2c
tsm decay: remove states within internal state gap
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states settings: clamp things harder
2018-03-11 17:57:30 +03:00
feos
3932e5a025
tsm decay: fix failing to delete frames if marker is there
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markers can be *not* mod _step
2018-03-11 13:49:40 +03:00
feos
244530ffe3
tastudio: thanks for this 4 years old off-by-one
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these kinds of errors are haunting me lately!
actually useful info about what it fixes: greenzone not being created after you insert right on current frame
2018-03-10 18:01:08 +03:00
feos
9c0328859d
tastudio: fix disgusting copy-paste error causing exceptions out of nowhere
2018-03-10 18:01:08 +03:00
feos
9d95a520f9
tastudio: fix analog values getting stuck in input port for new frames
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interestingly, MovieControllerAdapter.LatchSticky() is only used by tastudio, so this shouldn't cause problems
2018-03-08 21:15:18 +03:00
feos
d89677c729
tastudio: fix #913
2018-03-08 14:59:05 +03:00
feos
f81f41f6f7
tastudio: fix #916
2018-03-08 14:44:09 +03:00
feos
bf8c21663d
State manager decay ( #1128 )
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* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
feos
0fe703c9b7
tsm: redo the algo from scratch, probably not last time
2018-02-27 01:28:24 +03:00
feos
13a49b00d0
tsm: improving the algo
2018-02-26 01:45:44 +03:00
feos
7ae374df01
tastudio: fuck this
2018-02-21 02:06:25 +03:00
alyosha-tas
96fb867f9f
PSX movie import: Fix copy-paste error
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Partial Fix, buttons still don't line up but getting closer.
2018-02-11 10:03:57 -05:00
TASeditor
36900b15d4
tastudio lua: setinput functions, onbranch callbacks ( #1098 )
2018-02-10 14:58:46 +03:00
zeromus
b3b41fb75f
fix movie backup saving path (was affected by PWD)
2018-01-21 14:17:14 -06:00
vadosnaprimer
1809d19ecb
smart state gap for greenzone. fix #915
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disable disk capacity setting
2017-11-05 22:34:58 +03:00
vadosnaprimer
e99ea11cf7
tastudio: why don't we update input every new frame we capture
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everybody loves tiny off by one errors that completely break everything
2017-11-05 16:23:26 +03:00
feos
94170687a4
tastudio: always assign branch's laglog when it's loaded
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fixes failure to color greenzone if a branch without input diff was loaded (and some other weird conditions were met)
2017-10-07 23:07:15 +03:00
alyosha-tas
1e30ae0242
Update moives to remove EMU7800
2017-08-25 09:43:56 -04:00
alyosha-tas
ebc7958a68
Update Movies to remove EMU7800
2017-08-25 09:42:39 -04:00
alyosha-tas
3889955eab
Update Bk2MnemonicConstants.cs
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Add BW (black/white <-> color switch) to mnemonics
2017-07-29 19:20:32 -04:00
adelikat
a105f29d04
PC-FX - mnemonics
2017-07-13 16:31:55 -05:00
adelikat
9cb44cad03
Fix some filenames from previous renames, and more attribute renames
2017-07-12 14:48:27 -05:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
adelikat
2396ebeb82
use GLobal.Game to determine 32x flag
2017-07-09 12:27:13 -05:00
adelikat
4b2dfa97f8
asdf
2017-07-09 12:08:10 -05:00
nattthebear
dd7389f848
PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false.
2017-07-09 12:14:27 -04:00
adelikat
a7766fc4ee
capture game gear flag in movies
2017-07-09 11:11:33 -05:00
adelikat
bbe9db2c62
Capture 32x flag in movies
2017-07-09 10:56:18 -05:00
adelikat
9a5ae16c7d
remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans
2017-07-09 09:21:03 -05:00
adelikat
f5cb35a862
Atari 2600 - vritual pad and mnemonics for paddles
2017-06-28 14:27:15 -05:00
adelikat
4ce583b141
Movie import - import smv's with snes9x sync settings but lsmv as bsnes, dont' set profile of bsnes. Set the core toggle based on which movie being imported (this could be annoying but so can a movie load exception)
2017-06-12 20:56:32 -05:00
adelikat
20ccb66318
Mnemonics - Hack to support 10+ controllers
2017-06-11 12:04:02 -05:00
adelikat
b39c2dccf0
NGP - mnemonic for Option button, Virtualpad support
2017-06-06 11:07:16 -05:00
adelikat
4ae0b2cd22
Merge branch 'master' into waterbox2
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Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
adelikat
617bc16079
C64 - FIx mnemonics for previous and next disk buttons
2017-06-04 11:27:36 -05:00
adelikat
9e1b00fd58
VBoii - display text, and platform frame rate
2017-05-30 17:42:23 -05:00
adelikat
1a54ff1818
Merge branch 'master' into waterbox2
2017-05-30 17:31:30 -05:00
adelikat
c0542c1301
VB - mnemonics
2017-05-29 16:39:04 -05:00
feos
2e519eda05
tastudio: fix marker copies being recorded to history when branch backup is created
2017-05-29 21:20:46 +03:00
feos
c1ee1d9505
tastudio: fix stupid bug in SetBoolStates()
2017-05-29 20:20:46 +03:00
adelikat
8de4e7bff9
add ui to switch to Atari7800Hawk, still not useable by humans, needs gamedb stuff
2017-05-27 08:56:25 -05:00
adelikat
43cb50d5c3
Misc cleanups in Client.Common
2017-05-19 13:17:07 -05:00
adelikat
e0e5eaea44
Movie Session - fix logic with remembering mGBA vs VBA, also some other misc cleanups and add some documentation
2017-05-19 08:36:52 -05:00
adelikat
70baf9d306
Client.Common cleanups
2017-05-18 11:36:38 -05:00
adelikat
85f78b358d
IMovie - remove the unused GetInputLog() property and also from implementing classes. I guess savestate code that was using it got refactored at some point making it unused.
2017-05-17 13:26:14 -05:00
adelikat
cf15eb8950
TasStateManager - deciding upon a "fix" to the probable bug. This is technically different behavior than before but the intended behavior? This might break stuff
2017-05-17 13:20:57 -05:00
adelikat
2a54517b52
more misc Client.Common cleanups
2017-05-17 13:18:26 -05:00
adelikat
e930dd3326
some bk2 code cleanup
2017-05-17 11:53:42 -05:00