Commit Graph

12365 Commits

Author SHA1 Message Date
adelikat 2840b69e41 refactor Via.Port from an abstract class to interface, require inheriting classes to implement SyncState, and of course, don't use SyncObject 2017-05-13 11:10:37 -05:00
adelikat 4d7afaa70a C64 - refactor Via and Drive 1541 to not use SyncObject (but not subclasses) 2017-05-13 11:02:48 -05:00
adelikat 4d99f9fd95 C64 - refactor CassettePort and subclasses to not use SyncObject 2017-05-13 10:20:44 -05:00
adelikat 4ffcc9654a C64 - refactor cartridge classes to not use SyncObject 2017-05-13 10:11:13 -05:00
adelikat 762a35773c C64 - convert VIC and sublasses to not use SyncObject 2017-05-13 09:37:11 -05:00
adelikat 6640b4050a C64 - convert Sid object arrays to not use SyncObject 2017-05-13 09:00:28 -05:00
adelikat 0fc9ea7e14 C64 - refactor Sid (but not subclasses) to not use SyncObject 2017-05-13 08:51:03 -05:00
adelikat 0eeee952c5 Convert Chip4864 to not use SyncObject 2017-05-13 08:42:07 -05:00
adelikat 1fab08f91c C64 - Convert Chip90611401 to not use SyncObject 2017-05-13 08:36:52 -05:00
adelikat 9effe326ad C64 - Chip23128 has nothing to save so don't try to save things 2017-05-13 08:27:13 -05:00
adelikat 4d37e8b4e4 C64 - refactor 6510 and subclassess to not use SyncObject 2017-05-13 08:25:50 -05:00
adelikat ee183d3505 oops, remove some debugging code that shouoldnt' be checked in 2017-05-13 08:01:04 -05:00
adelikat 5897721637 C64 - refactor Chip2114 to not use SyncObject 2017-05-13 07:56:32 -05:00
adelikat 1c8cc06a02 C64 - Refactor Cia.Port to be a base interface instead of abstract class, and remove SyncState since none of the current implementations have any state to sync. 2017-05-13 07:55:46 -05:00
adelikat 1443e39ed0 convert Motherboard, Cia SyncStates to explicit stating 2017-05-12 19:44:20 -05:00
adelikat 383baa6d1e c64 - savestate refactor round 1 - do explicit savestating for the root C64 object 2017-05-12 16:26:04 -05:00
adelikat 1222b4d5b5 C64 - implement IBoardInfo 2017-05-12 15:36:15 -05:00
adelikat 91fb593ea1 lua - implement emu.getboardname() 2017-05-12 15:18:43 -05:00
adelikat ed27e9d361 c64 - make mapper classes standalone instead of nested in the abstract class they derive. Just a stylistic preference I guess 2017-05-12 15:13:05 -05:00
adelikat 2c2b58d98b c64 nitpicks 2017-05-12 14:57:22 -05:00
adelikat 48080c838f do not mark C64 as not having ISettable..since it implements it. Group C64.ISettable.cs with C64.cs 2017-05-12 14:32:56 -05:00
adelikat ff7db156f6 C64 - renamed C64.Input to C64.MotherboardInput since it is a partial class of Motherboard not C64 2017-05-12 14:29:26 -05:00
adelikat 9cbe1e3112 C64 - some cleanups - remove unused stuff, make unnecessarily public things private 2017-05-12 14:22:37 -05:00
adelikat 59ac3897da C64 - break up services more 2017-05-12 14:06:34 -05:00
adelikat 6cfd112791 remove C64Util since the methods weren't being used, at least one was highly dubious, and they would be better served being in a common library if deemed needed 2017-05-12 13:28:49 -05:00
adelikat 7b2b1c325b C64 - fix framecount getting reset to 0 on savestate, not sure why it was broken teh way it was and why this is necessary but meh, it is fixed and more like how other cores handle Frame anyways 2017-05-10 16:28:27 -05:00
adelikat 9a936ec2d6 developer builds - allow drag and drop of roms only support in developer builds, this code perpetuates a bad approach 2017-05-10 15:19:09 -05:00
adelikat 2c537ba6d2 oops, nothing to see here 2017-05-10 15:08:05 -05:00
adelikat eef79d25e0 Drag and Drop - check if CDL is available when dropping a cdl file, instead of hardcoding what platforms has it, also some cleanup in relevant file 2017-05-10 15:06:00 -05:00
adelikat 22e2df3868 Point out a probable bug 2017-05-10 14:26:21 -05:00
adelikat 29d470a933 Cleanup tasproj related code. This includes C#6ism (feos has 2015 now). Added some todos for some sketch code 2017-05-10 14:19:46 -05:00
adelikat adc60dc6fb more LINQ pet peeves 2017-05-10 13:43:41 -05:00
adelikat 3860cf89c3 LINQ-fu 2017-05-10 13:40:18 -05:00
adelikat 429b066955 Client.Common - remove various redundant codez 2017-05-10 13:37:04 -05:00
adelikat f942a409d7 Client.Common - remove a bunch of unused usings 2017-05-10 13:27:10 -05:00
adelikat af2a9206dc Fine then. 2017-05-10 13:19:18 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
zeromus 8bc067cbbe lua: fix memory leak causing crash after a few dozen script loads/resets 2017-05-10 01:58:19 -05:00
adelikat e0985465b6 misc Client.Common code cleanups 2017-05-09 13:19:55 -05:00
adelikat a996453fc0 Oops, fix type in IVideoProvider refactor that broke the C64 core 2017-05-09 09:58:23 -05:00
adelikat cdb0802230 Misc Client.Common cleanups 2017-05-09 07:22:56 -05:00
J.D. Purcell e72aa11d5d Fix rewind crash when cancelling out of archive file picker dialog. 2017-05-08 22:50:45 -04:00
adelikat ae8f44096a oops, fix colecovision 2017-05-08 21:07:12 -05:00
nattthebear 307d85cee0 The point of INPUT_KEYS is to document actual behavior, so lets fix it 2017-05-08 17:42:57 -04:00
adelikat b6fc3006e9 Cleanup SMS.IEmulator.cs 2017-05-08 11:42:22 -05:00
adelikat 01eb150b3d ColecoVision - cleanup 2017-05-08 11:37:16 -05:00
adelikat d7928377f2 ColecoVision merge MemoryMap.cs into ColecoVision.cs 2017-05-08 11:31:00 -05:00
adelikat 44ef1f9568 ColecoVision - break off IEmulator properties to their own file, move Input.cs code to ColecoVision.cs 2017-05-08 11:29:09 -05:00
adelikat eafa39456f Genesis - there's a couple more buttons on the menacer 2017-05-07 18:05:09 -05:00
adelikat e839a1c163 Add lua canvas methods to documentation 2017-05-07 16:33:48 -05:00