Commit Graph

497 Commits

Author SHA1 Message Date
CasualPokePlayer df04bf1f69 fix crashes with gambatte on linux due to bad pointer cast 2022-02-13 22:12:40 -08:00
CasualPokePlayer 7db8472092
Handy tweaks (squashed PR #3140)
resolves #2425. commits:
- build handy-linux with fvisibility=internal, make export have default visiblity
- use bizinvoker for handy
- move this to the right spot
- correct name here
2022-02-14 14:38:31 +10:00
CasualPokePlayer 1330fdeaa1 Probably a hack to make lag detection work? 2022-02-13 14:38:44 -08:00
CasualPokePlayer 28cfb1aa74 make ares64 comply with mupen's analog input scheme, allow for disabling the physical limitation / circle thingie 2022-02-13 02:45:48 -08:00
CasualPokePlayer f48f9dba9f change PI DMA to use 16 bit fetches (275ba735de) 2022-02-12 02:33:41 -08:00
CasualPokePlayer 682111f377
Ares64 (#3125)
* ares64

* build, currently cherry picking c9af34027b to build this

* some work

* commit the frontend work. crashes on some NR_SCHED_GETAFFINITY syscall

* delete this

* fix oopsie, add debugging shit

* getting closer...

* what the fuck is this mame shit doing???

* fuck

* it's one of these isn't it

* fucking hell

* at least it's not crashing on init now

* bleh

* let's see if this works?

* audio i think?

* oh right, need to disable threading here since that's not wbx supported

* testing

* testing

* testing...

* testing

* wtf?

* lol

* it's doing something now i guess?

* let's try this

* maybe this will catch this bullshit?

* lol

* the fuck?

* what

* meh

* bleh

* let's have some fun

* bleh

* bleh

* bleh

* maybe this works better

* let's try this?

* meh

* this probably will break

* lol

* meh

* a

* a

* a

* a

* a

* meh

* a

* a

* b

* alloc invisible these video buffers

* a

* actually build

* bleh

* well uhhhhhhhh let's see if this blows up for fun i guess?

* bleh

* yeah that when as well as expected

* push this

* bleh

* bleh

* bleh

* a

* dirty hackery

* fuck space/tabs

* hook up input

* hook up input frontend side

* reset/power

* going to have to commit to dumb workaround here i guess?

* fuck this bullshit crash

* cic stuff

* oops

* testing

* hook up save detection

* memory domains and saveram shit

* oops

* someday i'll get macros right

* let's get this kinda reproducable

* build

* bleh

* frontend shit

* bleh

* testing

* a

* fucking

* a

* a

* a

* workaround C# bullshit marshalling maybe?

* revert that, let's hack it on c# side instead

* disgusting hack

* fuck c#

* fix oopsies for eeprom/flash and fuck c#

* apparently explicit layout just dont work, thanks c#!

* correct orientation

* actually fix orientation

* testing

* bleh

* b

* a

* fix crash here

* rumble getter

* hook up rumble with frontend, cache readonly controller settings on core init

* remove old experiment

* make clean make install
2022-02-11 18:22:16 -08:00
alyosha-tas a2fab196e3 NESHawk: DB update 2022-02-07 17:20:08 -05:00
CasualPokePlayer f060fdaa60
hack a peek into bsnesv115 (#3118) 2022-02-07 08:00:48 -08:00
alyosha-tas ef9c1f7c24 O2: Fix blobbers and Popeye 2022-02-06 20:56:30 -05:00
YoshiRulz f4b4c60684
Remove gamedb entry for empty (length 0) rom 2022-02-05 21:04:52 +10:00
CasualPokePlayer c8c8b1c05c oops, pretend this didn't happen 2022-02-03 19:05:27 -08:00
CasualPokePlayer dd3cf6091f add memory callbacks to melon, cleanup some code 2022-02-03 18:59:51 -08:00
CasualPokePlayer 3f7c80a950 prep for ICycleTiming for Nyma 2022-02-02 21:12:50 -08:00
CasualPokePlayer 41cc5749c4 add DSi/DSiWare gamedb entries 2022-02-02 16:14:36 -08:00
CasualPokePlayer 33a4dda6b7
Melon DSi (#3114)
* update melon

* frontend work

* make this work (i think?)

* fucking merge conflicts

* bleh

* hack up DSi support, very hardcoded atm, but at least states are reasonable

* add IS_DSI load flag

* frontend work bleh

* oops forgot to push

* ok fine apparently that doesnt display right

* oops

* prevent zealous release screen calls, DSi firmware seems to not like it?

* support for loading DSiWare title

* dsiware

* oh right this bullshit

* oops

* will this work

* why the fuck was this signed

* 0 out these hashes, these are also unique per console, no hope verifying these
2022-02-01 23:40:32 -08:00
CasualPokePlayer 096f24e7c6
Reduce bsnes115 state size (#3105)
* testing...

* more testing...

* this is probably a bad idea

* well this probably fixes state size issues

* time to debug this

* oh derp it's just not enough memory in invis heap

* let's see if this works?

* apparently this breaks slow ppu?

* testing...

* testing...

* testing...

* sanity checking

* let's try again

* i do not know what the fuck is up with this emulator nor do i care enough, state size is still under a mb anyways with slow ppu

* oops forgot to commit this

* resolve some issues

* tweak memory allocation sizes

* dont save more cache stuff

* wtf was i even thinking here

* move comment back to original pos, comment on double loading
2022-01-31 19:00:04 -08:00
CasualPokePlayer 7ac2e97cb7
update melon (#3113)
* update melon

* frontend work

* make this work (i think?)

* fucking merge conflicts

* bleh
2022-01-31 17:18:42 -08:00
CasualPokePlayer d6b33fbec6
Nymashock (#3093)
* nymashock wbx

* shit

* lagflag stuff

* saveram stuff

* debugging how this works

* lets see if this works better

* fuck strings

* ok let's do this right i think

* probably have this all working

* get repo in

* add nymashock to build scripts

* also update this readme

* get rid of this default, seems to break internally anyways?

* ""fix"" dualshock (wtf to do with rumble???), make override defaults actually default, add hack to allow for overriding default controllers

* hide useless rtc settings

* hack fix override defaults for controllers, get something going for nyma psx schema

* oops dont forget this

* make fucking default controllers hack work (what the fuck is this code???) also complete schema and mnemonics

* FUCKING FIX THIS BULLSHIT DEFAULT

* let's make this a little nicer

* add mnemonics for □/△/○, fixes weirdness with input display

* fix weird overscan issues when multiwidth + no-interlacing happens at the same time

* do this "properly"

* analog mnemonics

* default controls for dualshock/gamepad filled

* set nymashock as preferred core

* apparently this didnt get committed?

* update README too

* control name fix

* Revert "control name fix"

This reverts commit a3cae89b18.

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-30 08:52:49 -08:00
CasualPokePlayer dcccb4e2b6
MSXHawk Linux (#3110)
* hack up a makefile for this

* hack up a build for linux, also fuck msvc fuck msvc fuck msvc

* make this work with the so

* thanks line endings

* lol
2022-01-30 08:42:20 -08:00
CasualPokePlayer 24f946681f
Emu83 (#3086)
* emu83

* builds and get rid of wtf this thing is

* multidisk bundler for ti83

* release

* link src

* also put in the commit hash why not

* Nitpicks

* update ""rom"" extensions for ti83

* don't forget to set a preferred core

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-29 18:23:09 -08:00
feos ad82f4f216 test #3104 2022-01-29 11:59:53 +03:00
CasualPokePlayer 2348e2885d
Add SameBoy as a GB/C core (#3009)
* basics for sameboy

* lol

* bleh

* lol

* push this in

* push this in

* settings, and also update sameboy bootroms

* bleh

* build linux

* remove some debugging shiz

* fix the order of this

* debug stuff also do gpu palettes right

* use new key mask API

* push shit in

* bleh

* add in replacement impl for joypad, use until opposing directions are allowed upstream

* update

* finally get this working without needing GB_INTERNAL

* hook up acc controls

* oops

* oops x2

* oh right this doesn't use this

* finish this up

* also mark this as released

* cleanups

* Nitpicks

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-27 13:17:52 -08:00
YoshiRulz 69d51aba50
Change how user gamedb files are included, add extra warnings 2022-01-28 06:49:01 +10:00
Moritz Bender 0d7de83d4b
BSNESv115+: Implement snes_controller_latch function, cleanup input polling behavior (#3084)
* BSNESv115+: get rid of input_state + input_poll; just poll

* call `snes_controller_latch` on latches done in the core,

- this now also actually calls the InputCallbackSystem
- needed some edits in the core to support executing the callback even when no controller is connected in port 1

* Fix and somewhat normalize the SnesCallbacks order
2022-01-22 00:29:47 +03:00
YoshiRulz 022cb02f3e
In `EmuHawkMono.sh`, check distro name case-insensitively 2022-01-20 12:30:20 +10:00
alyosha-tas b0ab71ae35 Vectrex: Implement 64K bank switching, add some homebrews to DB 2022-01-10 17:15:01 -05:00
alyosha-tas 28e57dd7f3 INTV: update DB with a different version of Super Pro Football 2022-01-10 16:55:26 -05:00
CasualPokePlayer 06d472fdc8 resolve #3058 2022-01-06 13:43:40 -08:00
alyosha-tas 22fe9a1b7b PCEHawk: add 240p test suite to game DB and properly resize buffer, fixes #3018 to at least not crash 2021-12-17 20:08:36 -05:00
YoshiRulz 6e73c6a5f1
Also write stderr to file in Mono wrapper scripts 2021-12-18 07:26:05 +10:00
CasualPokePlayer aa6f74108e resolve #3028
also fix other misc bugs
2021-12-15 17:18:00 -08:00
Morilli d24629f3ad BSNESv115+: ram and rom memory domain fixes
- saveram was not working at all on certain roms, as the "CARTRIDGE_RAM" memory domain was returning a null pointer (similar thing for "CARTRIDGE_ROM"; changed it to correctly return the current rom)
- add sa1_bwram domain for clarity and an SGB_ROM domain
2021-12-15 09:10:37 +01:00
YoshiRulz 2601ad636a
Convert NesCarts.xml to UTF-8 2021-12-03 07:59:58 +10:00
alyosha-tas 8c6d12e913 NESHawk: rename MMC3_pokemon to MMC3_Jncota 2021-12-01 18:52:53 -05:00
alyosha-tas 76faa7c835 MSX: implement ascii 8kb mapper and make it the default for large games 2021-11-30 19:06:08 -05:00
Asnivor a8ca430f01 ChannelFHawk: * Console buttons now mapped the correct way round
* gamedb updated
* Fixed F8 3853 Static RAM DC1 register issue - SCHACH mapper carts (chess, pacman) now work (and any games that use the XDC opcode)
2021-11-29 17:57:07 +00:00
Moritz Bender cc38f4bcba
Implement memory callbacks for the new bsnes core (#2797)
* Actually working callbacks
now actually work after natt's changes
* Set whether memory hooks exist every frame to prevent unnecessary function calls if not
2021-11-29 19:59:47 +03:00
CasualPokePlayer f7936a34f8 [GambatteLink] changes in link API, misc cleanup 2021-11-27 22:40:39 -08:00
alyosha-tas de8748d6d1 NESHawk:Send hard Drivin to correct mapper 2021-11-27 21:32:40 -05:00
alyosha-tas 3036b7378d NESHawk: give pokemon hacks battery ram 2021-11-27 13:55:13 -05:00
alyosha-tas eec1711b0f NESHawk: add in a new mapper for chinese pokemon 2021-11-27 10:49:58 -05:00
Asnivor 4f71df99ae ChannelFHawk: Updates
* Maze/Hangman mappers working (SRAM2102)
* Fixed console buttons ones-compliment bug
* LagFrame detection
* NTSC/PAL SyncSetting
* Started adding mappers for all games
2021-11-26 16:50:14 +00:00
alyosha-tas fd02c872a9 MSX: finish up SCC, set to released. 2021-11-25 16:34:36 -05:00
Asnivor 2a67ad625f ChannelFHawk: Cart 2102 SRAM Implementation 2021-11-25 20:39:03 +00:00
alyosha-tas ddf07ebe27 Merge branch 'master' of github.com:TASVideos/BizHawk 2021-11-25 12:22:40 -05:00
alyosha-tas 82655a759e MSX: work on SCC implementation 2021-11-25 12:22:13 -05:00
Asnivor 442e83239d ChannelFHawk: More progress:
* IO now working properly
* Start of mapper implementation
* Additional gamedb entries
2021-11-25 14:52:59 +00:00
alyosha-tas f32961001e MSXHawk: Refactor and start work on SCC 2021-11-24 20:26:31 -05:00
alyosha-tas cdb7f13efe PCEHawk: enable 'multireshack' for Outrun, fixes #1266 to at least not crash the emulator. 2021-11-24 09:47:06 -05:00
CasualPokePlayer d5c1ebb88e update gambatte to upstream, passes more wilbertpol tests 2021-11-23 15:39:21 -08:00