Commit Graph

2564 Commits

Author SHA1 Message Date
adelikat ef78db51c0 Atari - fix autofire B button on player 2 2012-10-15 15:15:44 +00:00
goyuken 6925df2154 ffmpegwriter and nutwriter: fix pathname select 2012-10-15 13:36:06 +00:00
adelikat 50b6a36661 Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu) 2012-10-15 00:56:47 +00:00
pasky1382 b43acd123a megaman 4 collision viewer. 2012-10-14 20:05:54 +00:00
goyuken 5661205bda event.onmemoryread(function f) : f is now passed the address in question. similarly for onmemorywrite 2012-10-14 15:19:31 +00:00
goyuken 8d8e636450 libgambatte: add memory read\write callbacks, maybe? not sure how to test it... 2012-10-14 15:10:33 +00:00
adelikat 6fedb67949 Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
adelikat 597f5419a2 Play Movie - automatically rescan directory when clicking the checkbox options 2012-10-14 02:57:23 +00:00
adelikat ec47305e4a another bot test 2012-10-13 21:53:28 +00:00
pasky1382 918a067ab0 Added default colors (white) to other drawing functions. 2012-10-13 21:40:00 +00:00
adelikat 2881d20333 mroe bot testing 2012-10-13 21:30:19 +00:00
adelikat 91a447c2a7 another dummy commit to test bot 2012-10-13 21:27:12 +00:00
adelikat 091125b181 another useless whitespace commit 2012-10-13 21:22:30 +00:00
adelikat 66611556b5 I like tabs, useless commit 2012-10-13 21:10:20 +00:00
adelikat 012d9007af Lua - change drawBox so that the line color is an optional parameter (white by default) 2012-10-13 20:57:02 +00:00
adelikat c29a074ea8 Open ROM - add smc and sfc to "Rom Files" on non Release builds 2012-10-13 20:41:14 +00:00
pasky1382 d2e6d50360 Rockman & Forte collision box viewer 2012-10-13 19:33:42 +00:00
adelikat 557fb150c3 Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores 2012-10-13 18:59:09 +00:00
goyuken 1793483aa9 make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense? 2012-10-13 12:44:52 +00:00
adelikat 613e801b22 Path Config - hook up SNES save ram folder button 2012-10-13 12:37:10 +00:00
adelikat 30098b0ab1 Remove emu.registerbefore and emu.registerafter in favor of event.framebefore() and event.frameafter() 2012-10-12 20:55:01 +00:00
adelikat b65064eb13 Lua - start an Event library and implement event.onloadstate(), event.onsavestate(), event.onframestart(), event.onframeend, event.oninputpoll(), All of these are aliases of other functions 2012-10-12 20:19:26 +00:00
goyuken 37a916f779 fix registerbefore\registerafter drawing memory leak?? 2012-10-12 15:05:06 +00:00
adelikat ab761066e9 Lua - rehook up emu.registerbefore() and emu.registerafter(), but they have memory leaks, don't use them yet 2012-10-12 14:33:54 +00:00
adelikat adeca3fd25 TAStudio - implement Genesis virtual pad 2012-10-12 14:22:52 +00:00
goyuken 900568f5ed flush rewind buffer on CloseROM() 2012-10-12 01:19:49 +00:00
goyuken 1f0189dd2c MainForm: fix sound-related crashes on CloseROM() 2012-10-12 01:13:55 +00:00
adelikat 2dacb356c2 OOPS! Undo my change with moving UpdateToolsBefore() 2012-10-11 22:37:44 +00:00
goyuken 932952ae61 oops 2012-10-11 20:05:02 +00:00
goyuken 92827272a6 reunbreak turbo (both normal turbo and turboturbo) with sound throttling 2012-10-11 01:00:36 +00:00
goyuken b40897bb77 sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
adelikat f234e15df6 Movie UpdateToolsBefore() earlier in the frame loop 2012-10-10 23:38:15 +00:00
adelikat d5885938de Update Statusbar slots when the emulator is loaded 2012-10-10 22:52:11 +00:00
goyuken 927fb7070c sound throttle now respects forced throttle off (user hits fastfoward button, etc) 2012-10-10 17:19:51 +00:00
goyuken a5e2c55a68 type oh 2012-10-10 17:09:55 +00:00
goyuken f32f74eb1d rewind: work with variable length savestates without shitting a brick. this won't give good performance, though 2012-10-10 15:04:13 +00:00
zeromus 2d8ea045f3 nes-fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette 2012-10-10 05:06:14 +00:00
zeromus e2e0e6681e fix dll search path 2012-10-10 02:43:33 +00:00
goyuken 9f9aeb6609 move libco_msvc_win32.dll to dll subdirectory 2012-10-09 22:48:41 +00:00
goyuken 7ed6eac000 gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries 2012-10-09 22:41:13 +00:00
goyuken 32a39d3fad move musashidll.dll to dll subdirectory 2012-10-09 21:39:12 +00:00
goyuken da92c276a4 move ffmpeg to dll subdirectory 2012-10-09 21:25:58 +00:00
goyuken 07463fbdc5 move libspeexdsp.dll to dll subdirectory 2012-10-09 21:12:45 +00:00
goyuken ca40ed07a2 move libsneshawk.dll to dll subdirectory 2012-10-09 21:07:50 +00:00
goyuken a9de8b8f55 move libgambatte.dll to a "dll" subdirectory 2012-10-09 20:57:55 +00:00
goyuken 2a4bccbe12 update MakeRelease.bat for previous commit 2012-10-09 20:34:48 +00:00
goyuken 9417eac96c move NesCarts.7z to gamedb subfolder 2012-10-09 20:33:14 +00:00
goyuken 79731827f4 avoid using literal backslash in gamedb path loading 2012-10-09 01:54:15 +00:00
adelikat 16b1f28212 Path Config - on start up, set the open tab to match the console loaded, if null emulator, open up the tools tabs 2012-10-09 01:47:50 +00:00
goyuken 8c24417f8d gamedb stuffed into gamedb subfolder 2012-10-09 01:34:21 +00:00