Commit Graph

864 Commits

Author SHA1 Message Date
adelikat 9b9e9b71ec oops, this really fixes the 4.5 project, also some misc code cleanup 2013-05-11 19:08:42 +00:00
masterofpuppets152001 f8f9c3ea4a Made NES sound channel update instantly when changed, easier to fine tune what you want from it. 2013-05-10 23:46:01 +00:00
goyuken 6849f72baf NES: volume control on each channel 2013-05-10 18:38:58 +00:00
pjgat09 0a3dfa697e N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core 2013-05-09 02:58:35 +00:00
pjgat09 08f6fdaf8d N64: Implement the video plugin (rice or glide64) option 2013-05-07 01:38:12 +00:00
goyuken 0302820db5 implement binary\text savestate type switching in multiclient. 2013-05-06 21:41:21 +00:00
masterofpuppets152001 9c80ea5ec7 Moved it to N64, hope all is right 2013-05-04 17:56:24 +00:00
masterofpuppets152001 47cf4c3cb9 Early Vid plugin, is this how you want it Adelikat? 2013-05-04 16:54:34 +00:00
adelikat 494a20c801 N64 - fix C pad input stuff 2013-05-04 03:19:53 +00:00
adelikat b4e3d864e3 Fix a null check exception when a GBA bios fails to load 2013-05-04 02:57:28 +00:00
pjgat09 7f3e01e3b3 N64: Use the config value to set the video size 2013-05-04 02:48:37 +00:00
pjgat09 d5966dd908 N64: Video now resizes 2013-05-04 02:46:37 +00:00
adelikat e95c4e40c0 N64 - add video config dialog that can load/save video size 2013-05-04 02:19:12 +00:00
adelikat 1292c87ca8 Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up 2013-05-04 01:39:08 +00:00
pjgat09 8c7914150e N64: Fixing a typo with some controller stuff 2013-05-03 01:59:14 +00:00
goyuken 149eeb5f33 saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek() 2013-05-02 20:47:56 +00:00
adelikat fdae009597 N64 - fix dpad on the gui side, still doesn't work though 2013-05-02 04:23:52 +00:00
adelikat c6634273d7 N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog 2013-05-02 01:54:44 +00:00
goyuken 2631ffbde6 implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD 2013-05-01 17:06:36 +00:00
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
goyuken 8b029d9eb1 saturn: controls. fuck boilerplate 2013-05-01 02:53:53 +00:00
goyuken 368bc58d0a saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming 2013-05-01 00:27:36 +00:00
goyuken d2fecaa172 saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso" 2013-04-30 21:28:35 +00:00
pjgat09 a4fb43185a N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00
masterofpuppets152001 40870f402e Prevent more then one gg windows of the same console to be opened 2013-04-27 19:21:45 +00:00
goyuken 7830ec7384 add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml 2013-04-27 02:02:37 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
zeromus df99f36464 support bsnes xml files and super road blaster MSU-1 game 2013-04-24 22:09:11 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
zeromus 45a671ce73 snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing 2013-04-22 22:34:18 +00:00
adelikat e32eaeeb9a More code cleanup 2013-04-16 00:19:31 +00:00
adelikat 1c33b92bf1 NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL) 2013-03-25 01:59:34 +00:00
adelikat 500e3ff580 On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2 2013-03-24 01:43:17 +00:00
adelikat 77846acf01 Lua - joypad.set - implement false to force input off, and a string param to serve as inverse 2013-03-23 20:34:25 +00:00
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat 3e639d65ab Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time) 2013-03-11 01:46:12 +00:00
adelikat 47149d8f4e Set maximum Speed via hotkeys from 1000% to 1600% 2013-03-10 23:56:05 +00:00
adelikat f4dca72829 Add a "Stop Movie without saving" option 2013-03-10 23:03:52 +00:00
adelikat 5dc8733ae1 Some code refactoring, no functional changes 2013-03-10 22:42:54 +00:00
adelikat 41be32ce21 Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame 2013-03-09 23:37:37 +00:00
adelikat 8baaae1110 Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode 2013-03-09 23:11:00 +00:00
adelikat c8e678aea7 Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators) 2013-03-09 20:10:04 +00:00
adelikat d308f76d2c Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately 2013-03-09 19:54:50 +00:00
adelikat 0eeacb57ce Add .sgb to Open File dialog 2013-03-09 18:41:23 +00:00
adelikat 54b83bcad6 Lua - implement client.pause_av() and client.unpause_av() 2013-02-26 00:36:13 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
zeromus 06000f339b do weird thing that makes errors stop happening after r4249 2013-01-02 18:52:11 +00:00
goyuken 8cd1683554 mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once 2013-01-02 00:34:14 +00:00