tastudio: fix analog values getting stuck in input port for new frames
interestingly, MovieControllerAdapter.LatchSticky() is only used by tastudio, so this shouldn't cause problems
This commit is contained in:
parent
40e28f2f98
commit
9d95a520f9
|
@ -143,6 +143,12 @@ namespace BizHawk.Client.Common
|
|||
{
|
||||
_myBoolButtons[button] = Global.AutofireStickyXORAdapter.IsSticky(button);
|
||||
}
|
||||
|
||||
// float controls don't have sticky logic. but old values remain in MovieOutputHardpoint if we don't update this here
|
||||
foreach (var name in Definition.FloatControls)
|
||||
{
|
||||
_myFloatControls[name] = Global.AutofireStickyXORAdapter.GetFloat(name);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue