adelikat
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e49c00ac36
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Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly
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2013-09-07 18:36:49 +00:00 |
adelikat
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a8234b6147
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New Ram Watch - implement memory domains menu, using a new ToolHelpers class and a method that generates it (todo: refactor other tool dialogs to it this way), and some more features such as Separator, SelectAll, move up, move down, remove
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2013-09-07 05:17:29 +00:00 |
adelikat
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ca579745de
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add controller images to 2010 project file (not that they need to be in there)
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2013-09-03 19:24:49 +00:00 |
adelikat
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fab3d0cb60
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remove Structure Watch from proj file
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2013-08-28 18:06:28 +00:00 |
adelikat
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eaf94ebda3
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N64 VirtualPads - right-click sets autofire, this is done with a new VirtualPadButtons component that could be easily ported to other virtualpads as well
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2013-08-28 18:01:34 +00:00 |
pasky1382
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160c76c531
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Added 'Always on Top' option to virtualpads
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2013-08-28 17:20:53 +00:00 |
adelikat
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3b0d01b4a7
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Start a new Ram Watch dialog, not hooked up
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2013-08-26 01:14:35 +00:00 |
adelikat
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eb5f463b9d
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move virtual pad files to their own folder
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2013-08-26 00:47:11 +00:00 |
adelikat
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fcb54994b3
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Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile
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2013-08-25 00:33:16 +00:00 |
adelikat
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39ee86fa92
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Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits
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2013-08-23 01:54:58 +00:00 |
adelikat
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625f9c2fcd
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
goyuken
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4de024e570
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rework the binary savestates. not done yet. don't load any binary savestates from before this revision, you will cause death and destruction
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2013-08-11 21:02:36 +00:00 |
zeromus
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226622e339
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renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
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2013-08-10 01:17:06 +00:00 |
adelikat
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3e16802382
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Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation
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2013-08-09 02:54:59 +00:00 |
adelikat
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1b2ce4e212
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Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
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2013-08-05 00:26:19 +00:00 |
adelikat
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3aafc53594
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Remove old hotkey config winform, other code cleanup
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2013-08-04 17:20:31 +00:00 |
adelikat
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23de20a5b8
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new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using
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2013-08-04 16:47:54 +00:00 |
adelikat
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3dc4611263
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Start a firmwares dialog, interim only
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2013-07-31 15:54:08 +00:00 |
goyuken
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686960da75
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more analog controller config stuff, not done yet
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2013-07-24 01:38:52 +00:00 |
goyuken
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66f4e10e9e
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more analog controller stuff
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2013-07-24 00:08:50 +00:00 |
adelikat
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77a4eb098f
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Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately
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2013-07-21 20:39:11 +00:00 |
adelikat
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c5204487a7
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
goyuken
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04bbf8482c
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move all of the movie mnemonic reading\writing stuff to one new file
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2013-07-14 14:53:32 +00:00 |
goyuken
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454e94a4bb
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controller config rework: more cleanup
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2013-07-14 02:30:57 +00:00 |
goyuken
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f7e8273dad
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controller config: remove some old unused code
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2013-07-14 02:04:55 +00:00 |
goyuken
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0825c4181c
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multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
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2013-07-14 01:48:05 +00:00 |
goyuken
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92d71ee89f
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revert r4551 changes to .csproj files
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2013-06-25 21:34:06 +00:00 |
pasky1382
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23d71a3b87
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
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2013-06-25 08:50:42 +00:00 |
pjgat09
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3d6c99139a
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N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
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2013-06-08 03:56:34 +00:00 |
goyuken
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032595c24e
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saturn controller image
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2013-06-05 17:07:59 +00:00 |
goyuken
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a754aba126
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saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
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2013-05-14 03:06:37 +00:00 |
masterofpuppets152001
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9c80ea5ec7
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Moved it to N64, hope all is right
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2013-05-04 17:56:24 +00:00 |
masterofpuppets152001
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47cf4c3cb9
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Early Vid plugin, is this how you want it Adelikat?
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2013-05-04 16:54:34 +00:00 |
adelikat
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e95c4e40c0
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N64 - add video config dialog that can load/save video size
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2013-05-04 02:19:12 +00:00 |
goyuken
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f96a37857d
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dual gameboy: xml creator dialog thingy. not finished yet
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2013-05-01 15:48:23 +00:00 |
goyuken
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ad80b43c85
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n64: fix crash with input display on
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2013-04-30 00:50:08 +00:00 |
adelikat
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669edc55b3
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Start a new virtual pad, and update 2012 sln file with new files from past few commits
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2013-04-28 13:56:29 +00:00 |
goyuken
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7830ec7384
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add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
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2013-04-27 02:02:37 +00:00 |
goyuken
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6fd7c22d01
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fix missing file mistake in MultiClient.csproj introduced by r4331
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2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
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670460df8c
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Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
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2013-04-26 03:12:04 +00:00 |
masterofpuppets152001
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f3a8cee8bc
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
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0df9dbde13
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SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
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2013-04-23 09:09:49 +00:00 |
zeromus
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6b62528ed5
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fix building
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2013-04-17 02:05:09 +00:00 |
adelikat
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e32eaeeb9a
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
adelikat
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c316fba5ff
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RamSearch - infinite undo/redo levels
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2013-02-25 01:23:03 +00:00 |
zeromus
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9cf0a3f30f
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snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
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2013-01-18 05:06:26 +00:00 |
adelikat
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6256c1dcd0
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Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
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2013-01-01 19:21:36 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
goyuken
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3cc475a64f
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reverse merge r4180, r4181, r4189
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2012-12-23 16:30:00 +00:00 |
adelikat
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172a344ada
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Controller Config - add Intellivision controls
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2012-12-22 02:34:08 +00:00 |